Share your ideas for Ryzom

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kiakaha
Posts: 132
Joined: Sun Apr 22, 2007 12:03 pm

Re: Share your ideas for Ryzom

Post by kiakaha »

mrparson wrote:I could understand a developer's list that we could vote on to prioritize what users deem most vital, with an area to add further ideas, but I really hope that this list is not for ideas that should be worked on no matter how many votes they receive.
I'm betting the devs have a good idea of what is needed. "Needed" however, is very relative, and some of the issues on the site have received far less votes than I would have thought. I'm pretty sure that they will implement some things that have few votes, while not doing other things with many more votes. The number of votes can never be the only criterium on what to do or not do, there is the general direction of the game, time constraints and resources to take into account.
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iceaxe68
Posts: 611
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Re: Share your ideas for Ryzom

Post by iceaxe68 »

mrparson wrote: It is a bit hard for me to believe that the developers need to hear that these things are important, to make them important to them.
First of all, thank you for jumping in and taking part in the community! It's great to have you here.

I think that the voting system is intended as a way for the users to communicate to the dev team what is impacting us the most, and what new ideas we like the most. Hopefully it's not a system of mob rule where the majority dictates what the devs will work on next, but instead an important set of information to be taken into account in the planning process.

It's much more quantifiable than forum posts advocating one thing or another.
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katriell
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Re: Share your ideas for Ryzom

Post by katriell »

It's...unpleasant...that I've had to reallocate nine out of my ten votes to ideas advocating rollbacks of v1.5.0 components.
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richky
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Re: Share your ideas for Ryzom

Post by richky »

katriell wrote:It's...unpleasant...that I've had to reallocate nine out of my ten votes to ideas advocating rollbacks of v1.5.0 components.
I had the same feeling :(
I would much rather be able to assign them to some of the great ideas there for moving forward! :)
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stheno2
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Re: Share your ideas for Ryzom

Post by stheno2 »

katriell wrote:It's...unpleasant...that I've had to reallocate nine out of my ten votes to ideas advocating rollbacks of v1.5.0 components.
I move a vote to agree with this statement :-P
They should have voting separated actually, a section for game bugs, another for perceived patch blunders, and another for game feature additions.
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seawe
Posts: 317
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Re: Share your ideas for Ryzom

Post by seawe »

They should have voting separated actually, a section for game bugs, another for perceived patch blunders, and another for game feature additions.
o/ agree :) since there is no test server currently (that i know of) giving feedback on patches specifically is needed. Though it would obviously be better to be able to give feedback before the patch so rollbacks weren't needed to be requested ;) but a test server is a big thing to set up in its self...
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hemera
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Re: Share your ideas for Ryzom

Post by hemera »

feedback **** page.

http://feedback.ryzom.com/pages/2600-en ... 3fa4a3978f

whats the use of having a feed back page when they dont listen to the players.
truman
Posts: 7
Joined: Thu Jul 27, 2006 2:47 am

Re: Share your ideas for Ryzom

Post by truman »

so reparing the damage to "fear" is declined
no explanation - nothing
so it's not going to happen
is there an explanation somewhere on the need for this in the first place?
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kervala
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Re: Share your ideas for Ryzom

Post by kervala »

Why no people from aniro or leanon voted for this ?

I checked the votes, there are a lot of people which are rerolls (just to add a vote) so it doesn't reflect to real changes.

Edit: Don't forget if this bug fix is rolled back, it will affect also people from Aniro and Leanon. So don't be egoist !
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