btamilio wrote:That's... the point.. of the merchants. The incentive for any harvester is to sell it on the marketplace for 3x to 5x what they would get from a merchant, or from giving it away to a guildie crafter.
Given enough people harvesting and putting mats on consignment, it should work as intended. If not, then it just slows you down at those higher levels. Too bad.
There is no reason someone should be breaking 200 one month after the game comes out. I'm sure that's not what was intended.
you know whether you like it or not, or whether you think it is fair or not the point is that powergamers are good for the game........
They are like Lewis and Clark, somebody has to go first......and fast well, so what? They are the guides that we need so the rest of us can follow, no matter how slow or causal we are. Here is a RL example......
You know there are many out in the tech world who think that gaming does not drive the technology market, but the facts speak for themselves, regular pc users have no need for the mega machines that the gamers use, but the general population sure does benefit from the gamers, cause as hot new merchandise comes on the market the other forms of technology become more affordable for the rest of us.....I would love to be able to afford a $500.00 vid card, but believe me I am glad that the one I use was within my price range and I CAN play quite adaquately with it. So goes the powergamers in ANY game...
I am glad they are there, and for gripes sake don't you think that anyone who develops a game or market knows what the system will do???? At least in a general way, such as market trends and forecasts of economic movement. That's why they have business classes...and for that matter