Graphical issues.

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stelf
Posts: 111
Joined: Wed Sep 29, 2004 2:28 pm

Graphical issues.

Post by stelf »

I have downloaded the game and managed to get it working. My problem now is with graphical glitches. If I try to turn around the picture on the screen seems to break up. I can still make out landscape but it is as if my picture is working at different rates. Smooth curves turn into squares for a split second and reading anything (such as mob names) is impossible.

I have tried all the settings in game (low, medium etc) and have changed from OpenGL to D3D and back again with no improvement. Tried turning clouds, shadows, EAX and texture detail up/down/off with no improvement. Downloaded latest Nvidia drivers, BIOS etc. Tried de-overclocking my card(even though it runs as standard anyway) with no luck. Defragmented and ran errorchecking in the hope that it may do something, all to no avail.

Please help me.



System is;

AMD 5600 64x2

Windows XP service pack 3

MSI Nvidia 9600GT running driver 75.19

2gig 800mhz memory DDR2 corsair I think

P.S.

The game used to run more smoothly on an AGP 7800gs with an AMD 3000+ xp processor on higher settings than I can even think of now.
Thomas

Guardians of Jena
blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Graphical issues.

Post by blaah »

stelf wrote:Downloaded latest Nvidia drivers,
sometimes it helps to try some older drivers and/or full driver cleanup and reinstall (drivers ofcourse, not windows ;-)
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murmadog
Posts: 321
Joined: Tue Jul 18, 2006 9:15 am

Re: Graphical issues.

Post by murmadog »

turn down "Temporal anti-aliasing", if you have that in Nvidia options...

that help me with ATI Radeon HD 2600... :)


not an Ordinary Rainbow Dragon - танцующий с лезвиями дракон
thicor
Posts: 8
Joined: Mon Jun 25, 2007 1:39 pm

Re: Graphical issues.

Post by thicor »

A few things you could try:

A) Force AA off in your nvidia control panel.
B) Force Ansiotropic filtering off in nvidia control panel.
C) Turn off bloom in Ryzom.
D) Make sure "Wait VBL" is checked in Ryzom.


While many of you may argue about VBL and dropping frame rates, frame rates higher than the display refresh rate are dropped anyways.
blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Graphical issues.

Post by blaah »

thicor wrote:While many of you may argue about VBL and dropping frame rates, frame rates higher than the display refresh rate are dropped anyways.
tripple buffering helps when using v-sync. force tripple buffering in display driver control panel.
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Graphical issues.

Post by thlau »

I think this topic is the right one to describe my problems.

I have very bad graphical performance on my current gaming system. So let me start with my current spec:

Processor: AMD Phenom(tm) 9550 Quad-Core Processor (4 CPUs), ~2.2GHz
Memory: 8190MB RAM
Hard Drive: Samsung SPIN Point F1 640 GB
Video Card: NVIDIA GeForce 9800 GX2
Video Card Driver: GeForce Release 175.16
Video Mode: nvidia HybridPower
Monitor: Samsung 2493HM
Resolution: 1920x1200 (full screen)
Mode: forced D3D
Sound Card: SoundMAX Integrated Digital HD Audio
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 64-bit
Motherboard: ASUS M3N-HT Deluxe


Test scenario:
Aggrofree area in Knot of Dissent, near the Karavan altar Trini on her Mektoub, or alternative a virgin R2 forest scenario Trini on foot as Gamemaster (higher speed)
XFire to measure FPS

Problem: When taking up speed FPS drops to 4 (clarification: I move straight in one direction at high speed)

So what I tried without bigger impact:
  • Client graphics settings all Low to High + maxed out settings: None of the settings change overall performance. When I disable Microvegetation I gain 2-3 FPS.
  • Window-mode: let me loose another 1-2 FPS
  • SLI: forced SLI lets me gain 1 FPS. Disabling SLI does nothing. Switching to onboard graphics set (nvida 780a ~ nvidia 8200) does change nothing.
  • OpenGL mode: can't log in since the login window isn't rendered (I can see through it to the desktop)
The client works comparably fine on my notebook (Pentium-M 1.7 GHz, 1GB, Nvidia 6600Go, Windows XP Pro SP2 32-bit)

Does anyone has an idea why this is happening? Does anyone has a similar setup that has no such problems, so that I maybe can rule out some failure causes?

My current list of possible causes:
  • Vista instead of WinXP
  • 64-bit instead of 32-bit
  • DirectX10 card instead of DirectX8 card
  • 4 CPU cores instead of 1
  • 8GB instead of 1-2GB
PS: I tried the tuning tips from above without noticeable effect.
Last edited by thlau on Mon Aug 11, 2008 9:55 am, edited 1 time in total.
Trini - Darkmoor Rangers
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murmadog
Posts: 321
Joined: Tue Jul 18, 2006 9:15 am

Re: Graphical issues.

Post by murmadog »

thlau wrote:Resolution: 1920x1200 (full screen)
ingame resolution 1920x1200 too?..


not an Ordinary Rainbow Dragon - танцующий с лезвиями дракон
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Graphical issues.

Post by thlau »

murmadog wrote:ingame resolution 1920x1200 too?..
Jupp. I reduced it to 1280x1024 to check if the resolution causes the problems, but still 4FPS even at the lower resolution.

Ahh, I forgot to add that the low FPS happen when I move straight in one direction.
Trini - Darkmoor Rangers
User avatar
stelf
Posts: 111
Joined: Wed Sep 29, 2004 2:28 pm

Re: Graphical issues.

Post by stelf »

Tuning tips above haven't helped my problem either. Thanks everyone for your advice though. I will get this thing sorted if it kills me.
Thomas

Guardians of Jena
thicor
Posts: 8
Joined: Mon Jun 25, 2007 1:39 pm

Re: Graphical issues.

Post by thicor »

Hi Trini.... As a comparison system, this is what I encountered.

System Specs:
Xeon 5160 (3.0 Ghz, Dual Core)
Nvidia 8800 Ultra (PCIe @ 8 link, card is 16)
Memory 8Gigs FB-DIMM
HD 4x500Gig Seagate 7200.10 on PCIe Hardware RAID (Promise)
Monitor Samsung LCD
Desktop Res 1600x1200
Soundcard Creative XFI Platinum Pro
OS Vista Ultimate x64 (in 64 bit mode, with 100% 64bit drivers)
Motherboard: ASUS DSBF/D12-SAS

Nvidia Driver version as seen by Ryzom Config:
7.5.1.9
OGL 2.1.2
D3D 7.15.11.7519

Stock installer, followed vista install instructions set B) in Vista Install forum thread.

Ryzom Config:
Display ->
-Driver = Auto
-Parameters = Windowed (1600x1050)
Display Details ->
-All sliders Maxed.
Display Advanced ->
-All Unchecked.
Sound ->
-Disabled

Ryzom Ingame Config:
Mouse ->
-Hardware = Checked
Graphics ->
-General
--Fullscreen = Unchecked
--WaitVBL = Unchecked
--Texture = High
--Ratio = 4:3
-Landscape
--All Maxed, Micro Checked
-Characters
--All Maxed, Enabled Racial
-Special Effects
--All maxed, Bloom OFF, Clouds & Shadows Checked
-Sound
--Enable Soft Buffer (even if turned off)

Nvidia Drivers, All default with the exception of these Forced Options.
Multi-display/mixed-GPU acceleration = Single Display Performance Mode
Triple Buffering = ON
Vertical Sync = ON

Also, I have my card underclocked. I did this because I would rather experience slightly lower FPS than have an occasional crash... it helps!


Using these settings, I get 70 FPS sitting still on mount in KoD, 60 while in full run (3rd Person). Entering Yrkanis, frames drop to 30, and go up to 40 when stopped.


See if you can't try some of these settings and see what happens.
(FPS measured with Fraps)

P.S. With regard to specs, most of your system specs beat mine, and where it counts for gaming speed, yours is by far better. I also didn't set any priorities or affinity for this test, though I usually set ryzom to Cores 0 + 1.
Last edited by thicor on Wed Aug 13, 2008 5:23 am, edited 1 time in total.
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