shenan wrote:The major problems with this patch will not be with the harvesters, but rather with number of mats going to crafters. While fighters/harvesters/mages are easily passing level 160 to 170 now (and some harvesters past 220), crafters have been struggling.
The best melee weaponsmiths are only about lvl 150 (with *massive* guild support), the best armorers are in the lvl 110-120 range (and most of those can only make one armor piece that high).
The best jewelers are in the 90-100 range (again, with with big guild support), and I know of exactly one ranged weaponsmith past level 90, and only a handful even past 50.
The hitpoint decay rates of armor/weapons combined with the crafting degradation rates, low experience amounts, and mats required to level crafting makes it a tedious grind at the moment... I couldn't even imagine trying to do it by myself. There is a reason why most high-level fighters just play naked now. The crafting grind looks to be getting about 3 times longer than it is now under the new patch.
Shenanigans
Medium Armorer & Ranged Weaponsmith of Melinoe
Exactly, and well said.
Fewer mats to crafters is the problem with the patch. I could care less if leveling took longer, but fewer mats than we can gather now is unacceptable.
Increase the Mats per pull, increase the xp needs to level. Make it harder to level Fight and Magic.
Just do not make it so every single person on the server must be a full time harvester by reducing the number of mats for gear. Im tired of needing armor. IM tired of fighting naked, im tired of hearing that my mages dont have amps, im tired of hearing that my crafters cant level fast enough to keep up with the needs of the guilds equipment.
The harvesters and the crafters are frustrated becuase they cannot keep up with the needs of the fighters and the mages equipment. The Fighters and mages are frustrated because they dont have the equipment they need.
No one wants to be frustrated playing a game they wish to enjoy
Wake up