Ryzom post on Massive. com

aternox
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Ryzom post on Massive. com

Post by aternox »

Thought anyone that doesnt read em, (Or is to busy digging ;) )

http://www.massively.com/2008/12/21/a-f ... -at-ryzom/
piquedram
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Re: Ryzom post on Massive. com

Post by piquedram »

sweet, sounds rather positive :)
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kalindra
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Re: Ryzom post on Massive. com

Post by kalindra »

http://www.eurogamer.net/articles/ryzom-article?page=1

Another article, in fact THE article that was mentionned in the first link. Fair review, methinks. *nods*
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petersk
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Re: Ryzom post on Massive. com

Post by petersk »

kalindra wrote:http://www.eurogamer.net/articles/ryzom-article?page=1

Another article, in fact THE article that was mentionned in the first link. Fair review, methinks. *nods*
Yes, would have to agree.. States some obvious pros and cons many of us see and understand. Too bad this person either did not receive information, or did not have time to go into detail, on the depth of the craft system. Which for me has become the biggest source of frustration and enjoyment, both at the same time :D . Good find...
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fiach
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Re: Ryzom post on Massive. com

Post by fiach »

They really should streamline the crafting, make the armour trees one unit instead of a tree for each piece, just a tree for each style (MA HA LA), maybe with quests every certain number of levels (or something), same for jewels and 1 hand 2 hand weapons.

I know some people love the depth, but IMO it turns off the new players, lets face it, MMO's have moved on and streamlined does not mean dumbed down, I'm sure alot of new players think the craft system as it currently exists, is petty dumb and ask themselves, why should they play a MMO with such an ungainly craft system.

It had its place before WoW, but I think its commercial suicide to retain it in this day and age.

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acridiel
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Re: Ryzom post on Massive. com

Post by acridiel »

Yeah, screwing the lid of an imaginary bottle to craft anything and finding random metal turds in the scenery, is sooo much more imaginative and fun. -.-

Gimme a gun to hold to my head before that.
Unimaginative doesn´t mean cool.

But nice article nonetheless.
Love this guys sense of humor :D
Even if he spells bad ;)

CU
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Last edited by acridiel on Mon Dec 22, 2008 9:48 pm, edited 1 time in total.
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kalindra
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Re: Ryzom post on Massive. com

Post by kalindra »

I have to agree with Acridiel, here. Maybe the system is newbie unfriendly, but who said it was aimed towards newbies ?

Anybody can craft "good" stuff , but only a few can craft the very best items. It rewards the most dedicated crafters, the true masters. I don't even consider myself a good crafter, but I surely do appreciate the mystery of our very rich and complex crafting system. Especially after seeing some of the dumb recipe-book based systems out there, where everybody and their mother can craft the same very identical stuff as you do with the same recipe that is available to everyone. (It really made me want to shoot myself.) The hidden secret recipes that can only be gained from experimenting or teachings of another homin... makes this system unique and awesome.

I'm never playing that kind of game again. And, really, if you put all the LA branches into one, you might run out of crafting SP with the current cost of plans, especially IF they introduce new designs... if you want to make crafting faster, change the XP modifiers, not the system.
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kaetemi
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Re: Ryzom post on Massive. com

Post by kaetemi »

kalindra wrote:http://www.eurogamer.net/articles/ryzom-article?page=1

Another article, in fact THE article that was mentionned in the first link. Fair review, methinks. *nods*
Lol, article misspells Yubo. :D
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kalindra
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Re: Ryzom post on Massive. com

Post by kalindra »

Yabos... lol. No wonder he had to kill all the witnesses. If they knew he was also butchering their name, they'd REALLY be scarred. :rolleyes:
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fiach
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Re: Ryzom post on Massive. com

Post by fiach »

kalindra wrote:, but who said it was aimed towards newbies ?

.

Me :D

Because I would like the game to attract new players :)

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