It is twice the effort if you have to accomplish both of those missions to obtain the reward. A non-pvper would just do the kill mob quest, while a pure pvper would do just the kill kara quest. If a player wanted both, they'd have to do both... thus twice the effort. This is assuming that there are separate rewards for pvp and pve, which is what I was talking about in past posts.jared96 wrote:Are you referring to the hour or so event killing the big Kitin ?
There is no "twice the effort', just different effort. Using the same example:
I kill x [insert mob name here] for the kami dude
You kill y karavan for the kami dude
How is one, by definition, more "effort" than the other ?
nope... biggest exodus was over patch 1 where Nevrax attempted to 'right some wrongs' and essentially botched the game. By the time they had reversed course on it, a massive portion of the game had already left.Every en masse exit by guilds, guilds splitting up etc has been over some aspect of PvP
2nd biggest exodus was the release of WoW. No one wanted to stick around for a grind game with nothing to do once you had ground up the levels and they all left for greener pastures.
3rd is where you finally see some pvp causing some twisted knickers. the Ep 1 event caused quite a stirring and caused a large portion to leave.
I use Ryzom as evidence... its dying, slowly but surely. And from the start it took the everyone can do everything stance. Didn't keep anyone around, did it? How many people do you know that have been here from the start and never left, once. A handful if that. Not very promising, especially since a lot of those people lurk around and have voiced that unless this game sees some radical changes, they're not coming back.Again, what evidence to supprt this ? If history, game and human, has taught us anything, when the gulf between have's and have nots gets to large, revolution takes place. In our history that's lead to things like guillotines, in game history, it's lead to mass exits.
No choices to be made makes for a boring game.
not sure what your point was here, but congrats. I mastered them all tooWow, I can't say I am proud of anything I have accomplished in game....well perhaps other than having survived mastering 6 HA crafts without going braindead from all that digging.
go and point out where I said that they should ignore PvE content. I think you'll be searching for a good while since I've been an advocate for adding ANYTHING to this game. in its current form Ryzom will die. There is no argument about it, its just a matter of time as players slowly get bored and leave. With that in mind, wouldn't anything, even pvp related stuff, be a good thing if it kept some of these people in game? I'm all for more PvE content, reworking bosses so its less of a campfest, more rep grinds, etc. But I'm also all for reworking pvp, adding more pvp rewards, and generally making it so that pvp isn't limited to an OP fight or the random gank down in the PR.So if players get their 10% buff .... your saying that "they are more inclined to stay in-game and continue a play style they enjoy".....you're arguing my side now.
Somehow you're attempting to get it so that enjoying one means you hate the other, which isn't the case. The two aren't mutually exclusive and I know a large portion of players in Ryzom who enjoy both aspects of the game. So why then would you punish them for enjoying both?
If a player makes the PERSONAL choice to NOT partake in an aspect of the game, then they cannot expect to receive the items earned through that part of the game. You don't pvp? fine, don't expect to get the stuff awarded from doing it. I don't RP. If they added RP items, I wouldn't be interested in them, nor would I be whining about how I can't obtain them through PvP.
This also relates to your neutrals post that appears to have vanished... If you CHOOSE to be neutral, you CHOOSE to take the added hardships. Welcome to a world where two powerful races are affecting the lives of its citizens. You choose to ignore them, fine, power to you, but you won't be receiving the gifts of the people you scorn. Thus, limited TPs, no faction items, etc.
Each choice has its ups and downs. As a kami, I don't get the cool looking Kara shield... its a bummer, but I wouldn't dream of going kara just to get it. As a neutral, you don't get the TPs or factional items, but you get to stay out of the wars and the random political debates that go with having picked a side. You can keep your moral superiority intact and claim that we're all chasing the elusive carrot or whatever. Its not an in-game item or whatever, but that seems to be something the neutral cherish over shinies.