The 7 days and gone issue is a biggy for people wanting to put quality gear on the market, but to get rid of it altogether and leave things on forever would be a sure way to kill the game eventually simply due to the enormous data storage requirements.dazedwon wrote:Agreed this should also be modified
When I put stuff up for sale I look at the market to see whats there, and there is a HUGE amount of junk, literally junk, Q10 basic armour and weapons, basically just training junk. Now each player is limited to 128 items he can put up for sale, and the items vanish after 6+days, yet even with our limited user base the junk is endless, can you imagine what it would be like with a large user base? The memory consumed would eventually drag the server down!
What is possible I think is a refundable fixed fee for long term listings, and not a small one, so only quality items get long term listed, and to actually reduce the length of time lower quality items remain to only a day or two to keep the junk clear. Personally I NEVER put my crafting junk up for player sale, it gets sold to NPC's immediately, only stuf that I WANT people to buy gets listed, but I am very reluctant to put up stuff like Sup Q70 Amps in case I forget and it vanishes. I keep stuff like that for special player requests.
I would suggest something on the order of 30-50,000 dappers (refundable once item sold) per item for long term listing, that way the Q10+ junk will NEVER get listed (nobody buys it anyway, who comes from Silan only able to wear Q10 armour for instance?)
Personally my favorite would be to have my own shop, at a high cost of course, where I could list just my best stuff, all my Sup Amps and things like that so they don't get mixed up with the general run of the mill choice and ex stuff. Also they could be made uiversal by me, if I want, I just travel to each market and pay a fee to have my shop opened and stuff listed there as well.