Ring Question

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cyrogen18
Posts: 17
Joined: Sat Aug 23, 2008 4:38 am

Ring Question

Post by cyrogen18 »

I've had a look through a bit of the ring information and it looks very interesting for an MMO.

Just a question that springs to mind - what is to stop players making their own grinding area's in the ring? eg, a good array of monsters that are good experience for the characters current level without the surprise hostile monsters, or a nice foraging area for a certain item the character wants?
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katriell
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Joined: Mon May 16, 2005 1:36 am

Re: Ring Question

Post by katriell »

No experience gain in the Ring.

Items generated in the Ring cannot be taken out into the main world and are limited to statless "plot items" in the first place.
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cyrogen18
Posts: 17
Joined: Sat Aug 23, 2008 4:38 am

Re: Ring Question

Post by cyrogen18 »

Thanks, that's what I figured.
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olepi
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Joined: Sun Jul 17, 2005 10:00 pm

Re: Ring Question

Post by olepi »

The person hosting the Ring Scenario can give things to the players of the scenarios, but nothing that was generated as part of the scenario.

So I usually give out cats (double XP for a while) as a reward for playing my scenarios, that way they don't "lose" any time.
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sidusar
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Joined: Tue Dec 21, 2004 4:38 am

Re: Ring Question

Post by sidusar »

Just a note; be mindful that your equipment does wear out as usual in the Ring. With the no-exp/no-items/no-DP there, it's tempting to think nothing that happens in the Ring carries over to the mainland, but equipment wear does. ;)
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