In an attempt to try out heavy armour, a friend and I are combining efforts to obtain the 258 mats (129 each) needed to craft two heavy armour outfits. So far ...
Hard Luck! Harvesting is resulting in forage spoilage, toxic gases and/or explosions up to 80% of the time, on average. Re-hitting the extract button often results in 5 source mode 2's in a row. This is not encouraging. How will update 1 help harvesters? And, so far, this is the good news.
Hard Luck! In 3 attempts to make heavy armour, all have resulted in highly degraded qualities. 100% failure rate. Despite the small sample size, this too is not encouraging.
Has anyone considered what the resource situation would be like if the current server population quadrupled? Hard luck indeed.
Signed,
Concerned hard luck homins
Hard Luck!
Re: Hard Luck!
Well...... what level crafter trying to make what level armor? For example, at melee 64, I have access to make QL 70 weapons, but the success rate is only 51%. Makes sense. Sucks, but it makes sense. Likewise, making QL 40 weapons is at 94%. Foraging, I've found isn't just 'use all your skills at the max and pull the highest QL and quantity!' that many seem to be doing. Care plans asside, I rarely get failures anymore , and can pull up to 3 max QL mats with no more than 1 mishap, which is not usually deadly (on that note, harvesting is about the EASIEST way to restore DP, since there isn't a cap on DP xp, and you get the 'real' xp not modified by level).gatineau wrote:In an attempt to try out heavy armour, a friend and I are combining efforts to obtain the 258 mats (129 each) needed to craft two heavy armour outfits. So far ...
The situation is as bad is it seems, but if it's not for you, then just fight/magic, and I'm sure you'll be able to buy armor, or give those quartered mats to a crafter to make you some.
Re: Hard Luck!
It's whatever skill you're highest in that's best. The formula is:mikwana wrote:(on that note, harvesting is about the EASIEST way to restore DP, since there isn't a cap on DP xp, and you get the 'real' xp not modified by level).
(level/10) * EXP = DP EXP