Ok with memory failing due to less playing time I have heavily relied on posts I / we made in the In-Game Guild Forum with links to posts on this forum in the game news sections and just stuff I figured out on my own. These includes recipes, stat ranges and other cool information. Recently a new guildie discovered the IG Forum and thought that deleting a message just deleted it from his computer / account. Suggestion: Limit such deletes to HO's or above in next patch.
I am trying to reconstruct this info as one of the things I been doing a lot of of late is recipe hunting. I always confined such efforts to things I had mastered but now am experimenting just for the fun of it. However, my nice little resource of what was possible is now gone since those messages were deleted in the IG Forum. For example, I had things in there like:
HA PF range is 40% to 60%
xx% precraft req'd for +3 Parry
xx% precraft req'd for +2 Parry
xx% precraft req'd for +1 Parry
LA PF range is 10% to 25%
xx% precraft req'd for +2 Dodge / Parry
xx% precraft req'd for +1 Dodge / Parry
MA PF range is 25% to 40%
xx% precraft req'd for +2 Dodge / Parry
xx% precraft req'd for +1 Dodge / Parry
I don't even remember if all are possible.....
Same for HPM range, Damage range, Parry / Dodge for each wep.
That I am trying to reconstruct. Not any secrets there, the ranges were posted by Ryzom staff on a news page after they were adjusted. Most of the precraft req'ts I picked off forum posts here or experimented on my own to find out.
If anyone has maintained their lists of forum links and wants to share, or would be willing to contribute to our library restoration, I would be most appreciative.
Thanks in advance........FyrosFreddy
Where's the Good Stuff ?
Re: Where's the Good Stuff ?
well for ha 100 for +3 / 75 for +2 / 50 for +1
DD
DD
Re: Where's the Good Stuff ?
Thanks Dolly......wonderful to see you BTW
How hard are these numbers I always wondered ?
I mean how close ya gotta come ? What does 99.6% Dodge or 98.6 do ?
How hard are these numbers I always wondered ?
I mean how close ya gotta come ? What does 99.6% Dodge or 98.6 do ?
Re: Where's the Good Stuff ?
BTW, one of the reasons I am asking for this is the search functions of the forum are not working, at least not for me. Any search I do comes back witha "Done" message at the status bar in my browser (Firefox) and a completely blank white page.
So if ya have the links to any of these old messages, I'm not being lazy, I just can't find them and ya help would be appreciated.
So if ya have the links to any of these old messages, I'm not being lazy, I just can't find them and ya help would be appreciated.
Re: Where's the Good Stuff ?
The numbers can be incredibly finicky, especially dodge/parry.jared96 wrote:Thanks Dolly......wonderful to see you BTW
How hard are these numbers I always wondered ?
I mean how close ya gotta come ? What does 99.6% Dodge or 98.6 do ?
99.6% can yield the same result as 40%...
In some cases you can even get 100% precraft and not get the max value unless you used the right materials.
MA PF is 20%- 40%
100% req'd for +2 parry
100%+ req'd for +1 dodge
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Where's the Good Stuff ?
hehe, well no use giving away choice secrets, but yea as Sehraci said.. there IS a possibility of going over 100% - and this will nerf your stats.
(though i'm a weapons crafter, so um.. *shrug* )
(though i'm a weapons crafter, so um.. *shrug* )
________________
Nightblade
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Nightblade
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Re: Where's the Good Stuff ?
Why not? Not like any of this is hard to figure out, it just takes forever to complete the whole list. 
[SPOILER WARNING FOR THOSE WHO LIKE TO FIGURE THIS OUT THEMSELVES]
Heavy armor:
Protection range is 40% to 60%
Max vs is 1.32*Q to 2.64*Q (330 to 660 for Q250)
base of 0 parry, 50% needed for +1 parry, 75% needed for +2 parry, 100% needed for +3 parry
base of -3 dodge, 25% needed for -2 dodge, 50% needed for -1 dodge, 75% needed for 0 dodge
Medium armor:
Protecton range is 20% to 40%
Max vs is 0.888*Q to 1.776*Q (222 to 444 for Q250)
base of 0 parry, 67% needed for +1 parry, 100% needed for +2 parry
base of -1 dodge, 100% needed for +1 dodge
Light armor:
Protection range is 5% to 25%
Max vs is 0.56*Q to 1.12*Q (140 to 280 for Q250)
base of 0 parry, 100% needed for +1 parry
base of +1 dodge, 100% needed for +2 dodge
Shields:
Protection range is 16% to 24%
Parry range is 10 to 30
Dodge range is -10 to 0
Bucklers:
Protection range is 8% to 12%
Parry range is 0 to 20
Dodge range is -5 to 0
Jewelry:
Protection ranges for 0% to 8% (25% needed for 2%, 50% needed for 4%, 75% needed for 6%, 100% needed for 8%)
Resistance ranges from 0.0 to 8.0 (unlike protection it allows for decimal values)
Amplifiers:
Magic power ranges from 20% to 100%
Magic speed ranges from 20% to 100%
Damage is always 96
Speed is always 15 hpm
Speed range on weapons:
Dagger: 30 to 60 hpm
All 1h including staf: 19 to 39 hpm
Pike: 16 to 33 hpm
2H sword: 15 to 30 hpm
2H axe/mace: 13 to 27 hpm
Pistol: 15 to 30 hpm
Rifle: 12 to 24 hpm
Auto/launcher: 6 to 12 hpm
Damage on weapons/ammo:
2H sword: 26+Quality for 0% precraft, double that much for 100% precraft
2H axe/mace: 120% of 2H sword damage
Pike: 80% of 2H sword damage
1H weapons: 66% of 2H sword damage
staff/dagger: 25% of 2H sword damage
Pistol: 62.5% of of 2H sword damage
Rifle: 83% of of 2H sword damage
Autolauncher: 200% of 2H sword damage
Launcher: 300% of of 2H sword damage
Modifiers for pike/2H mace/2H axe:
Dodge: -20 to 0
Parry: -10 to +10
Adv Dodge: +20 to 0
Adv Parry: 0 to -20
Modifiers for 2H sword:
Dodge: -20 to 0
Parry: 0 to +20
Adv Dodge: +20 to 0
Adv Parry: 0 to -20
Range for ranged weapons:
Pistol: 15 to 30 meter
Rifle: 20 to 40 meter
Autolauncher: 25 to 50 meter
Launcher: 30 to 60 meter
Sap load:
Ranges from 0 to 1000 on everything.
I was never motivated enough to work out all the durabilities and weights.
I have partial lists but I don't think they're worth posting here.
Some of the above values are exact, but some are only approximate. And as Seh said, precraft values can be weird and not always give the result you'd expect. Also with as many numbers as I have in this post, it's likely I made some mistakes. And then they could've changed some values since I recorded them without me knowing about it. In short, I can not be held accountable if your precraft values don't give the results that they should according to this list.

[SPOILER WARNING FOR THOSE WHO LIKE TO FIGURE THIS OUT THEMSELVES]
Heavy armor:
Protection range is 40% to 60%
Max vs is 1.32*Q to 2.64*Q (330 to 660 for Q250)
base of 0 parry, 50% needed for +1 parry, 75% needed for +2 parry, 100% needed for +3 parry
base of -3 dodge, 25% needed for -2 dodge, 50% needed for -1 dodge, 75% needed for 0 dodge
Medium armor:
Protecton range is 20% to 40%
Max vs is 0.888*Q to 1.776*Q (222 to 444 for Q250)
base of 0 parry, 67% needed for +1 parry, 100% needed for +2 parry
base of -1 dodge, 100% needed for +1 dodge
Light armor:
Protection range is 5% to 25%
Max vs is 0.56*Q to 1.12*Q (140 to 280 for Q250)
base of 0 parry, 100% needed for +1 parry
base of +1 dodge, 100% needed for +2 dodge
Shields:
Protection range is 16% to 24%
Parry range is 10 to 30
Dodge range is -10 to 0
Bucklers:
Protection range is 8% to 12%
Parry range is 0 to 20
Dodge range is -5 to 0
Jewelry:
Protection ranges for 0% to 8% (25% needed for 2%, 50% needed for 4%, 75% needed for 6%, 100% needed for 8%)
Resistance ranges from 0.0 to 8.0 (unlike protection it allows for decimal values)
Amplifiers:
Magic power ranges from 20% to 100%
Magic speed ranges from 20% to 100%
Damage is always 96
Speed is always 15 hpm
Speed range on weapons:
Dagger: 30 to 60 hpm
All 1h including staf: 19 to 39 hpm
Pike: 16 to 33 hpm
2H sword: 15 to 30 hpm
2H axe/mace: 13 to 27 hpm
Pistol: 15 to 30 hpm
Rifle: 12 to 24 hpm
Auto/launcher: 6 to 12 hpm
Damage on weapons/ammo:
2H sword: 26+Quality for 0% precraft, double that much for 100% precraft
2H axe/mace: 120% of 2H sword damage
Pike: 80% of 2H sword damage
1H weapons: 66% of 2H sword damage
staff/dagger: 25% of 2H sword damage
Pistol: 62.5% of of 2H sword damage
Rifle: 83% of of 2H sword damage
Autolauncher: 200% of 2H sword damage
Launcher: 300% of of 2H sword damage
Modifiers for pike/2H mace/2H axe:
Dodge: -20 to 0
Parry: -10 to +10
Adv Dodge: +20 to 0
Adv Parry: 0 to -20
Modifiers for 2H sword:
Dodge: -20 to 0
Parry: 0 to +20
Adv Dodge: +20 to 0
Adv Parry: 0 to -20
Range for ranged weapons:
Pistol: 15 to 30 meter
Rifle: 20 to 40 meter
Autolauncher: 25 to 50 meter
Launcher: 30 to 60 meter
Sap load:
Ranges from 0 to 1000 on everything.
I was never motivated enough to work out all the durabilities and weights.

Some of the above values are exact, but some are only approximate. And as Seh said, precraft values can be weird and not always give the result you'd expect. Also with as many numbers as I have in this post, it's likely I made some mistakes. And then they could've changed some values since I recorded them without me knowing about it. In short, I can not be held accountable if your precraft values don't give the results that they should according to this list.

Last edited by sidusar on Sun Jan 13, 2008 3:45 pm, edited 1 time in total.
Re: Where's the Good Stuff ?
Thanks Sehraci.....that helps with the MA......I have a +1/+1 set made by Zysha, looks like that one might be tricky to duplicate.sehracii wrote:The numbers can be incredibly finicky, especially dodge/parry.
99.6% can yield the same result as 40%...
In some cases you can even get 100% precraft and not get the max value unless you used the right materials.
MA PF is 20%- 40%
100% req'd for +2 parry
100%+ req'd for +1 dodge
Re: Where's the Good Stuff ?
Not looking for recipes......just the stuff thatw a spublished on the news page and stuff we have all talked about here many many times but which is difficult to find with search function not working. I remember for example that the "patch news" said soemthing to the effect that the patch changed:kuroari wrote:hehe, well no use giving away choice secrets, but yea as Sehraci said.. there IS a possibility of going over 100% - and this will nerf your stats.
(though i'm a weapons crafter, so um.. *shrug* )
HA 40-60% PF
MA 25-40 %
LA 10-25%
As to secrets, here's my policy. Someone gives me a recipe, I keep it confidential; I figure if someone is gonna save me from hours working a spreadsheet simulator or chasing mats, I gotta respect their wishes in this regard. However, if I figure out a recipe on my own, then it's "public information".
Re: Where's the Good Stuff ?
The funny think is I can see certain players saying "Hey sid, I wasted xx Kiroyka mandible, yy Tyrakoo Leather, ...... yada yada yada based on YOUR post so get started replacing them for me".sidusar wrote: In short, I can not be held accountable if your precraft values don't give the results that they should according to this list.![]()
Thanks much. That's pretty much what I has though my list wasn't as expansive....I didn't have ranged weps for example. I did have a few "tolerances" tho where say 99.6 would give me a 100.