2 Raids + 2 Missing People = What Net Result?
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Re: 2 Raids + 2 Missing People = What Net Result?
As a member of CP, I guess I have to engage the dirty and the unobvious...
For us in CP, this event was also great fun, in learning how to mobilize our people and think strategically about how to get this event done as quickly as possible and with success. The way others would tell it, it's as though it was just rote for us, and we were squeezing out the 'little guys'.
A large guild can either fall apart from disunity, or succeed with well-executed tactics and ideas. When it is cohesive it is, by its nature of numbers, stronger than the smaller. When it lacks unity, a smaller, more nimbler guild will prevail. From a role-playing standpoint, we DO consider ourselves the protectorate of the Zoraii, and this gave us a chance to prove it. Given our numbers (still relatively low compared to any other game ), a lot of players DID indeed have fun on this mission. And it's always easy to forget that when you're not one of them enjoying it.
As for larger-scale issues, CP is NOT against alliances with other guilds that follow the Kami. We give credit where credit is due, in-guild and out. On the whole, I would suggest we find ways to work together to ensure everyone a good time, and everyone the opportunity to succeed. If others choose to be isolationist out of spite, then CP has no charter to assist.
I know this may seem like a hi-jacking, but the observant reader will notice that it reflects (in broad strokes) the tenor of one land on one server, and may help GMs to tailor their events to the unique politics/conflicts resident in at least one region of Atys.
Mookse
For us in CP, this event was also great fun, in learning how to mobilize our people and think strategically about how to get this event done as quickly as possible and with success. The way others would tell it, it's as though it was just rote for us, and we were squeezing out the 'little guys'.
A large guild can either fall apart from disunity, or succeed with well-executed tactics and ideas. When it is cohesive it is, by its nature of numbers, stronger than the smaller. When it lacks unity, a smaller, more nimbler guild will prevail. From a role-playing standpoint, we DO consider ourselves the protectorate of the Zoraii, and this gave us a chance to prove it. Given our numbers (still relatively low compared to any other game ), a lot of players DID indeed have fun on this mission. And it's always easy to forget that when you're not one of them enjoying it.
As for larger-scale issues, CP is NOT against alliances with other guilds that follow the Kami. We give credit where credit is due, in-guild and out. On the whole, I would suggest we find ways to work together to ensure everyone a good time, and everyone the opportunity to succeed. If others choose to be isolationist out of spite, then CP has no charter to assist.
I know this may seem like a hi-jacking, but the observant reader will notice that it reflects (in broad strokes) the tenor of one land on one server, and may help GMs to tailor their events to the unique politics/conflicts resident in at least one region of Atys.
Mookse
Re: 2 Raids + 2 Missing People = What Net Result?
In response to Auriga's concerns ... I was the initial contact with the missing woman. I was also present when the mission was given out.
Pandorae of Min-Cho, Founder of Comitatus Praetorian
By the strength of one are many made strong.
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Re: 2 Raids + 2 Missing People = What Net Result?
Cheers. That wasn't the case with everyone though, and it did strike me as an issue, and I stand by my suggestion.pandorae wrote:In response to Auriga's concerns ... I was the initial contact with the missing woman. I was also present when the mission was given out.
P.S. If they were to implement that, it would remove some advantage from us too.
Last edited by jdiegel on Thu Oct 28, 2004 5:28 am, edited 1 time in total.
Auriga
Retired
Retired
Re: 2 Raids + 2 Missing People = What Net Result?
Hmm, I a little info about storyline raids but didn't give an opinion :P I love these events. They remind me of old MUD events, a GM playing an NPC, thrwing some other mobs around, and maybe a little loot or announcement from a GM or something. It's really like a big party though -- IMO the fun is just in people gathering and doing something 8) GMs, keep it up until the big plot events start happening!!
Re: 2 Raids + 2 Missing People = What Net Result?
Yes ... What Aelvana said! Lets see more of these events!
Some sort of fame/guild fame/guild xp would be a nice touch also!
Some sort of fame/guild fame/guild xp would be a nice touch also!
Pandorae of Min-Cho, Founder of Comitatus Praetorian
By the strength of one are many made strong.
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Re: 2 Raids + 2 Missing People = What Net Result?
jdiegel wrote:While not upset at anybody I did suggest to a GM that they implement some sort of mission giving system which would have required that any person wanting to participate in the event actually had to have gone to Zora, click on the GM, and select a "Find WhomEver for the Zorai" misson before they could actually take part. Not that this would have prevented anyone from finding the target but instead prevent the target from responding to anyone who didn't have the mission.
This would provide some kind of buffer preventing the larger guilds from sending one representative to the GM to gather clues which can just be announced over guild chat to all the various hunting parties spread across the region.
I don't know jdiegel, if they used that kind of system how would this vary from standard NPC given missions? As far as the bigger guilds monopolizing the events I've got 2 thoughts. 1) The big guilds won't always be in a position to take advantage of a situation, there are other things going on in the game that might take precedence for them. 2) Even if the bigger guilds do monopolize thses events that would be consistent with the CEO's vision of the game. In one of the dev chats he referred to the larger guilds being the head of a comet, and the other players the tail. They both have a significant part in the visual effect but they play different roles.
One thing that was still missing from the events was some sort of denounment. I think for the event to be a story revealing history we need to have a GM wrap up what occured and the effects it had with an official recitation. Currently for the missing Zorai the only posts after Takashi's were by players saying 'well done', 'good job', 'awesome', etc.
~Elf
Re: 2 Raids + 2 Missing People = What Net Result?
Well, for one, everybody would have the exact same mission, one person completing it would make it possible to instantly notify everyone that it was completed, and it would give Nevrax a way of keeping track of who, and how many, people took part in the event. This isn't an idea I came up after specifically because of this event. It actually occured to me, when reading about the Tryker Ambassador, that there was nothing in place from keeping somebody from accidently completing the event. Like Xenobiol said, he wasn't actively participating when he completed the event. At least this way it would take somebody making a conscience choice to take part to complete it. Not that they won't accidently complete it after giving up, or while taking a break, but it does prevent some guy who just happaned to be in the right place at the right time from completing it while people actively taking part get nothing.elfmatic wrote:I don't know jdiegel, if they used that kind of system how would this vary from standard NPC given missions?
BTW, please refer to me as Auriga, from my sig. Jdiegel is the login handle I use for online account based things. I never would have used it here if I had realized it was going to become my forum handle.
Actually, the translation I read (that interview was originally in French) was referring to power gamers vs casual gamers, not guild size. However, there are supposed to be guild created events which will have some weight on things(same interview). Those haven't been implemented yet though.elfmatic wrote: In one of the dev chats he referred to the larger guilds being the head of a comet, and the other players the tail. They both have a significant part in the visual effect but they play different roles.
Very true. I agree 100%.elfmatic wrote: One thing that was still missing from the events was some sort of denounment. I think for the event to be a story revealing history we need to have a GM wrap up what occured and the effects it had with an official recitation.
Auriga
Retired
Retired
Re: 2 Raids + 2 Missing People = What Net Result?
Oooohhhh. At the risk of being strung up, not only should you have to get a mission to participate in this type of event...if you die it should deactivate your mission forcing you to go get it again.
Auriga
Retired
Retired
Re: 2 Raids + 2 Missing People = What Net Result?
Pilgrims of Atys feel the same.mookse wrote: As for larger-scale issues, CP is NOT against alliances with other guilds that follow the Kami. We give credit where credit is due, in-guild and out. On the whole, I would suggest we find ways to work together to ensure everyone a good time, and everyone the opportunity to succeed. If others choose to be isolationist out of spite, then CP has no charter to assist.
Still I think every effort needs to be made to make official events as all inclusive as possible. To give everyone from the unguilded to the biggest or most event eager a chance to be involved.
In retrospect this event was designed very well for this. Despite that I'll say the GMs did a good job with the event and one can't predict everything in advance. The events already seem far better than many of those in other games that I've seen.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Re: 2 Raids + 2 Missing People = What Net Result?
Lets not forget to mention there coming very soon after launch on multiple servers.svayvti wrote:Pilgrims of Atys feel the same.
Still I think every effort needs to be made to make official events as all inclusive as possible. To give everyone from the unguilded to the biggest or most event eager a chance to be involved.
In retrospect this event was designed very well for this. Despite that I'll say the GMs did a good job with the event and one can't predict everything in advance. The events already seem far better than many of those in other games that I've seen.
Good job and thanks
Varthlokkur The Impaler, High Officer of Comitatus Praetorian
By the strength of one are many made strong.
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By the strength of one are many made strong.
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Recruiting Inquiries? Post here!