A goodbye "Toast"
Re: A goodbye "Toast"
then dont play an MMO , people play MMO's to hang around other people massive multiplayer, get it multiplayer
Re: A goodbye "Toast"
Hell, just read the instruction booklet, it tells you a few things that aren't even in the game, but says it is, as well as aren't even true, like selling meat to vendors.
Re: A goodbye "Toast"
Instruction booklets are a mior component of putting out a game of this size, and are usually written and sent to printers at least a month ahead of release dates, so cannot ever be uptodate.
For those of you complaining about promised content, well I am sure there will be a caveat in the booklet somewhere which will say it is a 'work in progress'. Plus the contract you agree to whenever you log on says the same thing. Its 'their world, not yours' to paraphrase another game.
Its all really very simple, if you dont like Ryzom then dont give them your money. If the cost of buying the box was significant to you then you certainly shouldnt be playing mmorpgs at all with thier on going expense.
Bear in mind that the designers of the game have a 'vision' (sic) of what they wanted the game to be. That vision may not be your vision, however they have put up the millions of dollars to make an attempt at their vision and they deserve the right to do whatever they see is right. If you dont like it then raise the millions of dollars required and make your own attempt.
Mind you, it would be a lot better if the designers were to share a little more of their vision amongst those people who are paying to share it with them. It amazes me that a game like AO, which talks and co-operates with its player base on an equal level, is not a model replicated by other games. AO are honest, when they stuff something up they come and say 'we stuffed this up guys', they explain it like they are talking to adults, they explain what they are going to do to fix it, and their player base is right behind them (most of the time). Horizon had bad 'vision' communications... and suffered for it. I just wish Ryzom was a little more communicative.
For those of you complaining about promised content, well I am sure there will be a caveat in the booklet somewhere which will say it is a 'work in progress'. Plus the contract you agree to whenever you log on says the same thing. Its 'their world, not yours' to paraphrase another game.
Its all really very simple, if you dont like Ryzom then dont give them your money. If the cost of buying the box was significant to you then you certainly shouldnt be playing mmorpgs at all with thier on going expense.
Bear in mind that the designers of the game have a 'vision' (sic) of what they wanted the game to be. That vision may not be your vision, however they have put up the millions of dollars to make an attempt at their vision and they deserve the right to do whatever they see is right. If you dont like it then raise the millions of dollars required and make your own attempt.
Mind you, it would be a lot better if the designers were to share a little more of their vision amongst those people who are paying to share it with them. It amazes me that a game like AO, which talks and co-operates with its player base on an equal level, is not a model replicated by other games. AO are honest, when they stuff something up they come and say 'we stuffed this up guys', they explain it like they are talking to adults, they explain what they are going to do to fix it, and their player base is right behind them (most of the time). Horizon had bad 'vision' communications... and suffered for it. I just wish Ryzom was a little more communicative.
Re: A goodbye "Toast"
Most complaints are borne of frustration rather than a genuine hatred for the devs or the game itself.
People post complaints because deep down, they really want to like the game, and are just looking for any kind of bone to be thrown at any of the issues they are concerned with.
The funny thing is, it's the creators of these games that set the expectations of the gamers that play them, then fall short of those expectations. But you can't get box sales by saying, "Well, here's the game, it's not done and won't be for several months. Buy now!".
So who's fault is it? I'm sure Nevrax, like all companies, had the best intentions but this being their first MMO probably didn't realize everything involved (at least I hope that's the case I can cut them slack for that (now SoE is a different story, if EQ2 bombs there's no excuse for them).
Gamers only know what they're told about the game from the people making it. I cut gamers slack too when they demand what they were told would be in at release, or when the game is buggy as hell.
Both sides have valid arguments, so what can you do? There's really no choice. If you like the game, you'll wait for the company to deliver. If you aren't sure about the game, you'll cancel your subs and go elsewhere.
People post complaints because deep down, they really want to like the game, and are just looking for any kind of bone to be thrown at any of the issues they are concerned with.
The funny thing is, it's the creators of these games that set the expectations of the gamers that play them, then fall short of those expectations. But you can't get box sales by saying, "Well, here's the game, it's not done and won't be for several months. Buy now!".
So who's fault is it? I'm sure Nevrax, like all companies, had the best intentions but this being their first MMO probably didn't realize everything involved (at least I hope that's the case I can cut them slack for that (now SoE is a different story, if EQ2 bombs there's no excuse for them).
Gamers only know what they're told about the game from the people making it. I cut gamers slack too when they demand what they were told would be in at release, or when the game is buggy as hell.
Both sides have valid arguments, so what can you do? There's really no choice. If you like the game, you'll wait for the company to deliver. If you aren't sure about the game, you'll cancel your subs and go elsewhere.
Re: A goodbye "Toast"
On a side note, doing 'research' on a game isn't checking that specific game's website for what will be in it. Every game will hype itself, thats what people like to call marketing. Research means taking the time to check personal sites about how beta was, ect...
Re: A goodbye "Toast"
tayster wrote:On a side note, doing 'research' on a game isn't checking that specific game's website for what will be in it. Every game will hype itself, thats what people like to call marketing. Research means taking the time to check personal sites about how beta was, ect...
It's hard to trust the opinions of beta testers because you never know what their personal agenda is. Some are fanboi's, some don't understand what a beta is and what they're complaining about isn't something of concern.
The only thing you can 'trust' is what the devs are saying (not the publicist) because they are the ones with the honest passion for the game.
But you are right, it comes down to 'caveat emptor' in the end.
"You don't sound like a very friendly person by the overall 'tone' of this post." -Zzeii
Re: A goodbye "Toast"
By Mattius:
"Its an MMORPG, every MMORPG should be geared towards teamplay, guild and group activity by there very nature"
Sorry, I don't agree with that at all. Yes, I want to be able to interact with other players, but not forced to do so in one rigid manner. Perhaps I want to hunt solo so I can sell materials to other players. Perhaps I want to team up one night, but don't have time on another to form a group. Perhaps I want to freelance, offering needed services to a guild or another player on a contract basis, but not joining the guild myself. If you limit the gameplay the way you suggest, to where everyone has to be part of some organization, and there can be no individual play.....then there is also a loss of individual accomplishment. Such a game is not for me.
Doctor Z.
"Its an MMORPG, every MMORPG should be geared towards teamplay, guild and group activity by there very nature"
Sorry, I don't agree with that at all. Yes, I want to be able to interact with other players, but not forced to do so in one rigid manner. Perhaps I want to hunt solo so I can sell materials to other players. Perhaps I want to team up one night, but don't have time on another to form a group. Perhaps I want to freelance, offering needed services to a guild or another player on a contract basis, but not joining the guild myself. If you limit the gameplay the way you suggest, to where everyone has to be part of some organization, and there can be no individual play.....then there is also a loss of individual accomplishment. Such a game is not for me.
Doctor Z.