As with everything, there are at least two ways to look at everything
We could take the attitude that 'Chapter 1' is here to 'nerf' us and stop our fun. Alternatively we can look on it as a challenge to be overcome.
I tend to think after each patch its a new game.
If I used to to something easily and then it becomes more difficult, I take the oppertunity to find altenate ways to solve the problem.
If it hadn't been for all the really nasty aggro mobs on the Resting Water Portal to The Font, I would never have found out about the ql250 spots in the Lagoons.
I personally get a great sense of achievement, when I achieve something against the odds.
I have avoided fighting, becuase blind just makes the whole fight process boring and unchallenging.
Harvest as become stale, becuase of the mode 1 issues. Its predicatable and easy to harvest huge quantities of mats in minutes.
Large groups of high level magic/fight people has made travel 'easy', if you have the time to follow them.
The 'nah sayers' seem only to be focusing on the negative.
I found out today the crafting plans have had the SP costs reduced. Jewels for example are now 40SP not 100SP, as well as boosts being cheaper to buy.
Full sets of +HP/Focus/Sap/Stam should become more common.
Boosted equipment will allow the harvesters to cope with the high Focus drain on using gentle.
It won't take long for players to find the 'optimum' setting for all the careers.
If it takes a day to do it, or a week, it will still be done.
To highlight my point, I saw a post about the harvest credits. It was mentioned that there was no -32 credit only a -24 and -64. This seemed like the end of the world to that player. It has always been my understanding that you only use the focus required by the stanzas used, not by the credit used. If this is the case why such a reaction to a little change.
So I my take on Chapter 1....
Based on posts here and about...
Crafting - a huge 'buff' for crafters. (complaints about lvling after 100? I am lvl 80 hvy armour, I have found leveling this 'easy' about 10 crafts of ql equivelent to my lvl+10, I currently craft ql90 @ lvl 82). My understanding is that XP requirements are flat in crafting about 30k per level. I get about 3.5-4k a hvy vest craft! have I missed something?)
Harvesting - a graduated ql extraction, with a more risky harvest (compared to a peak and trough XP gain and NO RISK HARVESTING).
Fighting - higher risk (increase damage) increase requirement on grouping and dependancy on magic, reduced solo opportunities, but removes the lvl 80+ fighter can kill everything in the game.
Magic - the death of blind and birth of stun. Wider range of available spells. Improved heal and damage. Pretty gloves!
Packer fixes - no more dead packers, the harvesters crafters bain!
A full skill reset, a chance to move you skills about and create new leveling chances.
Same patch, different spin.