Letter from Animation - April 2009

Come in, pull up a chair, let's discuss all things Ryzom-related.
daggor
Posts: 7
Joined: Tue Jan 16, 2007 5:52 pm

Re: Letter from Animation - April 2009

Post by daggor »

Sounds great

hope this opens the way to getting the encyclopia opened up

really excited
User avatar
cielchan
Posts: 187
Joined: Sat Mar 12, 2005 11:11 pm

Re: Letter from Animation - April 2009

Post by cielchan »

Team Animation4 - Arispotle
Is there any update on this topic?
User avatar
petersk
Posts: 181
Joined: Sun Jan 28, 2007 1:38 pm

Re: Letter from Animation - April 2009

Post by petersk »

Sounds intteresting and fun. A question however:

If this is implemented, does it mean that, on a Silan mission, when we had the choice to "rat out" the Matis (IIRC) or go along with the story, there would be consequences either way? (just an example question)

I look forward to learning more about this and hope to be able to order a frothy mug of Zorai ale soon.
Zyratuan


Free Thinking Homin :D
The Reckless One
King of the Mis-Tell
User avatar
suib0m
Posts: 247
Joined: Wed Apr 13, 2005 12:05 am

Re: Letter from Animation - April 2009

Post by suib0m »

petersk wrote:Sounds intteresting and fun. A question however:

If this is implemented, does it mean that, on a Silan mission, when we had the choice to "rat out" the Matis (IIRC) or go along with the story, there would be consequences either way? (just an example question)

I look forward to learning more about this and hope to be able to order a frothy mug of Zorai ale soon.
The Animation initiative is not likely to have any impact on Silan. However, if we see this coming to fruition, then we will see many more Events, and those Events will be more immersive and will have greater potential to impact the history and future of Ryzom.

An example of what Animation has to offer can be seen on the other servers. There are player run governments that have some impact on the regions. The thing I know of is that there are some laws being passed in the Lakelands that govern how homins are to act within a city, the penalty of defiance is loss of civ fame. Possible other potentials of player run governments are things like setting trade rates for vendors and maybe even changing the aggressiveness of guards? It's pretty open right now and I could be wrong on the info a bit, just going by what I've previously heard.

The thing I'm most looking forward to is continual learning of Atysian history, the origins of the Dieties and further stories of our current situation, all wrapped in an excellent, interactive RP delivery :) .

Peace,
- Sui
Post Reply

Return to “General”