
It has to be needed by the majority of player base not be only an act of self pride for 1% of players hehe
I agree but the devil is in the details. Do you mean all deposits, all zones? I'm not opposed to that but it would definitely make it tougher on newbies.kay22626 wrote:I would like deposits to change place regularly (and often).
That would make those prospecting skills really matter.
As it is, once you find the location of deposits, you bookmark them and prospecting becomes useless, not to mention many players just get the locations directly from certain sites, so they dont need prospecting at all.
Hmmm...i can see a large group of players in the distance...they running towards me with picks in hand...they seem angry...this cant be good, *mounts on his mektoub and vanishes in the jungle.
arfindel wrote:Not only. The sensibility of mobs to certain types of attacks is waaay too weak in Ryzom. Sure you can be very attentive and learn their sensitivities, but at any point a kipuka can be killed with electricity instead of the orthodox ice aso. Only Mdakaoo and Shooketh put in the end some small problems, as always solved with numbers (sigh).
Or think about the long life animals - if the meleer who tanks had ever been required to really fight, the stamina saving stanzas would really be useful.
At some point the old players find the best combos and use only those, agree. But the best combos are overly reduced in Ryzom by lack of fine tunning of the pve, armors etc. Then instead of having some oldies able to know best combos for all situations (preferably countless), you have all players older than 2 weeks who know them.
In pvp though - as long as we don't talk about mass wars - knowing and adjusting a reasonably high number of actions, at least for meleers and healers, was not so handy for everyone.
QFE!!!!kuroari wrote:wow, i'm gonna have to say i disagree with this post so much as to say i disagree with it a lot!
"if the meleer who tanks had ever been required to really fight,"
Ouch O.o ?
For starters, i dont really think i appreciate how much you downgrade melee-ers here!
I'm melee above all else, ESPECIALLY nuking. sure a nuker can dish out damage faster, but the efficiency of a nuker is total crap compared to a melee. true both can solo efficiently enough, but a nuker's chance of dying / chance of actually doing proper solo work is INSANELY reduced compared to the meleeer!
remove the healer and a melee wins over nuker hands down everytime (pve) Melee can last longer, take more hits, and do more overall damage. a nuker with a max-efficiency nuke STILL runs out of sap/hp too fast to be useful for long!
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"The sensibility of mobs to certain types of attacks is waaay too weak in Ryzom. "
Um.. try to fight a kipucka with a sword, then repeat that phrase for me
(edit :: i may have misread you here.. keeping this in case i didnt)
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"At some point the old players find the best combos and use only those, agree."
Disagree. i'm an "old player" (even if i've not maxed out my skills.. hell i have NO 250s, but i'm still way more efficient than half the 250-ers i know). Doing some pretty intensive research on the different skills and stanzas, i've come up with DOZENS of stanzas that are useful for different situations and based on different weapons. there's so much more than hitting the hardest involved.
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"you have all players older than 2 weeks who know them."
You'd be surprised.. in any guild i've been in, i've always been the "trainer" for new join-ees. (this is probably why i have no 250s, i have too much fun with the little tykes)
Everytime i take a group of my guildies out with some other players from other guilds. The other player has no clue how to do half the things my trainees do. there's a lot involved that most people just ignore, and there's nothing sadder than seeing a lvl 150 (once i even ran into two lvl 220s!!) that don't know how to REALLY fight.
i'm basing all of the above on PvE. I'm not a pvper and never have been.
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don't worry folks, i Loves me my Faabut i just couldnt let this post go unchallenged.. sorry for that Faa! *tacklehugs*
[/quote]kuroari wrote:[...]
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don't worry folks, i Loves me my Faabut i just couldnt let this post go unchallenged.. sorry for that Faa! *tacklehugs*
I used to be only melee in SWG, preferably unarmed (*sigh* these were the days) in Ryzom tried a lot to find the same old fun but slowly felt pushed to afflictions. And I do base my experience on pve and pvp as well even if close pvp combat was seldom in Ryzom and that's where real skill and combinations of stanzas can be compared. Probably Biskibis is the best to talk to about pvp uses though, I've never knwon anyone else to walk around with 5-6 kinds of different weapons for different uses hehe. But I still have some experience even if I know out there some players much better than me at it.kuroari wrote:[...]
"if the meleer who tanks had ever been required to really fight,"
Ouch O.o ?
For starters, i dont really think i appreciate how much you downgrade melee-ers here!
For the performance sake only you're right. That's what I ment to Acridiel when mentionning "heroes". All servers had their melee "heroes", you, Zahan, Biski, Vrash, Rush with her knives and I could come with a list of some 10 names. In a certain sense that's the world of hard core players, only games that need to earn money are not ment for hard core players so much.kuroari wrote: I'm melee above all else, ESPECIALLY nuking. sure a nuker can dish out damage faster, but the efficiency of a nuker is total crap compared to a melee. true both can solo efficiently enough, but a nuker's chance of dying / chance of actually doing proper solo work is INSANELY reduced compared to the meleeer!
A clever nuker doesn't run out of sap, a meleer, even clumsy, doesn't run fast enough of stamina, that's the correction I would like to see done. The melee proffessions have tens of great ways to save stamina, in most of cases redered useless by the game play where this stamina is not actually used up. Whoever created the professions thought them very well - fine tunning left to be done with advance of the game. Nuking and healing, because of fast levelling, took advantage of this fine tunning much more than meleeing, players gave faster feed back on magic arts than on melee ones.kuroari wrote: remove the healer and a melee wins over nuker hands down everytime (pve) Melee can last longer, take more hits, and do more overall damage. a nuker with a max-efficiency nuke STILL runs out of sap/hp too fast to be useful for long!
I know about a kipucka with a sword muhaha, tried it myself. But unfortunately it's a very very rare example. I was refering to magic types of damage. What I wish to see is that same kipucka never die from a fire or electrical attack, whatever the level and the number of attackers (or die after making so much damage that the fight be really bad). And I wish to see the same way of reacting extended so more mobs have a different resist to slashing/piercing/smashing on melee side and acid/ice/fire/electr/poison etc on the other side.kuroari wrote:
"The sensibility of mobs to certain types of attacks is waaay too weak in Ryzom. "
Um.. try to fight a kipucka with a sword, then repeat that phrase for me
I believe you do it and it worth doing as brain game, but, again, you're an "orthodox hero", you want it. The game shouldn't allow only people who want it badly do the research, but also force most players do it. Then you as hero will have a serious challenge to discover optimised stazas that nobody thought about before you on one side, and to the more casual player the pleasure to learn/compose maybe old combos but new for him. Very good things if they are too optional can go unappreciated.kuroari wrote: "At some point the old players find the best combos and use only those, agree."
Disagree. i'm an "old player" (even if i've not maxed out my skills.. hell i have NO 250s, but i'm still way more efficient than half the 250-ers i know). Doing some pretty intensive research on the different skills and stanzas, i've come up with DOZENS of stanzas that are useful for different situations and based on different weapons. there's so much more than hitting the hardest involved.
Long ago in SWG I've seen a guy dressed in the toughest armor in game, he was fighting some mobs in a group and trying to tank. He was constantly doing one single move, the hardest hit on master level. He kept dieing once in some 4-5 minutes and the poor healer had to rez him all the time. I was intrigued, then amused and finally asked him when did he buy this char over ebay? It was his time to be intrigued, not so amused tho *grin*kuroari wrote: Everytime i take a group of my guildies out with some other players from other guilds. The other player has no clue how to do half the things my trainees do. there's a lot involved that most people just ignore, and there's nothing sadder than seeing a lvl 150 (once i even ran into two lvl 220s!!) that don't know how to REALLY fight.
as long as pvp is friendly you should not be disappointed if in the future you'll try it. Some of my best memories are TS against Evolution, TS against Dragonblades, the Sams sword contest, in guild tournaments, events in the PR saving kidnapped trykerettes asokuroari wrote: i'm basing all of the above on PvE. I'm not a pvper and never have been.