Does Ryzom need any programming help?

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fadebait
Posts: 137
Joined: Wed Nov 01, 2006 10:48 pm

Re: Does Ryzom need any programming help?

Post by fadebait »

clyne wrote: Though another thing to note that Ryzom was developed within 7 Million or so, was it not?
If true, thats good going. However, they saved a lot of money by going google-style, using a large cluster of cheapish Debian Linux boxes, with some sort of SAN attached. You can save money this way, which is why I suggested having a look at the clustering and routing bits mentined ^, but there are significant technical hurdles to this (apart from anything else it takes forever to restart a shard).

With some decent I/O added, you could perhaps run a smaller MMO happily on what you have - although you would need to find one that actually ran well on a cluster - writing efficent code for clusters is not especially trivial (this may be one of the reasons Ryzom development has been somewhat sluggish since release).
hokipoki
Posts: 30
Joined: Sun Jun 25, 2006 1:29 pm

Re: Does Ryzom need any programming help?

Post by hokipoki »

I thought Ryzom is being run on around 40-60 blade servers.
fadebait
Posts: 137
Joined: Wed Nov 01, 2006 10:48 pm

Re: Does Ryzom need any programming help?

Post by fadebait »

sounds very possible, yeah. I am reasonably certian that its some sort of cluster, based on debian linux. Nevrax were never espeically forthcoming however, and to be honest I was never *that* interested anyway :)
micke68
Posts: 45
Joined: Mon Dec 25, 2006 1:33 pm

Re: Does Ryzom need any programming help?

Post by micke68 »

I hope they will let us know a bit about the hardware used, and to help us understand how much work there is maintaining the servers.

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