Hmmm, and here I was trying to be as clear as possible...richky wrote:I'm kind of puzzled by this suggestion. The vendors are already supplied by the players (the NPC stuff could be removed as I'm sure nobody ever buys it) so it looks like all you are proposing are ways to buy dig/craft xp for dapper.
To me this looks like it would just have the effect of making xp as worthless as dapper already is (though cats have already gone a long way towards making that happen).
To start with: NO I do not propose the buy dig/craft xp for dapper! I propose to REWARD dapper and XP for craft and dig missions (as I believe I clearly stated twice...) The dug mats and the crafted items will be sold through the vendors so that there will always be useful stuff for sale and not just when a kind crafter decides to put some stuff up...
To be absolutely clear the mission givers will ask for specific mats not just fiber q50 and that specific fiber q50 will end up at the vendors same goes for the boots, pants swords or rifles. The quest won't be for just any item only a specific item is good enough.
In other words the gear on the vendors will be good but not great it will however be usable.
There will be hitpoint MA of average stats sold at the MA vendor with a corresponding quest where a crafter has to craft hitpoint MA with the same stats as the stuff on the MA vendor.
There will also be focus LA at the LA vendor again with the misson to match...
Now I cannot be sure this will make the dapper an effective currency but I think chances are good that it will. The XP reward would make leveling faster reducing the need for grinding vendor junk and the vendors would finally have something to sell...and have a decent stock.
Currently players can sell to players but more ofter than not don't and when they do the quality of the items differs wildly. They do however sell a lot of stuff to the vendor effectively dumping grind junk into a blackhole.
My suggestion is that the vendor items and mats are removed and replaced by gear with decent stats, not because crafters and digger sell that stuff to players through the vendors but simply because* (call it an upgrade...)
Craft and dig missions are then implemented to back up to supplies on the vendors
* The stock is justified by the crafting missions but even without anyone doing them it would still be there...
Oh and before assuming I'm an idiot please read and understand what I said because I'm sure I never suggested buying xp...I mean I perhaps could have been a bit more clear about the details but I never said anything about BUYING xp! (yup I'm bit bit angry...)
To summarise:
Crafters and Diggers generate less items while leveling -> less dapper for them; worth of dapper increases!
People can buy stuff on vendors that's actually useful -> less dapper for them; worth of dapper increases!
p.s. the whole point of a collateral is that you get it back if not people might take the crafting mission abandon it and keep the mats (mind you the mats would be on the vendors for then same price but stupidity rules...)