Had my first Ryzom crash this year:
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 udp_sock.cpp 178 : LNETL0: Socket 1936 received 248 bytes from peer ari1.ryzom.com:47851 (91.121.124.29)
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 character_cl.cpp 2198 : <CCharacterCL::endAnimTransition> rotation : set dir as end anim dir
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 udp_sock.cpp 178 : LNETL0: Socket 1936 received 209 bytes from peer ari1.ryzom.com:47851 (91.121.124.29)
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 udp_sock.cpp 178 : LNETL0: Socket 1936 received 263 bytes from peer ari1.ryzom.com:47851 (91.121.124.29)
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 user_entity.cpp 2399 : Current material = 5
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 udp_sock.cpp 178 : LNETL0: Socket 1936 received 225 bytes from peer ari1.ryzom.com:47851 (91.121.124.29)
2008/08/17 19:18:34 client_ryzom_rd.exe INF c34 impulse_decoder.cpp 72 : CLIMPD: received new impulsion 1 (len=131) at level 2 (channel 1)
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 impulse_decoder.cpp 82 : CLIMPD: at level 2 (channel 1), 1 actions (ReceivedAck=56752/lastAck=56750/nextSentPacket=56754)
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 cdb_synchronised.cpp 169 : Update DB
2008/08/17 19:18:34 client_ryzom_rd.exe DBG c34 character_cl.cpp 2198 : <CCharacterCL::endAnimTransition> rotation : set dir as end anim dir
2008/08/17 19:18:35 client_ryzom_rd.exe DBG c34 udp_sock.cpp 178 : LNETL0: Socket 1936 received 263 bytes from peer ari1.ryzom.com:47851 (91.121.124.29)
2008/08/17 19:18:35 client_ryzom_rd.exe DBG c34 user_entity.cpp 2399 : Current material = 5
2008/08/17 19:18:35 client_ryzom_rd.exe DBG c34 udp_sock.cpp 178 : LNETL0: Socket 1936 received 205 bytes from peer ari1.ryzom.com:47851 (91.121.124.29)
2008/08/17 19:20:00 client_ryzom_rd.exe AST c34 vertex_buffer.cpp 1170 : "_Parent->checkLockedBuffer()"
-------------------------------
User Crash Callback:
-------------------------------
UserId: 445247
HomeId: 103
ShardId: 103
On a Mainland Shard
Application: ryzom_live
Player Name: 'Browserice'
UserPosition: 18783.78 -24348.36 -6.36
ViewPosition: 18783.78 -24348.36 -6.36
Time in game: 3h 12min 7sec
LocalTime: 2008/08/17 19:20:00
ServerTick: 1062463568
ConnectState: Connected
LocalAddress: :1041 (192.168.0.100)
Language: English
ClientVersion: 1.2.0.904
PatchVersion: 610
Client is online
NumServerHOP: 1
NumFarTP: 0
NumReselectPerso: 0
Connection Events: HOP
Memory: 104MB/1535MB
Process Virtual Memory: 1956MB
NeL Memory: 0B
OS: Microsoft Windows XP Service Pack 2 (Build 2600) (5.1 2600)
Processor: AMD Athlon(tm) XP / x86 Family 6 Model 10 Stepping 0 / AuthenticAMD / 1300MHz / 1 Processors found
CPUID: 383fbff
HT: NO
CpuMask: 1
NeL3D: Direct3d / ati2dvag.dll / RADEON 9600 SERIES / \\.\DISPLAY1 / driver version : 6.14.10.6833
Sound mixer:
Playing sources: 215
Available tracks: 17
Used tracks: 15
Muted sources: 0
Sources waiting for play: 0
HighestPri: 0 / 2
HighPri: 0 / 4
MidPri: 15 / 6
LowPri: 0 / 8
FreeTracks: 17 / 32
Average update time: 0.000009 msec
Average create time: 0.000000 msec
Estimated CPU: 0.000011%%
Sound driver:
FMod Driver
3d hw buffers: 24
2d hw buffers: 32
-------------------------------
PC Config:
AMD Athlon XP 3000+
2Gb memory
2HD : 1-80Gb for all O/S, 1-250Mb for all games, data and backups
ATI Radeon 9600Xt
DirectX 9.0c
Windows XP Pro SP2 (always updated)
Crash on Vertex buffer problem
- browserice
- Posts: 392
- Joined: Wed May 30, 2007 4:18 am
Crash on Vertex buffer problem
hobbies : 3d design, news about game designs, virtual reality
Deviant Art : http://browser-ice.deviantart.com/gallery/
Still thinking about doing a full 3d rendering of Fyros (call it Ryzom 3.0 if you like).
Deviant Art : http://browser-ice.deviantart.com/gallery/
Still thinking about doing a full 3d rendering of Fyros (call it Ryzom 3.0 if you like).
- browserice
- Posts: 392
- Joined: Wed May 30, 2007 4:18 am
Re: Crash on Vertex buffer problem
Hummm, one week I posted this and not even a reply saying "we will look into it" or just a reply with anything in it.
hobbies : 3d design, news about game designs, virtual reality
Deviant Art : http://browser-ice.deviantart.com/gallery/
Still thinking about doing a full 3d rendering of Fyros (call it Ryzom 3.0 if you like).
Deviant Art : http://browser-ice.deviantart.com/gallery/
Still thinking about doing a full 3d rendering of Fyros (call it Ryzom 3.0 if you like).
Re: Crash on Vertex buffer problem
Run Ryzom Configuration and under Display Advanced see if
Disable AGP for Vertices is checked or not, then try the opposite.
Also try the latest update for your video card's driver. There was a new one
posted a few days ago.
_________
Gilmar
Disable AGP for Vertices is checked or not, then try the opposite.
Also try the latest update for your video card's driver. There was a new one
posted a few days ago.
_________
Gilmar