troll16 wrote: But the big question is could these changes be made to the game anyway, could the game support these features. It's possible it might not be able to.
From what I once wa stold, it would require a substantial redesign of the game. In talking way back in the early days of FBT, I had a long discussion one night with a CSR. The explanation given was that every design has tradeoffs and in doing what they wanted to do in Ryzom, they essentially gave up the Z axis. Yes, you can walk uphill but the reference point is not a particular elevation but imagine a wireframe or in layman's terms a piece of window screen. You can bend it to any shape you want and lay it on the table.
Now if you use the table as your reference point, the little plastic soldier you place on the screen will be at different elevations as he moves around. However, if the sceen is your refence point, then Z is always 0.
You can test this concept for example in LoC (Jugakoo's cave). If you are down "underground" in the cave you will be merrily be digging away and hear sounds of a mob attacking soemthing 60m above your head. Then boom, you get whacked by the mob 60m above you.
Somehow the game's AI knows enough not to let the mob attack you but you still get hit with AoE attacks if you occupy the same 2 dimesional space as the battle above your head. You can also stand on teh Fyros cliffs and hit things down in Scorched corridor when the height of those cliffs should be well above your spell range.
Again, not putting this out as something "I know" just an explanation that was provided by soemone reportedly in the know way back when.