Strange Things are afoot on Atys...

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acridiel
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Strange Things are afoot on Atys...

Post by acridiel »

Well, I was walking through the Grove of Confusion yesterday and happend upon this strange cluster of Mobs.

Laggy spawns are nothing new to us, but... who knows what the A.I. behind Atys is realy up too...

The X-Spawn-Files Episode I

;) :D

CU
Acridiel
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Last edited by acridiel on Sat Sep 20, 2008 3:06 pm, edited 1 time in total.
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khyle
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Re: Strange Things are afoot on Atys...

Post by khyle »

Very interesting. I chanced upon a similar meeting of Timaris quite some time ago. When they noticed my presence, they immediately dissolved the convention and went on to do more Timari-like things. There were no other animals around either, so maybe that was just the beginning of something we're yet to find out about... ;)
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petersk
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Re: Strange Things are afoot on Atys...

Post by petersk »

Interesting vid.. I have noticed herbivore mobs doing strange things as well.

(not to mention the seemingly increased detection range of aggro mobs...)
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arfindel
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Re: Strange Things are afoot on Atys...

Post by arfindel »

hehe nice interpretation :)
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chibiarc
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Re: Strange Things are afoot on Atys...

Post by chibiarc »

LOL the subtitles were the best thing :)
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kaetemi
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Re: Strange Things are afoot on Atys...

Post by kaetemi »

lol xD
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
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s1otarge
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Re: Strange Things are afoot on Atys...

Post by s1otarge »

But. . . what are they REALLY up to?

*thinks about keeping an axe on the packer from now on*

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setstyle
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Re: Strange Things are afoot on Atys...

Post by setstyle »

It's a hoax!
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iphdrunk
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Re: Strange Things are afoot on Atys...

Post by iphdrunk »

Thanks for the laugh :D

Ani,


Ps: we've seen this behavior for long (Iwould not call it "bug",maybe optimization with unintended visible side-effects feature)... apparently, it seems that the AI server is responsible for this behavior. afaibt the spot you found is a "herd spawn spot" (other packs spawn more or less separately). From there, each one follows a given path. I was told, a while ago, that the server may "sleep" entities or maybe it's a rare bug that's triggered rarely. (The former makes a lot of sense, if you can stop animating entities to save power and resources... it's a bit tricky) if /when after some time, no "player" has been in the region.... :? Personally, I've seen this a few times (even, for example, in PR gates with yelks),

Of course, a dev chat could explain things better or correct this urban legend if needed :o
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acridiel
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Re: Strange Things are afoot on Atys...

Post by acridiel »

setstyle wrote:It's a hoax!
Nope its not, as Iphdrunk explained. Which is known to me too, its a resource saving thing.
This was just the only time I happened to have Fraps activated and spotted the spawn before I ran up to it. It happened before to me and others.
As long as these Spawns are "out of sight" (i.e. out of the max. distance. clip you´ve set up in your config.) they stay put to save ressources on your machine/the server. When you approach them beyond a certain minimum distance they "wake up"/activate.
And it just looks funny ;)

I called it a "bug" because thats simply shorter than to put this whole explanation up into the clip.

CU
Acridiel
Take a look at the collected Works of Ryzom Players all over the World!
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?

Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / Atys Kundschafter
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