Bags could be crafted by light armor crafters at low levels, something you craft and not grind because they sell all the time (while level 12 LA never sells to real people). Could be stackable up to 20-50 and at level 50 craft you can make them coloured or customizable, eh?bruare wrote:Gotta say I really like the idea of bags.
Personally I want the bags themselves to have 0 weight and 0 bulk and 0 cost.
I want bags just to be devices that make playing the Ryzom easier.
I'ld like to be able to name my bags.
I'ld like to be able to have different colors for my bags.
Things We Would Love To See Added/Changed
Re: Things We Would Love To See Added/Changed
>>> FAA - TS <<<
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
primus inter pares
------------------------------------------
"Since once I sat upon a promontory,
And heard a mermaid on a dolphin's back"
Re: Things We Would Love To See Added/Changed
whats with the bags?
There's plenty of portable storage in the game already.
Just make the current backpack have tabs and share all bag space between the tabs total. Right click > add tab > tab name
Max of 10 tabs.
Job done. Over-complicating things otherwise.
There's plenty of portable storage in the game already.
Just make the current backpack have tabs and share all bag space between the tabs total. Right click > add tab > tab name
Max of 10 tabs.
Job done. Over-complicating things otherwise.
DOOMSDAY CAME =( =(
Re: Things We Would Love To See Added/Changed
I would love for OPs to function in a way that makes them get visited by the controling guild. Mabe a guild only spawn point (except during OP battles) and a guild only TP (again not during op battles).
Also (mabe a lvl 300 area) I would love to b able to explore the canopy. Perhaps the enterance is around a fortress/town that has to be built by each of the races before you get acess. Another building event ( I unfortunately missed the temple one) I would put the fyros town/fortress on one of the mesas in the missle of the canyon.
Also (mabe a lvl 300 area) I would love to b able to explore the canopy. Perhaps the enterance is around a fortress/town that has to be built by each of the races before you get acess. Another building event ( I unfortunately missed the temple one) I would put the fyros town/fortress on one of the mesas in the missle of the canyon.
-Brant
also known as Niea
GMT - 8
Knights Leviers
also known as Niea
GMT - 8
Knights Leviers
Re: Things We Would Love To See Added/Changed
omg, I level 300 area. CONTENT! If i had an imagination i would have suggested that. OMG, I <3 you gozlen
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Useful Links
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Re: Things We Would Love To See Added/Changed
If I could pick two things, they would probably be completing the encyclopedia and fixing up the Ring and make it worthwhile to players. I'd prefer work on the Ring before anything else. Giving it some kind of rewards system or just make it more accessible with fewer limitations. Though, I'm a Ring junkie so what else would you expect from me?
Zandryok, Owner of
Firewine Springs
Crazy Ring Fanatic
Firewine Springs
Crazy Ring Fanatic
Re: Things We Would Love To See Added/Changed
Maybe you misunderstood what I meant; I want bags for organizing the items in my inventories not for extra storage. The items in the bags would still have bulk and weight in the storage that the bag is in -- but I would like the bags themselves to have no weight or bulk -- in other words the bags would not reduce or improve storage -- just organize storage. And make equiping sets of armor and/or jewels much easier.xtarsia wrote:whats with the bags?
There's plenty of portable storage in the game already.
Just make the current backpack have tabs and share all bag space between the tabs total. Right click > add tab > tab name
Max of 10 tabs.
Job done. Over-complicating things otherwise.
The only significant gameplay that would be affected with my "wants" as far as I can see is that it would allow selling multiply items to vendors. Once again a timer per item sold could be applied if deemed best.
Tabs would be ok but wouldn't be as versatile as some of the suggestions I had for bags, imho.
As far as player made bags, that'ld be fine but I don't see the need to have em be player made.
Re: Things We Would Love To See Added/Changed
the re-introduction of kitin patrols,
the randomising of boss pops
maybe re-filling some zones that had their mob density reduced (scorched corridor for example).
the promised ranged weapon fix (rifle boost, launcher and auto no move and fire), lightweight grind ammo etc.
I would love to have a reason to visit some places other than the current 250 areas for hunting. There are vast areas of atys where no-one ever goes unless trekking and boss hunting.
more space for my boss mats without having to create loads of alts!
the randomising of boss pops
maybe re-filling some zones that had their mob density reduced (scorched corridor for example).
the promised ranged weapon fix (rifle boost, launcher and auto no move and fire), lightweight grind ammo etc.
I would love to have a reason to visit some places other than the current 250 areas for hunting. There are vast areas of atys where no-one ever goes unless trekking and boss hunting.
more space for my boss mats without having to create loads of alts!
Re: Things We Would Love To See Added/Changed
I could take some off your hands sweetiedakhound wrote: more space for my boss mats without having to create loads of alts!

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Useful Links
The Tale of Drakfot--Ballistic Mystix--Ryzom Database--Ryzom Lore--The Sanctuary--Ryzom Acronyms--Ryzom Ranger--Ryzom Wiki--Ryzom Movies--Sunswing (Ema's Videos)
Re: Things We Would Love To See Added/Changed
NOgozlen wrote: ..mabe a lvl 300..
Ideas like this ARE NOT thought through.
In short, if you want this, then you also are in SUPPORT of a server wipe once every 6 months as pseudo "new content".
DOOMSDAY CAME =( =(
Re: Things We Would Love To See Added/Changed
Hey now, some of us don't want the level cap raised, we just want some level 300 region while keeping the player cap at 250. If the level cap was raised to 300 then we'd want a 350 region. Because we feel that in the most difficult region even a maximum level player should instantly die if anything so much at breathes at them. 
Ofcourse if not done carefully a level 250-300 region would make it too easy to level to 250, so I guess it'd have to be filled with mobs that nobody wants to hunt. Like yelks and kibans. And absolutely no armas.

Ofcourse if not done carefully a level 250-300 region would make it too easy to level to 250, so I guess it'd have to be filled with mobs that nobody wants to hunt. Like yelks and kibans. And absolutely no armas.