I agree the marketing was poor, but I don't think that's it's only failing.rdfall wrote:<Sarcasm>
right, because Ryzom NEVER won the MMORPG's reader's choice awards for best story, ESPECIALLY not in 2005, and CERTAINLY NOT with almost a third of the votes.
</Sarcasm>
http://www.mmorpg.com/showFeature.cfm/l ... 88/page/6/
the reason ryzom never became that big? honestly? Bad marketing, most if not all marketting for ryzom has always been through word-of-mouth, this combined with a bad patch near the start of the game (the horror that was Patch 1) which decimated the population and significcantly decreased the influx of players because there was less word-of-mouth, unfortunately is a vicious cycle.
The story is wonderful, but it's not pervasive.
It also doesn't happen around the player. It's generally static. All dynamic story is in player RP content and rare events.
The missions they have aren't really worth doing other than for fame and lore alone. And gaining the necessary lore is accomplished quickly, which means you do it purely for the lore. You stop doing "practical" things in order to experience the lore. We shouldn't have to stop leveling in order to do missions. Not that we need to be able to grind as hardcore as the hardcore grinders, but it shouldn't be a choice of one or the other.
Sandbox environments can be really dull when you're not looking to be creative. I'm an artist, so I like to be creative, but I can't roleplay for crap. My only creativity in Ryzom is in looking at outfit combinations, and that's a pretty limited set.
Also, roleplay relying mostly on text and whatever stock animations are available is pretty limiting. Sure, you can use text to describe anything, but it's still text. I know it's used to write books, but how many good book writers do we have? If Ryzom's player base is to mainly consist of fiction writers, it's not surprising we have a low player base. I think it's a bit harsh to say that if you [don't like] / can't RP you should not play Ryzom.
Most camps are ambivalent towards you. Those that start aggro against you, you probably don't want to gain fame with. You also can't gain fame with all tribes. Half of them will always hate you.jared96 wrote:This I don't understand.....there's ton of quests. Want quests ? There's like 50+ tribes in the gamne. Try raising your fame with as many tribes as you can such that you can go hang out in their camps without getting beat up.
Also, while they won't jump to help you, they will attack any aggro that enters their camp regardless of why it's there. They're only a little quicker when you have positive fame with them. Yeah, maybe it'll save you, but I don't think it's really worth it.
It's really all about incentives. The ONLY incentive for doing quests is for people who are adamant about not digging, as they need to gain dapper somehow. (sure, I can understand it. it's not a play-style that everyone enjoys, but it's one of the best features of the game. digging and crafting.)
Agreed 100%. I sometimes lament at a trek, seeing these squishy, ignorant noobs. (no offense, I meant ignorant in an objective sense that they don't know how to do things like handle aggro solo) I always try to put a positive light on the learning experience of trekking solo when it's brought up.jared96 wrote:As for the "nothing to explore", my beef with that is that's mostly the player's fault. Getting trekked to all the TP's is a real fun killer IMO. For me, my greatest excitement in game came from our team finally making it from Pyr to Dyron. Months later when we finally made the trip from Pyr to Yrkanis we were in awe. My 1st view of Virginia Falls was like "wow".
The best thing about earning your way to a new place is that you explore various route possibilities and get to stop and "smell the stingas" along the way. Being trekked by a group of 250's who are admonishing you every few minutes to "keep up" (awww....I wanna stop and take a look around) and "don't loot" (geez, we just killed level 210 mob, I wanna see what the mats are like) isn't fun.
Truth be told, while small trek groups can save you from death penalty, I actually find it easier to trek solo. There's no need to keep a tank up against aggro that (sometimes horribly) outclasses him, or to come back through aggro for him when he gets killed. I think I got two DP getting the Hidden Source TP a while back because someone was helping me to get it. (no offense. thanks for helping. )
Yup. and that's not so much lore, as it is that the gameplay doesn't reflect the same sense of urgency and doom that the lore does. Well, I suppose in reality the lore is expressing that we're at a time of relative safety from the Kitin. (for some reason)jared96 wrote:Like most people I think, I most miss the absence of activities along the story line...... this is supposed to be about the kitin invasion and saving hominkind from Atys being over run .... But nothing is happening in this regard.
I think you already answered your own question to them. There needs to be something to overcome. While it is more difficult for a race that traditionally follows one of the K's to follow the opposite one, it's not terribly difficult. a few dozen missions and you're done forever.jared96 wrote:I find this a bit contradictory considering the following statement you made on the GOOD side:
*snip*
If the races were different, wouldn't that put people into different "classes" ? OTOH, I have no issue with differences which are not insurmountable. For example, let's say a character of any particular race would get 10% more mats pulled when digging in their own land.
It would be interesting if fame somehow effecting digging in other lands. That would give a lot more incentive to work one or all of the civilization fame, and would require a lot of work to gain fame with civilizations that traditionally are against your alliance.