I agree that if they're respawning within a minute, that's too soon, and if it's too difficult to spot and avoid them due to their aggro range, that that should also be changed, but only if it's so difficult that even constantly scanning your radar doesn't help. (because... you also need to be scanning your extraction bars so you don't blow up. Although I suppose with a merely one additional player, one could careplan for the other, and both could be scanning the radar. PING! (that's the radar noise))I disagree. Turn the aggro range down and slow the respawn time to an hour or two. What?! I didn't say to remove them (I don't believe I ever have in this thread). No, I simply said that leaving them as they are is a bad idea.
Can people not see these on their radars?? The aggro range is what... half of your max radar zoom-out? 3/5ths? Does that not give you enough time to react?
I think it doesn't change the fact that... you should have to study the patrols in order to find out 1) what path they take, 2) how long it takes them. Even if you can't observe them on your radar, you should be able to zoom in with your binoculars to see what they're doing.
There's no FICTION content there (outside of unique events like the one we just had to enable KPs), only game mechanics and graphics content.gralen wrote:There is much more to this game than just the mats, I know that is hard for some to understand. People also find it hard to understand that I mastered axe with NPC armor and an NPC axe. So what if I don't dig q200 PR mats, I and all those like me don't deserve to see the Prime Roots? We don't deserve to see the sights down there that hint at how Atys was created?
People continually whine about the lack of content and yet when the most content laden areas become more limited people start cheering. That makes no sense to me.
Like you said, you maxed axes with an NPC item.
People can see a Kitin nest without going to PR (there's one in the jungle and one in the forest, not to mention a genuine PR nest in Lands of Umbra, free of KP, which is geographically the same as the ones in KP zones)
People can see other mysterious things in PR without going on KP PR zones.
There ARE alternatives.
Just because the playerbase isn't large enough for everyone to go into the most dangerous lands in the game doesn't mean it's unfair.
I think I PREFER that the game mechanics of something being difficult matches the lore of the PR being dangerous. How's that for content?
Here's YET ANOTHER alternative to enjoy: make an alternate character. Maybe level them up high enough to afford speed-run. (fight 20, I think) Now use that character to explore every zone, including KP ones. Yeah, you die. Yeah, you "waste time". If you wanted to be efficient you'd be in a guild large enough to support your desired activities. Or even more efficient: not playing video games. (I don't recommend that level of efficiency )