michielb wrote:I can't help but wonder what the purpose of neutrality is. Is it just a way to allow people to choose a side or do neutrals have a place in the saga? In other words game mechanics v.s. Lore....
For me, I want the gameplay to match the lore. I am a Kamist, and not a person who's at war with Karavanists. But there are no Kamists who are not at war with Karavanists. And yet we're freely trading goods between us as if nothing were happening.
At the very least, I want some lore acknowledgement that there are Kamists and Karavanists who are free to be neutral and only support their faction defensively rather than offensively. I really hate the initiation mission where you're told "This guy stole something from us. Go kill him." Your act of loyalty is to take their word for it and kill someone. The NPC doesn't even attack on sight. There's also no diplomatic route. Not even an attempt that ends the same way. "I've been told you stole something of ours." "You can't have it, Kamist scum! *attack*" It goes against not only what I believe, but how I PLAY. After that mission, I don't behave that way again. It's an artificial throwback to an age where you're forced into roles you don't believe with no alternative. (again, why I think most players gladly went into the PR for that recent event, even though on a lore-basis, it was probably a stupid thing. No one thought the game had any alternatives, so there's no consequences of "going with the herd")
I don't mind a disadvantage for neutral players, but I want there to be a compromise between [picking no attitude at all, or the current neutral option] and [actually picking an attitude that says you help everyone who's not offensive, and your role is mostly defensive]. There's a difference.
Currently there is no advantage to being neutral. People pick it because they feel they can't pick the game mechanic option that conflict with their lore/gameplay style. Strong convictions, but they pay the price, that others who feel they can be neutral without sacrificing an alignment do not have to pay. Those who pick a faction but play neutral are at very few detriments other than that of inter-guild politics, and even then, it seems to not be inherently negative.
I'd be fine with neutrals ALWAYS having the less-convenient of the TPs in a 250 region, rather than NONE at all. I'm not sure how that'd work in PR though.
I personally like less black & white choices. I don't even want to be a Trytonist, I just want to be an inclusive player. Well, I'm not sure. I'd have to hear the arguments for his actively warring against the other two factions. That said, there are detriments to using force to achieve the objectives. I would put weight on the value of not creating/releasing an uncontrollable monster in Kitin/Goo/Dragon, but currently there is no option for that. I support not making things worse, and to me, the Kami reflect that; but there's also some ignorance in not studying the Kitin and goo that does us no good, and that's a positive that the Karavan reflect. I honestly don't think burying our heads in the sand when it comes to this is the ideal situation, but I don't think the Kami beliefs reflect that. Fight, yes, but not understand. What if blind fighting against the goo is only making it worse, like cutting off the head of a hydra?