From the way it sounds, selling them to the raw mats vendor will make them available to the entire game population, so people will be buying up available mats probably faster than the harvesters can supply them (at least for the higher end mats). which in turn those harvesters can then buy up other mats that they need. It will cause a marked growth in the leveling of specialized crafters, thereby solving that issue of crafting becoming such a huge burden on the harvester/crafters. Having just now come to this realization, this is a great answer to those posts who raised complaints about the difficulty of raising a craft up and how much work it takes.
Crafter A goes and harvests up the mats to make a bunch of stuff to raise his skill. He then puts those crafted items on a vendor and a number of them are sold. With this extra money he can then go and buy mats from a raw mats vendor that a player has put up of a matching Q to what he can craft, and then goes and crafts more, once again putting it on the market. And with the current decay rate, people will be buying up these weapons and armor at a faster pace, such that wearing the good gear to go and level up on the higher level critters is alot more feasible. Since with the mats gathered during the hunt will easily cover the costs if sold to a vendor. Thereby furthering this cycle of faster growth.
Harvesters can now make money off the good mats they get.
Crafters can now more easily gain access to the mats they need for crafting, raising their skill with much less time spent harvesting.
Fighters/mages can now more easily get the appropriate gear for their level to fight things more appropriate for their level of gear. (Harvesters will also be able to fund their fighting/magic persuits from money made harvesting).
And now, the dapper has use to crafters.
With all the issues coming about from the change in crafting branches over amps and the harvesting changes, I think everyone (at least I know I did) forgot to take the new vendor system into acct. This can, and I believe will, change how we as a community will interact as a whole.
Whoa....Just realized something...Comments please...
Whoa....Just realized something...Comments please...
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
Oh yea, and Princess~
Re: Whoa....Just realized something...Comments please...
I read that. The only questioin I have is if other races' mats are now useable to all races.
Everyone can use Prime Roots mats, basic mats and fine mats. I can use Zorai Choice+ mats only for Zorai items. For my Fyros patterns, I need desert mats. Has that also changed?
Tin.
Everyone can use Prime Roots mats, basic mats and fine mats. I can use Zorai Choice+ mats only for Zorai items. For my Fyros patterns, I need desert mats. Has that also changed?
Tin.
Re: Whoa....Just realized something...Comments please...
tinpony wrote:I read that. The only questioin I have is if other races' mats are now useable to all races.
Everyone can use Prime Roots mats, basic mats and fine mats. I can use Zorai Choice+ mats only for Zorai items. For my Fyros patterns, I need desert mats. Has that also changed?
Tin.
I don't remember exactly where, but I do remember cerest saying that she was able to use other races choice+ mats for her races crafting on the ATS.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
Oh yea, and Princess~
Re: Whoa....Just realized something...Comments please...
zzeii wrote:I don't remember exactly where, but I do remember cerest saying that she was able to use other races choice+ mats for her races crafting on the ATS.
Oooooo I hope that's not just a rumor...
Re: Whoa....Just realized something...Comments please...
I'm not entirely sure you'll see that many mats on the vendors.
Seems like just about everyone in my guild forages at least some of the time (or full time like I do) just to keep our guild crafters in sufficient mats to keep their levels on a par where they can keep the guild supplied with equipment.
I believe (and could well be wrong here) that after the patch mats will be no more plentiful than they are now, and could even be less so as the changes may discourage some from foraging.
All I'm saying is don't expect to see endless stacks of high quality mats on the vendors.
One thing that I hope will improve is the availability of weapons etc to the non-guilded players. I myself have vendored a huge quantity of perfectly good weapons simply because there was no-one to buy them. Now perhaps I can put at least a few of these on a vendor so those who are on at irregular hours can have the option of buying good equipment.
Seems like just about everyone in my guild forages at least some of the time (or full time like I do) just to keep our guild crafters in sufficient mats to keep their levels on a par where they can keep the guild supplied with equipment.
I believe (and could well be wrong here) that after the patch mats will be no more plentiful than they are now, and could even be less so as the changes may discourage some from foraging.
All I'm saying is don't expect to see endless stacks of high quality mats on the vendors.
One thing that I hope will improve is the availability of weapons etc to the non-guilded players. I myself have vendored a huge quantity of perfectly good weapons simply because there was no-one to buy them. Now perhaps I can put at least a few of these on a vendor so those who are on at irregular hours can have the option of buying good equipment.
Call me Legion, for we are many...
Re: Whoa....Just realized something...Comments please...
lazarus wrote:I'm not entirely sure you'll see that many mats on the vendors.
Seems like just about everyone in my guild forages at least some of the time (or full time like I do) just to keep our guild crafters in sufficient mats to keep their levels on a par where they can keep the guild supplied with equipment.
I believe (and could well be wrong here) that after the patch mats will be no more plentiful than they are now, and could even be less so as the changes may discourage some from foraging.
All I'm saying is don't expect to see endless stacks of high quality mats on the vendors.
One thing that I hope will improve is the availability of weapons etc to the non-guilded players. I myself have vendored a huge quantity of perfectly good weapons simply because there was no-one to buy them. Now perhaps I can put at least a few of these on a vendor so those who are on at irregular hours can have the option of buying good equipment.
While it will increase the availability of gear to the unguilded, you aren't taking into account what the unguilded foragers can do for the guilded (and unguilded) crafters in search of more mats for grinding. If there is profitability to sell their mats on the vendors, then I could see alot of people putting up the mats for sale instead of trying to level their own crafting. And since people can now buy player made gear off the vendors, that money now has a use. It will be a cycle of harvested/quartered mats sold to afford gear from the crafters buying mats to raise their skill. Just how the players decide to price their stock is the major issue. I imagine it taking a bit of time for the community to adjust to this, but once they do, progress for everyone will be the result, in my opinion.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
Oh yea, and Princess~
Re: Whoa....Just realized something...Comments please...
yep, vendoring anything q60+ choice+ armor sets feels kinda wrong...
Re: Whoa....Just realized something...Comments please...
lazarus wrote:I'm not entirely sure you'll see that many mats on the vendors.
Seems like just about everyone in my guild forages at least some of the time (or full time like I do) just to keep our guild crafters in sufficient mats to keep their levels on a par where they can keep the guild supplied with equipment.
I believe (and could well be wrong here) that after the patch mats will be no more plentiful than they are now, and could even be less so as the changes may discourage some from foraging.
All I'm saying is don't expect to see endless stacks of high quality mats on the vendors.
One thing that I hope will improve is the availability of weapons etc to the non-guilded players. I myself have vendored a huge quantity of perfectly good weapons simply because there was no-one to buy them. Now perhaps I can put at least a few of these on a vendor so those who are on at irregular hours can have the option of buying good equipment.
I believe you WILL see a fair number of mats on the vendors. I came into this game primarily to be a forager. Without the vendor system most of my mats basically go to waste as things are now. I am not going to join a guild just for the sake of being in one. If I do not find the right fit of personality I will remain an independent forager. I doubt I am alone in that.
Dalwin
humble forager of the Fyros
Re: Whoa....Just realized something...Comments please...
zzeii wrote:While it will increase the availability of gear to the unguilded, you aren't taking into account what the unguilded foragers can do for the guilded (and unguilded) crafters in search of more mats for grinding. If there is profitability to sell their mats on the vendors, then I could see alot of people putting up the mats for sale instead of trying to level their own crafting. And since people can now buy player made gear off the vendors, that money now has a use. It will be a cycle of harvested/quartered mats sold to afford gear from the crafters buying mats to raise their skill. Just how the players decide to price their stock is the major issue. I imagine it taking a bit of time for the community to adjust to this, but once they do, progress for everyone will be the result, in my opinion.
I know that the official definition for BGrifter and I as we play is 'Insane' but I don't actually mind things being a little more segregated. I'm still a fairly low level crafter (making q90) and I'm a broad-based crafter. I make light and heavy armour and 2H weapons (and soon, I guess I'll have a whole new tree to level for amps). For the stuff I want to do, I'm looking at having to raise 15 separate branches of craft when I hit 100.
Insane.
However, I'm okay with it. I don't even have a guild. Everything I craft is found stuff between me and BG. Some of the most fun I have is finding new nodes and playing with recipes. I have stacks of desert mats for when my Fyros skills get a little higher. Recently, we started trading with another player for different mats, using her sources. Opened up a new branch of craft for me. Until very recently, BG and I were scrambling for every last dapper, stalling craft progress for a week at a time while we stockpiled mats. It's slow, frustrating, difficult and I'm having a great time. I realise it's not for everyone.
I do feel for the people and I'm not looking forward to the 100 split... but at the same time, I'm kind of sad that the vendors might be server-wide. I like the frontier feeling of the rarity of certain armours and mats.
I can't see getting to Matis any time soon. I think it's kind of cool to see the Matis armour in Zora (I think that's a CP thing). I'd love to make some. I'd probably like to own some, but I won't until some day far in the future that I make it there.
It kind of cuts a little into the thrill of exploration for me just to buy everything at the Atys version of 7-11.
I recognise the value of vendors, definitely. I'm looking forward to them. I wish they would be civilisation-wide (all Zorai or all Fyros). Not so thrilled about them being server wide. I also kind of hope that race specific mats stay specific for crafting. Yes it would be easier... but (and this is not for everyone) I kinda like that level of difficulty.
Insane, I know. My tune may change when I hit 100, but that's what I think for now.
My two cents.
Tin.
Re: Whoa....Just realized something...Comments please...
tinpony wrote:I know that the official definition for BGrifter and I as we play is 'Insane'
Tin.
I definately agree with you, I myself am working all armor crafts, shields, melee weapons, and ranged weapons. And I enjoy going out and foraging all the mats I need to raise them. But push come to shove, having an increased income on the gear I grind my craft on will be most welcome. And it most definately would be nice to limit the 'bazaars' to their respective civilization. But a shell is a shell is a shell, and limiting what mats you can use to craft is a bear. What would be nice though, is to have each civilization's mat colourations be different. Like matis having tourquise and green, Trykers having blue and purple, fyros having red and beige, and zorat having yellow/orange. Kind of like how the PR mats are only white and black. Just a random idea, but would allow people to mix and match colours based off from specific civilizations mat resources.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
Oh yea, and Princess~