Yay KP is back \o/

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cielchan
Posts: 187
Joined: Sat Mar 12, 2005 11:11 pm

Re: Yay KP is back \o/

Post by cielchan »

Yes, you are right. :D
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0balgus0
Posts: 165
Joined: Tue Jan 31, 2006 1:42 am

Re: Yay KP is back \o/

Post by 0balgus0 »

Haven't seen any PR dig spank expeditions lately. Does this mean Homins are all good w/ KPs now? :D
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wardone
Posts: 280
Joined: Thu Jan 19, 2006 10:52 pm

Re: Yay KP is back \o/

Post by wardone »

0balgus0 wrote:Haven't seen any PR dig spank expeditions lately. Does this mean Homins are all good w/ KPs now? :D

Hate KP fix aggro range its stupid!!
TheHarvester|The Sanctuary
Arispotle

|Master prime roots forager|Celestial Guardian| Avatar of Destruction|Master Amp crafter|Master heavy swordsman|Fyros Guardian|Master Machine gunner|Master heavy range weaponsmith|Master desert forager|Elite sharpshooter|Master jeweler|

RP the last refuge of the scoundrel
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fiach
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Re: Yay KP is back \o/

Post by fiach »

tsk, tsk, call yourself a "harvester"!?!

But yes it is stupid considering the server pop :(

AGGREDIOR ERGO SUM
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ajsuk
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Re: Yay KP is back \o/

Post by ajsuk »

Yes, they're still stupid. Fix them please ;)
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suib0m
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Re: Yay KP is back \o/

Post by suib0m »

Yes, they're still stupid. Fix them please
*a whisper from the winds* "Be careful what you wish for..."
*poof* the magic happens.

Fixed: The KP are now fixed. New AI algorithms have made the KP much more intelligent in their hunting for homins.

Now what was that you said about range? *scratches head*

Peace,
- Sui

Edit: almost forgot the obligatory :p
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fiach
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Re: Yay KP is back \o/

Post by fiach »

So whats their current range now then Sui?

AGGREDIOR ERGO SUM
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ajsuk
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Re: Yay KP is back \o/

Post by ajsuk »

No one goes down there any more, how can they make it any worse? :p
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master
Jeweler
|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
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dakhound
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Re: Yay KP is back \o/

Post by dakhound »

I thought they had taken them out for a while.

spent a full morning running about checking bosses and only saw one patrol near the end of my trek.
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ldjaggy
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Joined: Tue Oct 24, 2006 1:41 pm

Re: Yay KP is back \o/

Post by ldjaggy »

Think of it this way....

You have a team of guild mates, you think "oh, I wonder if XYZ boss is up down in the PR lands", so you all take a little jaunt down there, murdering and slaughtering Kipestas and Kinchers and Tyranchas and Zerxs all the way down to XYZ Boss, see it in the far distance, tear off in a violent rampage, and thus beset horrible amounts of damage and magicks upon said creature. :cool:

Now, reverse....

A Team of Kirostas get together, and wonder if the Prime Roots lands are well tended as they should be, and they go wandering about their lands. Upon seeing a Homin in the far distance, invading their territory, they tear off in violent rampage, and thus beset horrible amounts of damage and magicks upon said creature. :eek:


Its all about perspective.... I think the Kitin's got things right at the moment.

Besides, as Jackoo stated, and other guild mates have done as well, you can still wander around much of the Prime Roots and not get slaughtered repeatedly.
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