Changing Source Mode: Fairplay or Exploit?

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What do you think of changing the source mode while extracting?

It is a bug, and if you do it, you are exploiting the bug.
12
8%
It is a bug, but until fixed, it is acceptable to continue.
33
21%
It is a feature, and is acceptable to continue.
113
72%
 
Total votes: 158

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shrike
Posts: 556
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Re: Changing Source Mode: Fairplay or Exploit?

Post by shrike »

Mekos wrote:That is a ridiculous statement, patently wrong on its face. Why do people discuss the devs they way some Catholics discuss papal infallibility? Extraction mode is working exactly as intended when it was designed. So was extraction specialization until they nerfed that.

Simply changing an aspect of a game is not proof that something has gone horribly wrong. It just means that someone in charge of product development has decided that he would prefer to have the game work in a different fashion now. It is a change in the game. Its not a crack down on leet haxors and exploiters. And its certainly not destined/preordained/predetermined to be this way.
I would be the last who says that the devs infailable. The very fact that something get's changed does prove that the devs make mistakes. If anyone seems to be the opinion the devs infallibility it seems rather you or the person I replied to - just because it is this way ingame that way currently doesn't means it's really intended by the devs to be that way. Because they *make* mistakes. Which they slowly fix with patches.

MMORPGs are very complex - one change in one area can effect a related skill which wasn't forseen and indended.
Extraction specialization is a pretty good example of this. Foraging exp was changed several times during the betas. Before the dependancy on mat qual it was dependant on focus use. There the extraction specialization wasn't overpowered, it was working as intended. After the change to mat qual as exp modifier using extraction specialization did result in 3k exp wonders, which was NOT intended by the devs. Sadly, the decision process of the devs seems usually to be of glacial speed, so in spite of it being reported at once they took their sweet time to fix it.

That they took as long isn't a proof that it was intended and that someone there just threw some dice and said "hey, let's change extraction specialization, just for fun". The devs are simply awfully slow to react to such things - look at the help for the creature con table, for example. The info there is outdated since several months, was reported several times & would require no effort at all to fix. Was it fixed so far...nope.
korin77 wrote:When harvesting, before you start, take 2 steps back and start your harvest action. You will be outside of the gas range. ...
You cannot do this anymore after patch 1. When you do this on the ATS you will cancel your extraction because you are to far away from it.
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korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Changing Source Mode: Fairplay or Exploit?

Post by korin77 »

Aye, but you can do it now, so take advantage of it before they patch :P
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
thexdane
Posts: 318
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Re: Changing Source Mode: Fairplay or Exploit?

Post by thexdane »

kovah wrote:Umm.... You can't turn back around to fight the mob again and have it do less damage to you or hit you less often now can you? I'm not certain why this topic is still going, they are taking the ability to change the mode away, it wasn't supposed to be there in the first place, be happy you had it while you did, move on....

ok then wearing armour is basically doing the same thing so everyone that's not running around naked is using a bug and exploit in the game. those wearing heavy armour are the worst offenders

so yes you CAN make a mob do less damage by changing the type of armour your using so there by reducing the damage a mob does to you.

now that seems a LOT like what a harvester is doing by being GIVEN the tools to make a safer pull. like i said before don't call it an exploit or bug because of your lack of knowledge of in a particular skill tree

to give this other examples

if you went to the control panel and opened the system properties and i right clicked on "my computer" and chose properties, am i exploiting a flaw in windows?

no

if i grab a hot pizza out of an oven with my bare hands and you use an oven mit, are you exploiting the oven?

no

if i type with two hands and don't look at my hands when i type when typing out something and yet you have to look at your hands and the sheet of paper your copying and you hunt and peck type, am i exploiting the keyboard?

no

now in all these examples there's no exploits, it's just one person is doing something in a different and sometimes better way than the other. the unfortunate thing is too many people whine and ***** and complain when someone else finds a better way of doing it

another prime example, i was accused of cheating in quake many moons ago. i was a sniper and i used the +zoom and -zoom command that was built into the game instead of the crappy autozoom. i ended up cleaning up for a while until the pov zoom scripts came out.

was i cheating, no i bothered to READ THE FARKING MANUAL and therefore i was able to take advantage of the tools given to me, which is EXACTLY what the harvesters doing this kind of stuff are doing.

hell why would nevrax put in the skills for ground stability and resource preservation if they didn't intend for you to change the source mode and make it more stable or last longer?

the answer again is no
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pandorae
Posts: 218
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Re: Changing Source Mode: Fairplay or Exploit?

Post by pandorae »

jesder wrote:If you guild is forcing you to do something you do not enjoy .. well lets just say I would not last long in such a guild.
Now that's rich!

Varth ... what are you doing posting? Get back to the fields! Don't make me tell you again! :p

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Mekos
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Re: Changing Source Mode: Fairplay or Exploit?

Post by Mekos »

shrike wrote:The very fact that something get's changed does prove that the devs make mistakes.
Hardly. They have many reasons for changing things in the game. Bugs and exploits as motiviations have been few and far between. If anything, the devs have been quite happy to leave bugs in game and tweak working, useful parts of the game. Why? Hard to say. There seems to be a lot of concern with the rate at which people are leveling, and not with the bugs and lack of implemented features.

As far as mode selection goes, I know that I find it a useful tool now and will miss it greatly if it gets removed.
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korin77
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Re: Changing Source Mode: Fairplay or Exploit?

Post by korin77 »

I find it funny that they adjust the game to slow down leveling, except they still don't fix the bugs that causes the exploits which allows speedy leveling in the first place.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
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shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: Changing Source Mode: Fairplay or Exploit?

Post by shrike »

Mekos wrote:Hardly. They have many reasons for changing things in the game. Bugs and exploits as motiviations have been few and far between. ...
Doesn't matter, The very fact that something get's changed does prove that the devs make mistakes is true in either case.

Either they accidently create a loophole they didn't intended and change something to remove it (aka make a mistake and change something to solve it) or the change a perfectly working thing to something worse (aka make a mistake by changing something).

So, tell me, do they make mistakes or do they make mistakes? :D
If anything, the devs have been quite happy to leave bugs in game and tweak working, useful parts of the game.
Just because something is working doesn't means it is working as intended. If you can dupe money or items this is "working", too. Also, just because changing something removes a advanatage doesn't means this advantage was intended.
Foraging without source mode switch works just fine, you just have to adapt.
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Mekos
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Re: Changing Source Mode: Fairplay or Exploit?

Post by Mekos »

shrike wrote:If it was intended to be that way it wouldn't have been corrected now as part of the harvesting changes with patch 1 - or do you think that that is accidental?
See your own original thesis...
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zukor
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Re: Changing Source Mode: Fairplay or Exploit?

Post by zukor »

Forgive a question from a new player: I've seen the source mode displayed every time I harvest, but have never known what it meant. Would someone be good enough to provide a brief explanation of what "source mode" actually means, or refers to? Thanks in advance.

Doctor Z.
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Mekos
Posts: 90
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Re: Changing Source Mode: Fairplay or Exploit?

Post by Mekos »

zukor wrote:Forgive a question from a new player: I've seen the source mode displayed every time I harvest, but have never known what it meant. Would someone be good enough to provide a brief explanation of what "source mode" actually means, or refers to? Thanks in advance.
Doctor Z.
Source modes tells you how the nodes will degrade when you extract from it. The go from 0 to 5. 0 and 1 are good because they do the least amount of damage to the source. Mode 1 has smaller explosions that 0, so that is the best mode to extract from.
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