New player, long comment.....

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velogfx
Posts: 260
Joined: Mon Aug 01, 2005 11:14 am

Re: New player, long comment.....

Post by velogfx »

yepp. valid points. im also pretty new to ryzom (even if my account is pretty old) and can confirm almost everything you write. graphic isnt that bad imo. animations sucks if you look at chars from some distance it gets from smooth to... i dont know... blocky and it just looks ugly. but i like the community, i like ryzom sandbox idea. but for sure devs need to do something to attract new players. i don't think that the old player base is enough to finance ryzom's future. ryzom need fresh blood ;)
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suib0m
Posts: 247
Joined: Wed Apr 13, 2005 12:05 am

Re: New player, long comment.....

Post by suib0m »

ishark wrote:Ok, since the thread on DP, I think that you could use some more flamefest material.... ops, sorry I meant constructive comments from a new player. I have no idea if my character name shows up on the forum, in case it doesn't I'll let you guess who I am (it's not that hard :) ).
Really, if the post is meant to be constructive, why start it like this?

Not to sound nasty, but reading at that DP thread I get the feeling that a lot of old-timers are emotional about the game, and are completely incapable of imagining what a new player arriving on Atys sees.
The DP thread is not a good thread to judge things by. Much of it plays off as well placed troll fodder. Dumbing down of the game (which DP removal would contribute to) is one of the things that has contributed to players leaving.

The game is old. 5 years in internet time is long, and it shows. The character's running animation is horribly bad (it looks like it has a pole stuck up his.... let's say back :) ). (BTW this is a weird contrast to the amount of emote animations, which tend to be a lot better).


Each race has it's own running animation. Are you referring to a specific race, or do you feel this of all races? The amount of emote animations is a particular clue as to what the direction of this game once was, which is much different than the points of this and some other threads lead to. When I first learned of this game, back in beta, it was in a context of a living planet and an evolving story. Sadly, due to a handful of bad ownerships, this never came to be. Recent activity seems to show that we might be moving back into that direction though.

This is a lot easier to solve than the previous one, just make windows/fonts scalable.
This might already be available. We'll see after next week's patch.

A weird inconsistency is that on one side it says that you don't need to mess with actions, but at the same times you keep getting walls of text about the customization of actions.
I guess I don't understand this. You don't need to mess with actions to use them, but there is much you can do with them so learning how is essential. I don't get how this is inconsistent. ?

A lot of them are ready to chat, providing more information and help, even when unrequested (are they nice or bored to death? a troubling question....).
Now, this one is an interesting point. The Ryzom community has almost always been very helpful. In fact, part of the population problem is due to this. The community has a habit of giving everything to the new player, smothering the excitement of a challenge. It's also fostered a gimmegimme sense where players expect to be handed greatness and get bored at the lack of challenge or angry when it is not given.

but soon enough it's clear that while very complex, the action/stanza system in combat is a lot less important than it looks.
Really?? I think I need clarification on this one. While it is true that actions are not as unique as one might think they can create upon first learning how to use the stanzas, with most players generally having the same actions built into their hand bars, this does not mean they are less important in figuring out how to most efficiently use them. And sometimes you even discover that efficiency isn't even the best route.

digging: my favorite activity to relax, but an honest analysis is that it's mindless grinding just the same. Digging requires no skill whatsoever. Sure, you may need to fiddle with the actions ONCE when you get new stanzas, but then a bot would do a job as good as me (actually better, since it won't get distracted).
This kinda falls back to your statement about inconsistency using default stanzas vs. creating your own. Sure you could just settle with fiddling with the actions once when you get a new stanza and leave it at that, but I don't figure you're digging as well as you could. Starting at around lvl 150, in order to gather maximum mats you start needing to use multiple actions during a singular extraction. Each prospection can use a handful of usually very tweaked actions. Mixed with self careplanning (if you're solo), there can be alot of work involved. I tend to find combat much more boring than digging. But, it is a matter of play style; you could take a safer stanza setup and just start extracting and chat away with little threat of death.

- too much mob density. For a "real world" it feels a bit too often like a crowded bus, with tons of mobs piled one on another. I understand that otherwise it'd be too easy to dodge aggro, but having more "aggro patrols" and less "tons of zones with static aggro" would be better.
This is partly a problem of low player population. It's also quite different for different areas. For example, what you bring up is quite pronounced in the lakelands since the mobs can have very little space to wander. Where are you seeing static aggro? For the most part, the mobs have resting and eating zones and will migrate between the two until killed.

About the CDs: it's completely idiotic that they don't reset on respawn (note: respawn and not death). It basically means that after a failed try I have to do something else for around 30 mins before trying again. Result: I do something else,
Part of the lore of this game is that toons do not die. They go unconscious and are protected and transported by the Kami or Karavan for protection. That lore backs up that the toon would not be "reset", just protected from true death. In that, it doesn't make sense that the cooldowns would be reset. Also, those cooldowns that are very lengthy are not meant to be used too often, and they are really not essential to gameplay. It is possible to trek the world without ever being hit, and this can even be done at level 1 (not likely, but possible). It is not necessary to wait for the cooldowns to return, you can always restrategize (or, in the case you are trying to attack something much bigger than you, you can return to more appropriate prey).

People say it isn't, it still looks dead. Ok, maybe suspended animation.... or zombie :) Is there ANY developement going on? Bug tracking? In the meantime, I'll probably join a guild to see if it adds to some activity (note that I'm no PvPer, I just don't see the point, and in a sparsely populated world I see the point even less).
The owners have recently started using twitter and a blog as means to offer information. Since then we've seen a bit of stuff going on. The new patch has been mentioned (coming next week) and some of the updates have been shown. Also, the event teams seem to have been hard at work recently. There have been many events, including information offline at the RP forums, and even the introduction of a player run government (Fyros). I've been away for a while due to RL, so I don't have much info on it, but I've been trying to keep up with this stuff as I can using the forums and asking around.

fame/reputation/faction: do they serve a role? They just look irrelevant and I didn't bother.


It's a difficult question that, I think, is largely mired in the history of this game and its ownerships. However, it seems racial fame is showing more importance lately with the implementation of the governments.

TP pacts: why these things must take up a slot in the inventory (and bulk space, even if it's not indicated on the item's info)? Can we just make so that when you visit a new TP it gets 'memorized' in a separate tab of the inventory window and then I can use it whenever I want with a payment of 10k green-thingy? No effect on gameplay except cutting away idiotic micro-management.
It does affect gameplay, but you'll learn that as you move along. At one point there was a concept called Spires in which regional ownership could change through battle, this would definitely affect pact usage/purchasability. As far as I know, though, Spires is currently shelved (but that doesn't mean other similar concepts are not underway).

Anyways, those are some of my thoughs on your post. I'm in the middle of that RL thing, so it was written over time when I had moments to, so it may seem disjointed :P

Peace,
- Sui
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acridiel
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Re: New player, long comment.....

Post by acridiel »

Before I find the time to answer in full:

Windows and fonts are already scale-able and have always been.
I´m surprised you didn´t know that Suibom. 0ô

Just look under "u" and/or "setting" (I guess in English, not sure here) and you´ll find all you want to change inside the windows and much of what you can change on-screen. Including window/fonts colors and the size of the font.

Many windows (not every single one, admitted) are scale-able by simply clicking on a corner and hold/drag into the wanted size.

More later. ;)
And I´ll try to be nice :p

CU
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liseke
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Joined: Sat May 28, 2005 9:25 am

Re: New player, long comment.....

Post by liseke »

Who knows what'll be in the next patch. What i DO know is that the devs seem to read the forums, and probably read your (very interesting) post about how the game feels.

Now let's cross our fingers some of your valid points get fixed ;)
sangree
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Joined: Wed Sep 10, 2008 3:36 am

Re: New player, long comment.....

Post by sangree »

Tons of good points m8. I agree with a lot of this. As somebody else already mentioned, Monday's patch is supposed to deal with the text in some way so hopefully that gets worked out.

You might want to try joining an active guild, gives you some more stuff to do. (hunting bosses, digging super nodes, outpost battles.) You are going to need to pick a faction and grind kami/kara reputation so you can pick up high level zone teleports, but it really isn't all that bad compared to other game's rep grinds.

Hopefully these next two updates on the horizon add something meaningful to the game. I assume you've already seem the developer's blog, but if not here is the link. http://blog.ryzom.com/
philu
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Re: New player, long comment.....

Post by philu »

ishark wrote:Is there a non-quest-grind way to increase it? Because I've already had my dose of repeatable rep-grinding quest elsewhere.....
It's missions pretty much all the way but you have to choose the right ones. The best ones for raising fame are the "kill x [insert tribe name e.g. Dunestalkers]". You might need help with one or 2 of them but (as you already noticed) we're a helpful bunch. ;)

At lower level fame, each mission will raise you 1 point of fame. As you get closer to 100 you'll need to do them more. Yes it IS a grind fest but I guess it depends how famous you want to be. :D
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