Contact gamespot about their review

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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Contact gamespot about their review

Post by raynes »

I posted this earlier in the thread and would love for him to respond:

You make a very interesting closing to your review. You state "In many ways Ryzom seems like a throwback to the first generation of MMORPGs, since it seems to have more in common with the first Asheron's Call than, say, this year's City of Heroes." Yet is Ryzom so different that City of Heroes at launch? You make a point of Ryzom missing features and missions not working. Might I remind you that when City of Heroes was launched the trials that were suppose to be in the game were not. The task force missions were bugged and the devs said not to play them. Many of the story arcs were bugged. In short when City of Heroes was launched the only thing there was do to was level grinding your character. So how is City of Heroes a newer generation of MMO than Ryzom?
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Contact gamespot about their review

Post by raynes »

zzeii wrote:Just to correct this '300 item' misconception.

First off, you can hold 300 bulk. Every mat equals 0.5 bulk. A set of Light armor takes up 7 bulk each, jewelry 2 bulk each. Thats 55 bulk used up right there. Leaving you 245. Crafting tools/picks take up 10 each. So for harvesting you ideally will be going out with 65 bulk used up. (unless you take a pike along for personal defense, then thats another 15 bulk, totalling 80) Which leaves you with 235(220 w/pike) bulk, which translates to 470(440) mats you can hold. Now if you are harvesting near a place that has a port near it (12251dap cost for a pass, 0 bulk) port to town (every town with a stables has a port spot of some kind). And unload on your packer (which you can have sitting safely in the stables). Now each packer can hold 64 'items' (item being either 1 earring, or a full stack of 99 of a particular quality mat). So now, on your packer alone, you can hold 6336 mats. And if you craft near your packer, you can use the mats that are on them, without transfering them to inventory. And since you can have 3 packers, that now translates to having 19008 mats, outside of your inventory that can be easily accessed for crafting.

Just thought I would clear this up.
Don't think 19,008 is enough to be a decent merchant. Should be at least 20K. LOL
Fred1l1
Posts: 144
Joined: Thu Sep 16, 2004 6:50 pm

Re: Contact gamespot about their review

Post by Fred1l1 »

Remember Raynes...Its about superheroes and superheroes are super duper! So therefore its a new generation

*rolls eyes*
Fred1l1
Posts: 144
Joined: Thu Sep 16, 2004 6:50 pm

Re: Contact gamespot about their review

Post by Fred1l1 »

raynes wrote:Don't think 19,008 is enough to be a decent merchant. Should be at least 20K. LOL
Raynes i could make jewelry for my whole region with that many mats...if i get all successes its 50 mats for a full set, im basing this off of 100 mats for failures...most sets take me around 75 though...

off of 100 mats per set i could make 190 full sets of jewelry

off of 75 mats per set i could make 285 full sets of jewelry

If i get really lucky and have every craft be a success i could make 380 sets of jewelry. I think this is plenty of space raynes don't kid yourself. 285 sets of jewelry is as many people as we have in the region. And ill never have near that many mats at one time.

EDIT: apologies to raynes, missed the sarcasm...my point still stands though
Last edited by Fred1l1 on Thu Oct 28, 2004 6:34 pm, edited 1 time in total.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Contact gamespot about their review

Post by zzeii »

Fred1l1 wrote:Raynes i could make jewelry for my whole region with that many mats...if i get all successes its 50 mats for a full set, im basing this off of 100 mats for failures...most sets take me around 75 though...

off of 100 mats per set i could make 190 full sets of jewelry

off of 75 mats per set i could make 285 full sets of jewelry

If i get really lucky and have every craft be a success i could make 380 sets of jewelry. I think this is plenty of space raynes don't kid yourself. 285 sets of jewelry is as many people as we have in the region. And ill never have near that many mats at one time.
I think she was trying to be sarcastic...
Fred1l1
Posts: 144
Joined: Thu Sep 16, 2004 6:50 pm

Re: Contact gamespot about their review

Post by Fred1l1 »

Well im tired so he needs to be more obvious about it...btw my first post was also sarcasm :)

Ignore my post if so... ;)
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Contact gamespot about their review

Post by raynes »

Fred1l1 wrote:Remember Raynes...Its about superheroes and superheroes are super duper! So therefore its a new generation

*rolls eyes*
The funny thing about City of Heroes is that so many players and people in the game industry rave about how smooth a lauch they had. Well they had bugs and broken things in it. The meaty content (task force missions didn't work). Basically when COH launched the only thing they had were the games version of jobs. (Go kill 20 x mobs).

To be honest in order to compare City of Heroes and Ryzom you would need to take out all loot, all crafting, all harvesting, all weapons, all armor, pretty much all items, the fame system, the game weather, and change in the game environment, and change all mobs so they look and act the same. Then have nothing but missions where the NPC's tell you to go kill the various types of Yubos. The fact is that City of Heroes seems like such a great game because they took out every complex MMO system know to gaming.

Heck even the new badge system they introduced is nothing more that tedious job type work. Go here, go kill x many enemies, go see this. It's actually sad that the new better generation of MMO is considered better because it has less to it.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Contact gamespot about their review

Post by raynes »

Fred1l1 wrote:Well im tired so he needs to be more obvious about it...btw my first post was also sarcasm :)

Ignore my post if so... ;)
LOL, yes I was being very sarcastic.
dremvekk
Posts: 8
Joined: Fri Oct 01, 2004 1:18 am

Re: Contact gamespot about their review

Post by dremvekk »

I guess to me, a review less than a month after release is nearly worthless for an MMO. This is especially true if the review has a strong focus on bugs in the game or features not yet added to the game. I wish more of the game sites and magazines would review these MMOs every 6 months or so to get a feel for what the game is like today. The only time most MMOs on most sites get a second review is if an expansion comes out, and typically that review is only on new features in the expansion, not on the entire game itself.

For example, when most people think of Anarchy Online, the first thing to come to mind is horrible launch. But guess what? That was over 3 years ago now, and the game has much more to offer now than it did then. It would be nice to get a review of the base game again now, mentioning whether it has a vibrant community, listing if it's buggy or not, etc. The same goes for other games that had a rough start - AC2, SWG, etc. Perhaps some of these games are dramatically improved (AC2) or perhaps they are nearly as buggy and unbalanced as when they first released (SWG). Is a game dying or thriving after it's been out for over 5 years (UO)? I don't want to join a declining game, but would be interested in trying something that's established. Ongoing reviews would be useful for sorting that sort of thing out.

I don't know where Ryzom will be in a year. I hope it's able to fulfill on all of the great ideas that have been mentioned so far, and that it lives up to its full potential. Based on reviews in the first month of the game, I won't know what it's like then.

I'm posting this here because we have a reviewer that at least was viewing this thread, and I would hope that he could pass along this feedback to the decision makers at the gaming sites and mags. This sort of information would be extremely valuable to me as I go to pick out games in the future.
belgeron
Posts: 9
Joined: Sun Oct 24, 2004 1:34 am

Re: Contact gamespot about their review

Post by belgeron »

Long live the Empire of Desslock!

Sorry guys, I agree with the man. I think the review is spot on, and most of the responses all seem to be geared to what is coming. As a noob, I feel is description is the exact same as what I felt.

I'm psyched I bought the game just so I could hear the man defend his views. I can't believe you would actually campaign cause the game got a bad review. Deal with it, you like it, play it.

I think Desslock's a good reviewer, good writer, and think that review would have been perfectly fair in the pages of PCGamer (the only gaming magazine worth reading in my opinion, but tell em to keep their San Francisco political opinions to themselves!)

Till then it was an honor to post and read, keep up the good work, and I think the review is fair.

-Celedon
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