Whoooops!eshay wrote:Hey Acridiel, this is totally off topic but I just noticed you're missing an 'l' in All Over the World, in your siggy.
Thanks for noticing
CU
Acridiel
At least it wasn´t "AL over the World"
Whoooops!eshay wrote:Hey Acridiel, this is totally off topic but I just noticed you're missing an 'l' in All Over the World, in your siggy.
good checklist for devs to follow on their first day of coding, but for the DP.. there is DP tickets that you can buy from teleporters that are doing exactly what you want, increasing DP diminishing rate.cyrogen18 wrote:I'll just point out I'm not trying to nit pick, I'm just posting whatever I find, and I may be adding to my points on some of the previous postings.
I have also had this problem, since time immemorable. Only when looting. I think it's never registered as something for me personally to mention as I always "Take All", and it then tells me exactly what I received. Might be nice for it to work entirely if you are being a selective looter, or have divided who loots what, and don't want to go through trading or the three-step destroy process.cyrogen18 wrote:The scroller bar on the loot does not work. I think it worked somewhat when things dropped over 2 items, but for just 2 you have 1 and a half items in the window, and cannot scroll down to see how many of the 2nd item you aquired.
As others have indicated, there are three levels of blessings (six total, three from each type of altar) that speeds up DP loss. Currently, my character Jeziellia receives close to 700,000 death penalty when she dies. I have three skills below 100. So, of course, as I progress, you might think I'd have motivation for other ways to speed up DP loss. So far, I can still work it off inside 15-20 minutes.Death Penalty
The point is a continuity of a living planet. Ora is the Great Yubo. Even with 200 elemental, she can land a few good kicks and leave me hurting for a few days. That's really their point. They exist as a constant in the world. There will be 'tougher than usual' creatures in a herd. Those creatures on Atys have names. (I even support the idea that there is not ONE Hisserto, but that the name is given to the strongest of the strong of that species.) If anyone is going to go after something that is out-of-the-ordinary, they need to expect something different. Death Penalty is a very nice way of teaching those lessons. (See previous thoughts on the kindliness of DP.)I don't see much point to have these low level named creatures anymore. Nobody ever is starting teams for them that I've seen, anyone participating would get less experience than they could probably get in the same time staying where they already are, only the quickest one would get loot (probably the tank), and more likely an unprepared group would just end up with a round of DP. I'm not saying I want these creatures removed, I just think they need some of their former glory back.
This one seems a bit like a nitpick, I'm afraid. Does Ryzom need to know which it is? Don't YOU know? All the program is really required to know is that you are no longer in a position to strike your opponent. The text you get is a cosmetic display."Your target is too far away or you are not facing it". Ryzom doesn't know which it is?
When a server crash happens, you will roll back to the last "...has been saved" point - unless there was a corruption of X number of saves. The people who complain are most often in between saves (we do not all save at the same time increment from what I've seen). You can travel/do quite a LOT in 5-15 minutes. Five minutes is also the difference between one safe spot and another when running a cross-region trek. Five minutes from the Hidden Source portal into the Forest, you could be standing in the pass that's lined with Kipucka, torbak, kinchers, and cuttlers, with only narrow gaps to dive between. Or you could have made it THROUGH there, the server crashes and poof you are back to the portal.So we all got disconnected today, alot of people were complaining quite a bit of time of character rollback. What is the message in my log "Cyrogen has been saved" every 5 mins for? It doesn't stop major character loss like this? Why bother spamming my log with it then?
This keeps people from autologging - possibly after doing naughty things. You may not be connected to the server anymore, but the program is going to follow its protocol. I, myself, have found this QUITE annoying lately though. Particularly in your sample situation.I get the popup that I've been disconnected from the server, I go to log out "You will be logged out in 30 seconds, or you can quit now but your char will still be in game for those 30 seconds"...... Wow, the game ran away but my character is still in there?
This seems unrelated to any disconnections. I had this happen to me the other day when I was logging in for the first time. I restarted my client and did not have a problem with it otherwise. I'm also curious about what causes this.For some reason it looks like I can log straight back in, I get to the character select screen, I select my char & hit play, the screen fades..... and then fades back in to the char select screen. It won't load the game, the server must still be down, but I'm just getting this annoying loop, no error messages or anything.
There's a HUGE yellow message that comes up over your screen letting you know you are out of stamina. Part of this mechanism is to avoid fighting becoming a "click and walk away" activity.So I'm leveling my fighting, not much experience with using these skills yet, and my char just stops swinging his sword. It took my a sec to realize I was out of Stam, but I think it should just make the default swing if it doesn't have enough stam etc. The basic no cost default swing is better than not doing anything.
Haha, you and me both. It sure does make you FEEL better though, doesn't it?62 (357) to one, 62 (316) to the other. "673" appears above both their heads..... if only
Hmm, I'm not sure what you mean. I've been getting missions from all manner level of NPCs. Are you talking to the low-level region ones?Why are all the quest givers level 1-10? Do they realize what level the aggressive monsters they are standing next to are?