Client Side Patch 1.3.0

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Yumeroh
Posts: 317
Joined: Fri Feb 02, 2007 1:36 pm

Client Side Patch 1.3.0

Post by Yumeroh »

Dear Players,

Here is one of the announcements that you have all been waiting for !

After the success of the server side patch 3 weeks ago, the dev team is ready to apply a brand new patch, only this time it is client side as well.

This mean that your Ryzom client will be updated, so we will bring down the servers to apply the patch on the morning of Monday 26th January, starting at 9am GMT ( click here for the time in most major cities ) for a period of about two hours (11am GMT). After the application of the patch, we will open the Aniro server first for some testing in order to be sure that everything is ok. Once we have made sure that there have been no major problems, we will open the other two servers as well.

This is such a huge milestone for the new Dev team, and a big step to make with a bunch of things we hope you will enjoy seeing. We don't anticipate any problems, but if you run into any trouble or find a bug that you think is new, please don’t hesitate to report it to a CSR via the ingame ticket system or to ask for some help after having told us about your problem as precisely as you can in the Tech Support Forum or on CeB.

To make sure that you are looking forward to this patch as much as we are, here are the release notes for the patch (1.3.0) that will be applied on Monday.

Unfortunately I also have to report that the issue of paid subscriptions is delayed once again due to bureaucratic delays beyond our control.

The Ryzom Team.

[ Update : As of 9.45am GMT the patch has been applied and the servers are open to all ]
Last edited by boroshi on Mon Jan 26, 2009 10:19 am, edited 1 time in total.
Yumeroh
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abizmal
Posts: 60
Joined: Wed Jul 04, 2007 4:22 pm

Re: Client Side Patch 1.3.0

Post by abizmal »

\o/ yes!!

Higher priority than subs if SW can afford it imho :)

Abiz
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gcaldani
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Re: Client Side Patch 1.3.0

Post by gcaldani »

Great news! :)

"You gain fame with all homins" :D

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iceaxe68
Posts: 611
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Re: Client Side Patch 1.3.0

Post by iceaxe68 »

Yay team!

What a great list. This is good stuff.
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elthunim
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Re: Client Side Patch 1.3.0

Post by elthunim »

Great news, and nice list of bug fixes.

The map bug was probably the most annoying of all, not being able to properly locate team members was a great nuisance.

Thanks!
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clyne
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Re: Client Side Patch 1.3.0

Post by clyne »

Excellent. :)

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kiakaha
Posts: 132
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Re: Client Side Patch 1.3.0

Post by kiakaha »

Awesome, I can't wait!
sidusar
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Re: Client Side Patch 1.3.0

Post by sidusar »

Whoa, that's a lot of little bugs we've been waiting for a long time to get fixed. :eek:

If you can pull that off without any issues, I think you'll have a lot of grateful homins. :)
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whiterider
Posts: 519
Joined: Mon Apr 30, 2007 11:25 am

Re: Client Side Patch 1.3.0

Post by whiterider »

Go go donation button?

Also:
"When the interface is hidden (by pressing Shift-F5) the "target reticule" is no longer displayed when hovering the mouse over an entity."
Wheeeeeeee!!

"The old position of the window is now always reused when running Ryzom in windowed mode. "
More wheeeeeeeeeee!!

Yay on the map crashes, also, will "The contents of your bags are now sorted without having to move or remove an item. " also apply to GH?

Re: compass bug, flag bug, team bug, team map bug, faction chat bug, Ring tell bug, action delete confirmation, settings camera bug: EVEN MORE YAY :D

Also, thankyouthankyouthankyou for those changes to the way tells work. Bloody awesome.

...and proud Leader of Whispers of Aria!
kiakaha
Posts: 132
Joined: Sun Apr 22, 2007 12:03 pm

Re: Client Side Patch 1.3.0

Post by kiakaha »

whiterider wrote:Yay on the map crashes, also, will "The contents of your bags are now sorted without having to move or remove an item. " also apply to GH?
Oh boy I sure hope so :P
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