Tp ticket 10,000 dappers
Too costly when being applied to new/newish players. Established players won't even notice the lose of the 10,000 dappers per tickets, so they tickets are not a form of dapper sink. You could make ticket prices more expensive in higher regions but I think that would be a mistake as it would tend to prohibit lower level players from going to those regions. Best to leave TP tickets as being not a dapper sink.
A new player with say foraging and digging skills around 50. The player TPs to Fleeting Gardens (10,000 dappers gone) and processes to dig, collects his materials and TPs back to his/her base (10,000 dappers gone). The then make q60 rings (3x seed, 3x amber per ring) and sell them to the raw materials at a cost of just over 1.000 dappers per ring. Bearing in mind that the player is digging 2 - 3 per dig and they would have to sell say 9 rings to break even on the cost of the tps used (9 rings = 54 materials which is 18 digs if they were lucky enough to get 3 per dig).
The point I'm trying to make here is that TP tickets are not by any means a dapper sink for established players and I don't see why they should be a dapper sink for newer players.
It would be much better to drop the price of TP tickets to a token amount say 2000 dappers as there is no real way to make these a viable dapper sink without causing other restrictions.
Teleport tickets too costly. This is my reasoning...
Re: Teleport tickets too costly. This is my reasoning...
I understand what you are saying. But we were all new players at one time. We had to work hard to make enough dappers to buy our first Tp ticket. But how great it was when we finally did.
It is the same when you finally (after many deaths) make it to a new land.
You don't want everything handed to you, do you?
The new players are very lucky in Silan, back in the olden days it was way harder than it is now.
That is the fun of a game, to work your way through. Why play if it is to easy?
It is the same when you finally (after many deaths) make it to a new land.
You don't want everything handed to you, do you?
The new players are very lucky in Silan, back in the olden days it was way harder than it is now.
That is the fun of a game, to work your way through. Why play if it is to easy?
Re: Teleport tickets too costly. This is my reasoning...
memiki wrote:I understand what you are saying. But we were all new players at one time. We had to work hard to make enough dappers to buy our first Tp ticket. But how great it was when we finally did.
It is the same when you finally (after many deaths) make it to a new land.
You don't want everything handed to you, do you?
The new players are very lucky in Silan, back in the olden days it was way harder than it is now.
That is the fun of a game, to work your way through. Why play if it is to easy?
Yes I remember the old times too (Oct 2004 start) but they were different times, lots of players lots of teams hunting all through the night, many a sleepless night, those were the days. But TP tickets getting lower in price so new players can help themselves a bit easier is not going to ruin their gaming experience. But what does and did was a few years back when the established players were falling over themselves to be helpful to new players as the population had dropped. Now that was really mothering new players back then.
Re: Teleport tickets too costly. This is my reasoning...
You didn't enjoy trying to get your first tp.
Oh and welcome back.
We hope we get many players back and then it would be better.
So you remember the 4 islands.
Do you know how many times I died, by Yubo before I figured out they are not as cute as they looked.
But to each their own. You don't think the established players are trying to help the new players anymore?
But welcome back anyhow
Oh and welcome back.
We hope we get many players back and then it would be better.
So you remember the 4 islands.
Do you know how many times I died, by Yubo before I figured out they are not as cute as they looked.
But to each their own. You don't think the established players are trying to help the new players anymore?
But welcome back anyhow
Re: Teleport tickets too costly. This is my reasoning...
memiki wrote:You didn't enjoy trying to get your first tp.
Oh and welcome back.
We hope we get many players back and then it would be better.
So you remember the 4 islands.
Do you know how many times I died, by Yubo before I figured out they are not as cute as they looked.
But to each their own. You don't think the established players are trying to help the new players anymore?
But welcome back anyhow
You missed my point about a few years back the established players (this does not mean all established players ofc) were being over helpful giving new players pretty much everything (armor, weapons even dappers) walking them around the world getting them spawn points and tp tickets. That can quickly ruin a game for some players.
As for the 4 isles yeah I remember them, in fact I prefered them. But as time went on less players came in they did start to get a bit lonely which is probably why Silan was decided upon.
Edit: I'm not the kind of player that likes everything on a plate, in fact quite the opposite. Even sneaked from Pyr to Yrk when my highest skill was around 50, also sneaked through PR without any problem (might be difficult with the KPs now though). And yes in some games I have power-leveled but power-leveling does not really suit this game. I only power-level when making an alt in quest driven games, where I've seen it all before anyway. Power-levelers only see what's in front of them.
Last edited by razorfang on Thu Oct 01, 2009 1:16 pm, edited 1 time in total.
Re: Teleport tickets too costly. This is my reasoning...
pfft, I'm still waiting on my refund for all those over-priced tickets we bought.
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Re: Teleport tickets too costly. This is my reasoning...
*Sigh*razorfang wrote:You missed my point about a few years back the established players (this does not mean all established players ofc) were being over helpful giving new players pretty much everything (armor, weapons even dappers) walking them around the world getting them spawn points and tp tickets. That can quickly ruin a game for some players.
As for the 4 isles yeah I remember them, in fact I prefered them. But as time went on less players came in they did start to get a bit lonely which is probably why Silan was decided upon.
Edit: I'm not the kind of player that likes everything on a plate, in fact quiet the opposite. Even sneaked from Pyr to Yrk when my highest skill was around 50, also sneaked through PR without any problem (might be difficult with the KPs now though). And yes in some games I have power-leveled but power-leveling does not really suit this game. I only power-level when making an alt in quest driven games, where I've seen it all before anyway. Power-levelers only see what's in front of them.
okk I will just agree with you.