Affliction Spell duration

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
jared96
Posts: 733
Joined: Sun May 08, 2005 6:38 am

Re: Affliction Spell duration

Post by jared96 »

One oddity I never really noticed till I started doing stun outta team for new guildies was that making a affinity spell with no sap credits still eats sap like hell. So a 140 spell with say a 120 HP credit 10 range and 10 time thrown on a kipee will continually suck my sap bar down till my HP bar is full (despite the credit) yet after the 15th or 16th mob, I am totally sapped out.
User avatar
zarozina
Posts: 354
Joined: Thu Feb 23, 2006 8:49 pm

Re: Affliction Spell duration

Post by zarozina »

That's because affys have a "per tick" upkeep to maintain the link totally seperate from the casting cost. Longer you hold the link, the more sap it burns
3:1, 2:1, 1:1 ... probability factor of one to one; we have normality. I repeat: we have normality. Anything you still can't handle is therefore your own problem.


Ffionnys:
Avatar of Sandwiches
Swimming for a better tomorrow
Mistress of Raj



Lutton
Finally home!
User avatar
deadelf
Posts: 66
Joined: Fri Apr 06, 2007 2:00 am

Re: Affliction Spell duration

Post by deadelf »

there is a window (not sure what the shortcut is cause i changed most of my keys) that you can make visible and to see the upkeep of the spell. its called 'active links' or somesuch.
deadelf
Whispers of Aria



Ryzom Wiki
"Those who fear the Darkness have no idea what the Light can do"
sidusar
Posts: 1331
Joined: Tue Dec 21, 2004 4:38 am

Re: Affliction Spell duration

Post by sidusar »

zarozina wrote:That's because affys have a "per tick" upkeep to maintain the link totally seperate from the casting cost. Longer you hold the link, the more sap it burns
This goes for DoT spells too. You can set the credits for the cast itself like normal, but the upkeep cost per tick is always fully paid for in sap. Would be nice if you could set that too....

The 'active links' windows has no shortcut key by default, but you can bring it up from the 'windows' window. :)
User avatar
elleree
Posts: 31
Joined: Fri Feb 02, 2007 9:13 pm

Re: Affliction Spell duration

Post by elleree »

jared96 wrote:...
-Sleep I never quite found much use for.
...
Would "sleep" make a mob not see you so the other team mate could sneak past a mob? And does it aggro the mob after the spell is broken?
~Elle~
member of
Hearts of Thunder
User avatar
23off
Posts: 580
Joined: Tue Dec 07, 2004 6:28 pm

Re: Affliction Spell duration

Post by 23off »

elleree wrote: And does it aggro the mob after the spell is broken?
Yes, that´s why it´s not that useful.
Die UH und ihre Sympathisanten sind so unberechenbar, daß man sich nicht einmal auf das Gegenteil dessen verlassen kann, was sie sagen
- Lacobus Giancasilo
Und sie sind so zweitklassig.
- Kl´Omir jr.
User avatar
jared96
Posts: 733
Joined: Sun May 08, 2005 6:38 am

Re: Affliction Spell duration

Post by jared96 »

zarozina wrote:That's because affys have a "per tick" upkeep to maintain the link totally seperate from the casting cost. Longer you hold the link, the more sap it burns
Understand that....but I wuda thot that the upkeep was some how related to how you built the spell. If ya make the spell with sap credits, I'd expect the upkeep to drain sap. But if ya make the spell with HP credits, then having the upkeep suck sap seems like an oops.
User avatar
zarozina
Posts: 354
Joined: Thu Feb 23, 2006 8:49 pm

Re: Affliction Spell duration

Post by zarozina »

well, yeah, good point. However most of my affy spells would drain sap AND life if that were the case and at a faster rate too if it were based on casting cost. It all depends I guess on the lvl of your affy relative to the lvl of your available credit stanzas. If you are an AoD using say, a lvl 8 affy, you could probably make it drain only life, but at affy 13 I don't think thats possible. Except for Root, I use a lot of range creds in mine, but even though its not as heavy as ele casting, they still use pretty high creds for both hp and sap.

I have noticed there are times when the link upkeep seems inordinately expensive, even for the MA I usually wear when affying - and this does seem to be a bug, as I've found unequiping everything and re-equiping does seem to make the link cost go back to a more normal level.
3:1, 2:1, 1:1 ... probability factor of one to one; we have normality. I repeat: we have normality. Anything you still can't handle is therefore your own problem.


Ffionnys:
Avatar of Sandwiches
Swimming for a better tomorrow
Mistress of Raj



Lutton
Finally home!
User avatar
seawe
Posts: 317
Joined: Sat Oct 02, 2004 4:12 am

Re: Affliction Spell duration

Post by seawe »

23off wrote:
elleree wrote: And does it aggro the mob after the spell is broken?
Yes, that´s why it´s not that useful.
it works ok if you're able to run outa range before it breaks, but your ability to do that is very infrequent.. could use some love from the devs imo as it would make an awesome solo skill for avoidance :)
~ Whispering Windes ~

.:WorldofRyzom.com:. | [thread=33866]G'Morning Atys Music Mix[/thread] | -
Raising Dragonlings to set free on Atys:
Cratchagon | Lakelands Nellie
Post Reply

Return to “General”