Patch 1 Patch Notes!!

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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Patch 1 Patch Notes!!

Post by raynes »

The part about this patch, the thing that is keepingme playing is they wrote a story related item to everything. Keep up the good work!
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teleios
Posts: 55
Joined: Sat Sep 25, 2004 9:00 am

Re: Patch 1 Patch Notes!!

Post by teleios »

dpkdpk wrote:Odd, I would have thought the paying players should have exclusive access first. ;) Oh well, at least they're somewhere. :)

Does this mean sor.warcry.com is the official unofficial source of Ryzom information?


I am a paying player.
Teleios
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lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Patch 1 Patch Notes!!

Post by lyrah68 »

WOW the single most comprehensive patch notes I have ever seen. This should answer ALOT of questions and rumors that have been floating around about this patch. It answers WHEN, will the action packages be taken into account, what all is being changed.

I am sure SOME will be angry at grinding their way to a certain level only to have to change course somewhat, and I would likely feel the same way. But for the most part this patch is wonderful.

I did notice there is nothing about stability, sound driver issues, and lag spikes some get. But maybe those are in the patch too, but not so flashy as the rest of the patch.
gules
Posts: 37
Joined: Sun Oct 03, 2004 9:40 pm

Re: Patch 1 Patch Notes!!

Post by gules »

This means that it is well worth refining your criteria in order to see items that best match your needs.


I hadn't been following posts about the new system from the test server lately. Last I heard, they didn't have any way of sorting or refining the list. I was really concerned that the system would suck for that reason. This little snippet makes me feel much happier.
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Patch 1 Patch Notes!!

Post by svayvti »

I really wish they'd keep the mage staff in the game, just add high level crafting skills for both the staff and the glove.

Its like the changes to foraged nodes, and magic animations... are these things really wanted?

But overall, I just can't wait for the patch to get here. It will bring with it a lot of good things for sure.
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Svayvti
Former Pilgrim of Atys
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drech
Posts: 76
Joined: Thu Oct 14, 2004 4:57 am

Re: Patch 1 Patch Notes!!

Post by drech »

teleios wrote:I am a paying player.


Obviously not what he meant.

I agree with him, while Warcry is a good site, game-related information that affects this community should be posted, well, in this community.

If all the news is gonna be there, then I'll go play Warcry forums instead ;)
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Patch 1 Patch Notes!!

Post by tetra »

drech wrote:Obviously not what he meant.

I agree with him, while Warcry is a good site, game-related information that affects this community should be posted, well, in this community.

If all the news is gonna be there, then I'll go play Warcry forums instead ;)

read the stickies ;)
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kovah
Posts: 179
Joined: Thu Sep 16, 2004 5:08 pm

Re: Patch 1 Patch Notes!!

Post by kovah »

tetra wrote:read the stickies ;)


From Warcry:
Patch 1 - More Patch Notes
Posted by Teleios on 10-29-2004 at 12:12 PM

From Stickies here:
October 29th, 2004, 03:22 PM

That is what is being refered to. 3 hours isn't realy a big deal, but the sticky might not of even shown up had this thread not been started. I agree, this news should be an "exclusive first" to us the players on these forums, but thats just imo.
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