fiach wrote:If you have to ask that question, you appear to have a lower ego than most imagined (joke).
Even big egos need to be stroked once in awhile. <huggers sunce!>
fiach wrote:
I would like to see neither side dominate the server again, I came back because kami were down, I was happy when it was balanced just before the shutdown and wasn't interested in pursuing a kami dominated server ideal.
I think that one way to deal with it would be to have factional NPCs that spawned to even the playing field. e.g.: Swarms of progressively more aggressive kitins that attacked OPs the longer that they were held, bandits that were more aggressive towards larger guilds, or maybe even recruitment incentives that the Kami or Kara would offer to defectors when there was an extreme imbalance.
fiach wrote:
Hopefully if there is no wipe, the staus quo can be maintained, if not I would prefer a wipe and start afresh.
There are certainly advantages and disadvantages to a wipe. I was getting pretty bored (for the second time) before the shutdown and found myself spending more time chatting and escorting newbies around than actually playing. I just couldn't bring myself to create a new character after the investment of time.
fiach wrote:
IMO OP's spoilt a great community spirit, but it was (IMO) due to the fact it took so long to implement, we had bonded too much.
The first mistake was the stupid Kitin invasion. We lost a lot of good players to a poorly executed scenario. Then the whole PvP mess. Then the OPs fragmented what was left of us. I kind of liked the fact that it was very "real world" in the sense that we had gotten past the whole racial factionalization and then found ourselves plunged into conflict over the OPs. But it was frustrating that we quickly reached a relative balance and went stale. I think that the OPs would have been more successful if there were some external factors to keep them continually in flux. I'd also love to see that whole crystals thing revised. They were nothing more than crack and a way to widen the gap between the "haves" and "have nots". If you were part of a guild with access to an OP, you already had an advantage for leveling just by being part of a "significant" guild. The OP Mats were a good idea, but we need a local Nancy Reagan figure to "Just say no to crystals".
One of the things that I don't like about the other games is that they make the conflicts so "black and white". Even the game mechanics stop you from talking to or trading with "the enemy" in some games. I really liked the fact that my guild was multi-racial and we worked across factions when it suited our purposes. (I wasn't so fond of the espionage and political manipulations, but that's a personal thing and not a suggestion that it be eliminated/prevented)
fiach wrote:Anyway looking forward to walking through the desert again, regardless of level.
o/` I've been through the desert on a Mek with no name. o/`
I'm with you on that. I miss Fyros (smelly Monkeymen and all)