cyrogen18 wrote:Thanks for taking the time to respond acridiel
No offense is taken, and in turn no offense is intended by my response, just clarification with some of my points I don't think you understood, and disagreement with some of your responses & hopefully to continue some great discussion
Ohdear, there are some things I missunderstood... Sorry XD
cyrogen18 wrote:
I didn't assume, this was after speaking to one of the CSR's and was told new players didn't have access to Klients. I was asking about the forum access, and figured I'd ask about Klients as well. I did however assume that Klients was still functional (after seeing forum messages refering to it, the loading message still there, etc.) and I guess the CSR thinks it's still working also >_>
Ah, well, my guess is they´re used to referring to the chat as "Klients" from before. XD
cyrogen18 wrote:
These boots aren't made for walkin' they are made for vendoring, you cannot make any better boots or pants than the items given to you by the quest rewards for a long time. As you've stated they also weren't made to see that different results come from different materials, as you have to use the exact same materials for each set of boots & pants. Yes they are great for leveling, but the main reason I brought up the 5 boots & 5 pants part was that it was just too much to hold for a player who is just starting out and already has alot of materials from other means.
Okay, it´s been a while since I played Silan. But I seem to remember that you could just as well use loot to craft these things.
Not sure though, sorry if I´m mistaken.
cyrogen18 wrote:
This quest is the only thing that needs weapon crafting on the island, awesome Magic Amps come from the mage quest, awesome Swords come from the warrior quests. This is an 80 point waste for the starter island.
Yes, I'm on the mainland now, but I was mainly refering to the Island, and the switch over. The best crafters on the island should be able to craft things their fellow islanders might want. Not just stuff that is going to get vendorer. There is no incentive on the island to go out and hunt those fine materials. The only 2 crafting incentives on the island are jewellry and heavy armor, and the heavy armor is mainly only an incentive to those already ready to leave the island. There is no low to mid level range for crafters, the low level is ruined by the island quest rewards, and the mid level is just covered by all the higher level crafters.
Ah, now I get your drift.
Yes, I agree on that. The whole lot of rewards is not that good an Idea.
Like I said before.
cyrogen18 wrote:
I'm well familiar with editing spells, all my spells have the time credit removed, and I'm not sure how you say I can make my shiny new rank of spell more/less powerful with editing, unless you mean don't use my shiny new rank, or grind out another more powerful rank....
Well, you could use the time credit then, for example. Its hard to explain in english... Sometimes its better to have a spell with a bit less power but faster or with wider range to get the best result. Like with Melee, its not always the "max.dmg." combination that gets you the best results. Mobs do have resistances and such. Some tend to think most stanzas beside the "moar damage RoXXoR" one are useless. I can assure you, this isn´t the case
cyrogen18 wrote:
Thus as I mentioned the only issue is this Magic amp. It's more powerful than anything an island crafter can make, and more powerful than anything people are willing to sell on the vendors on the mainland, if there are things with higher than 84%, without being "of offensive affliction" etc, then I haven't seen any in my travels so far.
Oh, there are. Believe you me
Only their recipes are rightfully and heavily guarded secrets, by our best crafters.
cyrogen18 wrote:
If there are these better items as you say, they should not be closely guarded guild secrets, or hidden in the stash's of the high level crafters. The crafters of similar level to myself should be able to make items I would want to use after leaving my old quest rewards behind. I'm not saying the guilds and high level crafters shouldn't have their uber items, but there should be a middle ground between them and the quest rewards.
I absolutely disagree on that one.
Such recipes should not be made publicly avaliable, because the guys/girls who figured them out absolutely earned the right to keep them or tell them to an "apprentice" or close friend. And they are a good part of the economy that evolved over the years. Getting such an item involves "quests" of its own, for the right materials and for the right person to craft it, if unknown.
And you´d rob many of those who do really like crafting and the toss at finding the right combination of materials of their fun.
A middle ground is there, with the items/recipes produced on the way to the best items. There are, for the lack of a better term, "Über-Crafted-Items" in each level range. You´ve only got to find the right recipe. And as a tipp, it´s not just to toss "the best stuff in" to get the best result.
I love to go to the crafter of my choice and ask him for a new sword.
He tells me what he wants as payment and I have a hell of a fun time getting the stuff. It´s not annoying at all if you see the item as a quest-reward, what it essentially is.
cyrogen18 wrote:
Just because you've gotten used to it, opening & closing, etc, doesn't mean it's not one hell of an eye full for a newer player.
"my problem" is there are things that could be done, like adding the feature already on the mission window to remove the title bar to other windows.
Okay, hopefully they do something about some of these things.
cyrogen18 wrote:
Personally I feel that this is one of the most important. Do you really want all these new players to feel that the game has life, or that it's just been turned on for a free go for them and that nothing they haven't seen during their free go will happen.
"Yesterdays Kitin Invasion was fought back with the full might of the Homin Empire, sadly this Tryker did not turn around in time to see the Invasion incoming [Screenshot of dead Tryker under Kitin foot]."
More interesting to the potential new player than just a big "free" button?
"Here's the winner of this months art comp [awesome picture]"
Things like this are always interesting to see.
Ah, here I definitely misunderstood. Sorry.
Yes, what you say is true. But still, there are other things more pressing to solve. It´s been like you said before the whole financial issues, hopefully it will return to that status some day.
And while we´re at it: Sundays Kitin-Hunt went extremely well:
http://www.vimeo.com/1655106
cyrogen18 wrote:
This was just an additional feature I woul like to see, refering to the masses of tribes walking around like the Green Seed for example. Just saying would be nice to see them do more than just walk.
Aaaah, now I get it.
You mean the tribe patrols and such could act a little more "lively".
Yes, good idea!
They could give clues about deposits and stuff, yes...
If I remember correctly that was one of the planned features before Nevrax hit the wall...
cyrogen18 wrote:
Leveling with my friend, there are quite a number of times when one of us is lying on the ground dead for a while, and the other one is fearing & rooting, and running like hell from something that he can't handle alone. This is one of the most annoying things for me, just lying there for a few minutes not being able to watch.
Well, this will stop in higher levels. Every hand is needed then and most of your fellows will be powerful enough to get you back on your feet quite fast.
But even then, it sometimes happens that we get surprise attacked or something. Its really part of the fun to me and many others to master such occasions. Just Sunday night I went to the prime roots with a few friends, just to get pictures of a special location. The way down there turned into an adventure all by itself because we (all accomplished warriors/mages) had the misfortune of first running into a group of Kitin and then having some Vorax join in the fray. The fight and resulting race to save fallen friends was so much fun, no-one was angry about the DP or why they´d even gone there with me. It was fast paced battle, frantic running and shouting in TS and one hell of a fun time!
cyrogen18 wrote:
If it does carry for 250 meters, he knows the dead guy is one of the yellow dots on his radar, and that if he invites him to the team he will be close. You can use the region chat, but just because you've been doing it that way doesn't mean that there isn't a more useful way. There might not be a decent landmark to describe your position near in region chat, but anyone seeing a yell automatically knows you are close.
hmhm, okay. You´ve got a point there.
cyrogen18 wrote:
I'm not at home to check again, but I'm pretty sure your wrong on this one, my apologies if your not.
I´m quite sure about it
Apologies if I´m mistaken
cyrogen18 wrote:
None of this information seems to be readily available in game, I thought packers could be healed in the beta *shrug* It's annoying if your traveling & it almost dies, your stuck with a packer with little health to try & get somewhere
Yes, they were heal-able in Beta, but they removed it at some point, which in my personal view is better, because it brings more risk/fun to such treks.
Okay, its annoying that they don´t regenerate hurts, yes, this could well be fixed. Maybe they´d only regenerate in a stable, over a certain amount of time. That would even make sense, like real horses, they should not be moved while recuperating.
cyrogen18 wrote:
Yes I complained about screen clutter, I still think it needs alot of work, but you also said I can turn on & off the windows I'm using. This would be one of the ones that is only on when needed - traveling with animals.
I think it suffices that each player can see the health of his own animals.
<ctrl> p, if I´m not mistaken.
cyrogen18 wrote:
Sadly they are not categorized as I suggested
Maybe there was a reason for this, but it seems like an easy fix early healing to change the category of a few spells.
Huh? Spells are categorized, by offensive/defensive, mental/elemental and such. Now you have me confused, I don´t get what you mean here, sorry.
cyrogen18 wrote:
As I said, they were not one and the same in this case. One was an unmarked rank 2.
Ah, probably someone left out its tooltip then... -.-
cyrogen18 wrote:
They also hit me in the legs!
Hmhm, maybe they´re like "
The luggage"... *hides in fear*
CU
Acridiel