I thought this was an important point to try to stress to the devs and should be in its own thread. Please remind them always setting the bar to the more hardcore gamers is making some aspects of the game impossible for most players.
A perfect example is the Prime Roots between Fyros and Zorai. Early on, a good amount of people had the patience to make the trip solo. To prevent the more patient and skilled players from making this trip solo, an obscene amount of patrols (8+ mobs, can aggro from 100 meters) were added. A side effect of setting the bar like this is that this Prime Roots region is now basically useless to players of the appropriate level (200-250) because of the aggro range and frequency of patrols.
Please remind the devs to be careful not to render parts of the game unusable while nerfing the more hardcore/experienced gamers.
ATTN Cerest, raising the bar
Re: ATTN Cerest, raising the bar
Let me get this straight - you are saying that even if I have a high level well planned character I wont be able to do much in the prime roots solo?
If this is the case then Im wasting my time.
I presumed that if I got melee to maybe 200 or so I would be able to handle most things and at long last be able to do some foraging in the prime roots on my own.
Sound dam hopeless to me if thats the case.
If this is the case then Im wasting my time.
I presumed that if I got melee to maybe 200 or so I would be able to handle most things and at long last be able to do some foraging in the prime roots on my own.
Sound dam hopeless to me if thats the case.
Re: ATTN Cerest, raising the bar
No, Prime Roots regions vary in aggro etc as much as other areas. There are Prime Roots you can walk around in pretty freely. I just used that one as an example to stress my point.
Re: ATTN Cerest, raising the bar
well thats good because I would not play if I thought I was going to be limited to the small Zorai area forever solo.
I am hoping that, after making a very strong character, that with care I could explore most places without clocking up DP's.
That should be designed into all MMORPG's that intend to cater for Solo players - that after a very long time of character development the player will be able to explore almost all areas.
An if they are not catering for solo players they should state so on the game box.
I am hoping that, after making a very strong character, that with care I could explore most places without clocking up DP's.
That should be designed into all MMORPG's that intend to cater for Solo players - that after a very long time of character development the player will be able to explore almost all areas.
An if they are not catering for solo players they should state so on the game box.
Re: ATTN Cerest, raising the bar
kamagi wrote:Let me get this straight - you are saying that even if I have a high level well planned character I wont be able to do much in the prime roots solo?
If this is the case then Im wasting my time.
I presumed that if I got melee to maybe 200 or so I would be able to handle most things and at long last be able to do some foraging in the prime roots on my own.
Sound dam hopeless to me if thats the case.
While I hate to say that most of your posts seem to be of the 'it's all hopeless' variety... It's not.
I watched a solo warrior with a L150 title kill a great kincher at the gates yesterday.
I am a level 78 melee and I sneak through parts of the roots fairly easily. Not everything, never everything, but I can get through a bit of it. It's actually not that bad in places. The Fyros to Zora underspring is *insane* and I get killed on the teleport spot regularily. I keep at least 4 teleporter tickets in my pack just because I die so often porting in. Zora to Tryker is manageable. Not to kill, but to travel. I've spent hours down there with little to no risk and can generally make the trip from Zora to Trkyer (including the gate guardians) without dying more than once.
I can harvest regularily in a number of places and pull excellent and supreme mats. Not easily, and not huge quantities, but now and again enough to make it exciting. The roots, to me, are exactly what I think they were intended to be. Dangerous, diffiicult and rewarding when you risk it.
Tin.
Re: ATTN Cerest, raising the bar
well thats good news tinypony.
I dont mind if its hard - just not nearly impossible.
I dont mind if its hard - just not nearly impossible.
Re: ATTN Cerest, raising the bar
The learning curve is pretty steep, i'm constantly amazed at how much easier it becomes over time though. Over the last few weeks i've probably racked up well over 3mil DP getting the hang of sneaking around down there, but as long as I try to keep it to a minimum by working off the DP before it gets unmanageable, I always learn something new. It's far from safe down there, but once you get used to the pathing, know where the safe(r) spots are and how close you can get to each of the mobs, passage becomes very doable with minimal deaths.kamagi wrote:well thats good news tinypony.
I dont mind if its hard - just not nearly impossible.
Now if I could only figure out Tryker and Matis. *grin* Getting thru the roots there is no problem, it's the other side that's tough.
Re: ATTN Cerest, raising the bar
Italics addedtinpony wrote:I can harvest regularily in a number of places in the roots.
Shhhhhhh! Don't tell them! There will be five patrols there next week!
Pandorae of Min-Cho, Founder of Comitatus Praetorian
By the strength of one are many made strong.
Windermeer Server
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Re: ATTN Cerest, raising the bar
pandorae wrote:Italics added
Shhhhhhh! Don't tell them! There will be five patrols there next week!
<yells> What? What did you say? Stop whispering! The Roots are perfectly safe I tell you. PERFECTLY SAAAAAAFE!
<grin> Well... aside from the ' "agh, god I'm gonna diiiiiieeeee" hyperspeed into the jaws of a kincher' moments, mostly safe.
Mind you, I've been killed by a kitin patrol inside a town, so no place is ever really safe. Like I said, I routinely die next to teleporters.
Hmmm. Did I say harvest? I... um... meant... um... die. yeah! Die. I regularily, um, die in the roots in a number of places. Terrible. Terrible place. Monsters. Biiiiiiiiig monsters. Impossible. Oh, boy am I glad I don't go to the roots. Yep. Empty place for player characters.
<whistles innocently as Dev Team Patrol goes by>
<whispers> Their aggro range is higher than a Kitin Patrol's.
Tin.
Re: ATTN Cerest, raising the bar
With a weapon which had a blind 1 enchantment perhaps? Now guess which effect blind 1 will have on a lvl 200+ kincher after the patch...tinpony wrote:...
I watched a solo warrior with a L150 title kill a great kincher at the gates yesterday.
...
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]