I am stylizing my build after a Cleric (D&D style), wearing Medium armor and carrying a Mace/shield combo. He's basically a pinch healer/fighter going heavy Taunt/Shielding/HPs to take aggro from the main tank should they get in trouble.
I'm currently 15 or so skill in Magic and have all the heal upgrades I can. I currently swing a QL20 2H mace for anywhere from 20-100 damage yet my largest heal (using an Amp) is only about 40.
If a tank gets a 2 on 1, I cannot keep them alive.
Q: Does the heal line get better as it gets stronger? Considering the time the heals take to cast, they should definitely scale better in my opinion....
Anyone Else Finding Healing Inadequate?
Re: Anyone Else Finding Healing Inadequate?
ludig5 wrote:Q: Does the heal line get better as it gets stronger? Considering the time the heals take to cast, they should definitely scale better in my opinion....
Use magic amps, all the way... actually crafted amps with hash amber (choice at least) gives +100% in healing speed (as far as I remember). Also, you wil have a power boost starting @ +55% with choice amber, up to +85 % with suprem hash.
And now, you should find heals scaling well vs your level/tank hps/mobs dps.
Neyrelle, âme en peine
Prêtresse de "requiem"
Prêtresse de "requiem"
Re: Anyone Else Finding Healing Inadequate?
Also, unlike D&D, that medium armor you are wearing is giving you an action penalty, which is affecting your casting. There really isn't any reason to have any armor on if you are simply healing. I know our dedicated healers have no problem keeping all of us alive, especially when they can get heal Bomb, and the higher level heal spells. My suggestion would be to stick with it, but ditch the armor if you are just healing.
Chuangtzu
Re: Anyone Else Finding Healing Inadequate?
ludig5 wrote:I am stylizing my build after a Cleric (D&D style), wearing Medium armor and carrying a Mace/shield combo. He's basically a pinch healer/fighter going heavy Taunt/Shielding/HPs to take aggro from the main tank should they get in trouble.
I'm currently 15 or so skill in Magic and have all the heal upgrades I can. I currently swing a QL20 2H mace for anywhere from 20-100 damage yet my largest heal (using an Amp) is only about 40.
If a tank gets a 2 on 1, I cannot keep them alive.
Q: Does the heal line get better as it gets stronger? Considering the time the heals take to cast, they should definitely scale better in my opinion....
They do get better, but the upgrades available are limited by your level.
Your magic level is 15, wich means that your healing is currently suitable for healing level 15 characters.
You should keep in mind that casting wearing medium armour (and weilding shield and weapons) increases cast time, increases sap usage and reduces the power of the spell you cast. No upgrades will fix that bit, you will have to stop using medium armour to get armound it.
That's why casters in ryzom usually wear light armour. (D&D clerics has no armour penalty since they use divine powers, wich doesn't exist in Ryzom).
So while healing gets better as you progress, it will still be bad as long as you continue to use your medium armour and heavy weaponry (It's especially the cast time penalty that hurts. Even if you don't use any cast time credits for your spell.)
Dhenji
Zoraï Support fighter
Zoraï Support fighter
Re: Anyone Else Finding Healing Inadequate?
Thanks for the replies all.
I knew about he malus associated to armor but I thought it only had to do with SAP costs; I didnt realize it would affect my cast time as well.
I also didnt realize that the differing kinds of amber affected spells so drastically. Thanks for the help!
PS - I'm keeping the medium though ... I really am a tank first. I'm more of a basher/emergency healer who can play healer if he has to. For instances where I have to play pure healer, I shelve the armor in my pack.
I knew about he malus associated to armor but I thought it only had to do with SAP costs; I didnt realize it would affect my cast time as well.
I also didnt realize that the differing kinds of amber affected spells so drastically. Thanks for the help!
PS - I'm keeping the medium though ... I really am a tank first. I'm more of a basher/emergency healer who can play healer if he has to. For instances where I have to play pure healer, I shelve the armor in my pack.
Re: Anyone Else Finding Healing Inadequate?
Nice mix there healing and bashing, i also love Med armour esp with a 50/50 hp sap boost. For those occasions where you do not know wht you will be getting into.
A suggestion here tho. Get Sap Gift then inbetween fights if you have not been needed to heal the figher you can heal the mage / healers sap. an extra bit of regen never goes amiss.
A suggestion here tho. Get Sap Gift then inbetween fights if you have not been needed to heal the figher you can heal the mage / healers sap. an extra bit of regen never goes amiss.
Re: Anyone Else Finding Healing Inadequate?
If anything healing is overpowered. A lvl 60 healer with bomb can has no problems keeping a lvl 150 group alive.
RUN
[size=-1]Silverion, while being last person alive in the party[/size]
[size=-1]Silverion, while being last person alive in the party[/size]
Re: Anyone Else Finding Healing Inadequate?
shrike wrote:If anything healing is overpowered. A lvl 60 healer with bomb can has no problems keeping a lvl 150 group alive.
That and they suffer little to NO magic amp degredation during that time. When I group with my healer friend to fight (We ar enearly equal in level with equal level amps that are new), my amp will be dead by the end of the night and hers will have maybe 20 hp lost. Healers have it pretty good =)
Chuangtzu
Re: Anyone Else Finding Healing Inadequate?
Hint, when you go to buy your healing spells, buy the UPGRADE not the spell, then buy the ways to "pay" for your spells (credits). The actual spell costs WAY more than the upgrades.
And YES, go with a Hash amber and NON choice bark shaft for 100% speed, trust me, as a Fyros healer...I barely hit the ground. The bonus to the healing POWER is 60% on the NON choice shafted Hash amber.
And yes, I found that I spent more time casting and wasted HUGE amounts of sap...that I didn't have to spend...in either my medium armor or my heavy (the group I was in was trying to keep EVERYONE under level 63 skills, so we all kinda moved around each class, it was a BLAST). In fact I just stripped neked and flew in the white bikini. (I made a set of light that I will use next time).
While Neverwinter Nights IS old style DnD this game is realms away. First off, NO dwarves...no elves. Second off, Guns, never saw those until gnomes went wild.
Anyway, have fun, explore and welcome.
(by the way, by healing four or five, it is more than adequate.)
And YES, go with a Hash amber and NON choice bark shaft for 100% speed, trust me, as a Fyros healer...I barely hit the ground. The bonus to the healing POWER is 60% on the NON choice shafted Hash amber.
And yes, I found that I spent more time casting and wasted HUGE amounts of sap...that I didn't have to spend...in either my medium armor or my heavy (the group I was in was trying to keep EVERYONE under level 63 skills, so we all kinda moved around each class, it was a BLAST). In fact I just stripped neked and flew in the white bikini. (I made a set of light that I will use next time).
While Neverwinter Nights IS old style DnD this game is realms away. First off, NO dwarves...no elves. Second off, Guns, never saw those until gnomes went wild.
Anyway, have fun, explore and welcome.
(by the way, by healing four or five, it is more than adequate.)
Re: Anyone Else Finding Healing Inadequate?
lyrah68 wrote:Hint, when you go to buy your healing spells, buy the UPGRADE not the spell, then buy the ways to "pay" for your spells (credits). The actual spell costs WAY more than the upgrades.
Damn it, I wish I had read this thread last night. I was umming and arring whether to buy the upgrade or not. Stupidly I went for the actual spell. Oh well, you live and learn.
Time to keep reading