According to your estimate, they must have already spent half a million dollars since they started running the servers for free and implementing fixes and doing updates. Even if you cut everything in half given the game was not "live" and it would still be 250k.totnkopf wrote:Not even close to covering costs... I'll use US dollars as thats what I'm familiar with. I've been involved in the games industry over the past year or so and have been in pretty close contact with several other software engineers, both those working on games and those who are not (to lend some credibility to the following).
A decent computer programmer will be getting about $60,000 a year (usually more, but I'm being conservative).
That's $5,000 a month per programmer.
6 programmers x 5,000 = $30,000 a month for developmers
CEO and Admin pay are always more and are nearly always in the 6-7 figure range (depending on company size)
We'll say $100,000 for a CEO who does a lot of work and does a lot of the HR work themselves.
That's another $8340 a month. Total so far is $38,340 a month.
Servers. Oh this is gonna be a biggie. MMORPG had a discussion a while back that basically concluded that to run a MMO server cost about $5,000 per 500 clients. Assuming your 2000 clients, that's $20,000 for running the server. Add another $3,000 for a solid connection to an internet backbone and another $1,000 or so for tech support on the servers and you're looking at $24,000 a month to keep the game live. To put this cost in perspective, WoW costs about $100 million a year in hosting fees. Granted they are much much larger, but you can also assume that they have much greater bargaining power to get better rates.
Running total is now at $62,340 a month.
so, 16,000 euros in game subs fees = $20,892.80
meaning $41,447.20 short a month.
ouch.
Now I don't think Ryzom has 6 developers currently. I think its more likely about 2 (if that), so there is some money saved, but still no where near being close to profitable. And that is the goal. They want to make money with the game so simply drawing even isn't good enough. Nevrax and GameForge were both unable to make Ryzom profitable and both companies had the advantage of a larger player pool to begin with.
The main reason they are potentially going to offer this new sub length is because the company is desperate for money. They get the cash now and can invest it or develop the game enough to gain other investors. In all probability, SW is having a lot of issues in getting people to invest in Ryzom. And since the game isn't profitable (never has been), SW is facing the uphill battle of getting investors to throw money at a risky investment while losing money to hosting fees and employee salaries. And the truly sad part is that any investor worth their salt would take one look at Ryzom and say "no way". Its never turned a profit, its losing its client base, it has no visibility on the MMO scene and is quickly becoming outdated.
If anything you wrote in your post was half true, the game would've been closed long ago.
"Only those who attempt the absurd can achieve the impossible."