Patch 1 Patch Notes!!

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teleios
Posts: 55
Joined: Sat Sep 25, 2004 9:00 am

Patch 1 Patch Notes!!

Post by teleios »

http://sor.warcry.com was given access to some of the patch 1 notes. Head over and check them out!
Last edited by teleios on Fri Oct 29, 2004 6:49 pm, edited 1 time in total.
Teleios
Site Manager, Saga of Ryzom WarCry
http://sor.warcry.com
teleios@warcry.com
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Patch 1 Patch Notes!!

Post by jdiegel »

I would have liked to have seen a few words on stability and compatibility issues.

Other than that, I wonder if our lack, as players, in addressing the goo situation since launch enabled it to spread the way it is in Patch 1...
Auriga
Retired
thanakar
Posts: 116
Joined: Thu Sep 23, 2004 9:22 pm

Re: Patch 1 Patch Notes!!

Post by thanakar »

hrm..looks like crafters who specialized in amps and took 2h to 101 are going to have to restart at 51 and grind close combat crafting to 101 to get to the point they were for amps before the patch.
+The new magic amplifiers require Craft=>Melee=>CloseCombat=>MagicAmplifier crafting skills.
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eegreen
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Re: Patch 1 Patch Notes!!

Post by eegreen »

Thanks for posting this link.
Modo
Zorai Warrior/Shield Crafter
Shadowfax High Officer
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Starla
Posts: 47
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Re: Patch 1 Patch Notes!!

Post by Starla »

thanakar wrote:hrm..looks like crafters who specialized in amps and took 2h to 101 are going to have to restart at 51 and grind close combat crafting to 101 to get to the point they were for amps before the patch.
Probably another oversight.
Starla
OutOfCavern Jewel Crafter
dpkdpk
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Joined: Thu Sep 30, 2004 1:42 am

Re: Patch 1 Patch Notes!!

Post by dpkdpk »

teleios wrote:http://sor.warcry.com was given exclusive access to some of the patch 1 notes. Head over and check them out!
Odd, I would have thought the paying players should have exclusive access first. ;) Oh well, at least they're somewhere. :)

Does this mean sor.warcry.com is the official unofficial source of Ryzom information?
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: Patch 1 Patch Notes!!

Post by jesder »

Interesting ...

"Task Reset
With the modifications to the task set and the replacement of problematic tasks, this chapter brings with it a complete task wipe. All active tasks will be considered to be abandoned."

Are they adding any tasks or just fixing what was there?
--------------------------
JesDyr - The Dead Forager
korin77
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Joined: Thu Sep 23, 2004 1:32 am

Re: Patch 1 Patch Notes!!

Post by korin77 »

Woot looks like alot of the harvesting issues are being addressed. Hopefully it fixes all the tracking issues with specific mats.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
wedge02
Posts: 4
Joined: Fri Sep 24, 2004 1:53 am

Re: Patch 1 Patch Notes!!

Post by wedge02 »

Wonderful, this patch looks like a real step in the right direction. I especially think that it is clever how each new game mechanic is tied to a role play reason why the world has changed, Ive never seen that done before.
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neiana
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Re: Patch 1 Patch Notes!!

Post by neiana »

teleios wrote:http://sor.warcry.com was given exclusive access to some of the patch 1 notes. Head over and check them out!

Atrium Keepers? Where are these fine Trykers, or does this mean we finally get a new Tryker faction? :P

- N
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