Contact gamespot about their review

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vladww
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Joined: Mon Sep 27, 2004 11:23 am

Re: Contact gamespot about their review

Post by vladww »

Rarely i've read such a misleading game review .

Add the fact that the reviewer didn't even scale & adjust his personnal rating to the other mmorpg reviews (on the same site ) shows a total lack of professionalism.

ridiculous piece of crap.
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trosky
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Re: Contact gamespot about their review

Post by trosky »

You can go to http://www.gamespot.com/, register and rate the game but you cant review it. Anyway, i think its a good idea to be supportive and give a high score to ryzom to show WE like the game. The score is at 6.9 with only 83 vote. Already better then the review and it could get higher easely....
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hivewasp
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Re: Contact gamespot about their review

Post by hivewasp »

trosky wrote:Shadowbane got 7.9 / 10 whats so great about shadowbane vs Ryzom ?? ive tested it.... nothing new, usual PVP game with a "dark side".

LOL 7.9 for SB? Sorry but the reviewer must have been drunk. SB is bugged, ugly, slow, uninteresting gameplay where you just click click on almost everything, the only thing that looks great in SB is the website and the concept; I love PvP but SB is not worth a 7.9 by a long shot. a 5.0 at most.

About Ryzom's review... well I dunno, I personally have no technical issues with it, I don't expect quests to form the contents of the game (imho quests are for solo games where it's the only form of contents you could imagine), the only things in the game at the moment are gorgeous graphics, great community of players, great csr, a few events and a senseless grind for no real purpose so far.

I like Ryzom's game mechanics, but I'm lacking the motivators to actually level my character or do anything
stygeon
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Joined: Thu Sep 23, 2004 10:11 pm

Re: Contact gamespot about their review

Post by stygeon »

Thank's for taking the time to read and respond to the continued comment of the community here 'Desslock'.


While alot of us are somewhat colored in our feelings of the game as a reviewer and more so as longtime MMO players ... I belive your review has to address those people who are 'Outside the circle'.


Hopefully SoR will get the second look that AO eventually got ...
"There is more imagination in one's life than there is in all of one's dreams."

Christopher Columbus
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cerest
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Re: Contact gamespot about their review

Post by cerest »

Man, I hate taking days off. I never know what I'm going to come back to.
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stygeon
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Re: Contact gamespot about their review

Post by stygeon »

Could be worse ... we didnt burn anything down :P
"There is more imagination in one's life than there is in all of one's dreams."

Christopher Columbus
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hivewasp
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Re: Contact gamespot about their review

Post by hivewasp »

cerest wrote:Man, I hate taking days off. I never know what I'm going to come back to.

LOL my feelings about holidays exactly... two weeks holidays = 4 weeks worth of work to fix all the things my colleagues did to my servers and processes :(
tmmamoru
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Re: Contact gamespot about their review

Post by tmmamoru »

Seems like a pretty damned accurate review to me....
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trosky
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Re: Contact gamespot about their review

Post by trosky »

Seems like a pretty damned accurate review to me....


Accurate in the fact that the reviewer listed real negative aspect of the game.

Completly innacurate if you take the review in context (with the other review on the same site) and if you consider that the reviewer stoped in is mid 20s, about 15h of play, wich is a real joke considering the complexity of any mmorpg.

Also innacurate in lots of thing he said :

« its character-development system is needlessly complex » : im playing since open beta and i dont see anything too complex to be undertsand in a month of play wich is usual to many mmorpg and a game too simple just get boring real fast...

« As a result, players tend to develop jack-of-all-trades characters, and there's little incentive to create more than one character »

You can try to be a jack-of-all-trade, however the way XP works it would take you 30 X times. For exemple If i want to lvl in both Offensive Magic and Deffensive Magic, so in a fight you use nukes, healing if in group and crowd control. Lets say im soloing, using nuke-nuke-fear-nuke-nuke-fear, if im killing the strongest thing I can, ie get 3000 exp total, since i used fear a lot less then nukes ill get around 300 exp in Defffensive and 2700 in Offensive. I will take me forever to lvl my Deffensive magic this way. The only way to lvl a group efficiantly is to use only that group during a certain fight. Believe me no one do that. You choose lets say, Offensive Magic, Harvesting, Melee weapons crafting and keep your fighings skills to gain more hp / hp regenaration.



« Ryzom's biggest problem is that there really isn't anything to do in the game other than work on improving character stats, and doing so is far more monotonous than engaging. »


Yeah there is a grind, name one MMORPG without grind ? anything else to do ? no way, may i remind you of the game feature : raid engine (groups of monster attacking your favorite town), guild vs guild battle, PvP arena, duel, questing, tasking (smaller quest, get X, kill Y). So whats is there to do ? everything you are used in PvP (no Pking) and PvE games (by the way named mobs are awsome). I know some of those features are not in game yet, its not the first mmorpg incomplete at release (Lineage 2 had balancing issus, bugs and the castle siege came with chronicle 1, 1 month after release)


« but there's no auction or marketplace feature, so you're forced to spam the chat system to buy or sell goods »

Auction house npc are coming in patch 1, again not the first mmorpg to be that way and all of them got better score then ryzom.

« Even worse, there's no proportionate allocation of experience points in recognition of a character's contribution to a kill. That doesn't matter if all the characters are on the same team, since they'll share the experience-point reward equally »

Exp in ryzom is always relative to the highest lvl of skill used. So if your in a team, exp will be determined by the highest player and everyone else gonna get that. It may seems bad but in fact in a great way to encourage groupping and make it possible to have a wide lvl range in a team.

Character mounts are mentioned, but are so far absent. »

Pakers animal are now in, mount are coming soon. Anyway the Karavan are always there to satisfy your travelling needs.


« as creatures frequently "slingshot" around the environment. »

It hapens when pulling mobs or when using fear, 1 time out of 100 kills.... it happen more if you use fear alot but its not a major issu at all, you can fully enjoy the game since it doesnt affect gameplay.


« Characters are effectively glued to the ground, so they can't pass seemingly minor variations in terrain. »

Except from AO ive never seen an mmorpg where you can jump…. Oh no i cant jump, this makes the game boring, i want to jump around like a little bunny… LOL


« There are very few character-customization options, and each tweak seems designed to inevitably transform your character into a doppelgänger of Gerard Depardieu. »

For every one interested in ryzom, go take a look at the different screenshots, i’ve never seen any other toons that looked even just like mine. The comment about Gerard Depardieu is just plain stupid and pointless.

« While it's a novel mechanic, in practice the functionality variations are quickly adopted by seasoned players, but effectively make it more difficult for less-motivated players to be successful in the game. »

It makes great personnal costumization. For exemple you can keep different version of a spell. Ive git my nuking spells in 3 copy, one is for best range, on for best casting time (really helpfull in close combat if you want to use magic) and one free (no sap consumed) that can be used when your empty in sap.

« It's extremely difficult to effectively solo on the mainland, particularly as a predominately magic-using character, since the abilities are badly unbalanced and creatures have a tendency to attack in groups. »

Looks like he was trying to be a mage without using his brain, im a nuker, ive soloed all the way to lvl 50 (grouped for less then 5 lvls). Yeah some mobs group, you got to be smart and prevent them from grouping… use your brain. (Oh im being bad here, but this is so true...). And balacing issus are common and "normal" in the beginning of a PvP games.

« In many ways Ryzom seems like a throwback to the first generation of MMORPGs, since it seems to have more in common with the first Asheron's Call than, say, this year's City of Heroes.: »

Whats so innovative, or second genaration about CoH (fast action!?!?!)… Honestly i’ve played and tryed alot of mmorpg, Ryzom is a lot more « second generation » then CoH, whats next ? your gonna say L2 is better?
zzeii
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Joined: Fri Sep 24, 2004 12:59 am

Re: Contact gamespot about their review

Post by zzeii »

telgran wrote:Time to chime in on the other side of the fence. 300 item's is very very misleading. EQ for quick comparison (as it's the only other game I'm familiar with), has a max of 10 (slot bags) x 8 (bag slots) carriable inventory slots, plus 10x(8x2) bank slots, plus 10x2 shared bank slots (with the appropriate expansions).
That totals to 260 inventory slots. HOWEVER!!!! Each slot can hold a stackable items up to a stack of 20. So, 260x20 allows for 5200 items total. Not to mention that your bank is available in all towns, can't be killed, and you don't have to spend money to buy it in the first place (other than real world money).

So now we add crafting into the mix. Most recipies in EQ require between 4 and 10 items (10 being the absolute max iirc, can't remember how many items forges/looms/etc can hold). Ryzom recipies use anywhere from 2 resources (earrings), up to 26 resources (heavy vest).
So, you can carry an 17 times more potential max total items than in Ryzom but the average recipie uses ~ half the resources that a recipie in Ryzom does.

THAT, is why 300 items is not enough space and THAT is what we call BROKEN!


Just to correct this '300 item' misconception.

First off, you can hold 300 bulk. Every mat equals 0.5 bulk. A set of Light armor takes up 7 bulk each, jewelry 2 bulk each. Thats 55 bulk used up right there. Leaving you 245. Crafting tools/picks take up 10 each. So for harvesting you ideally will be going out with 65 bulk used up. (unless you take a pike along for personal defense, then thats another 15 bulk, totalling 80) Which leaves you with 235(220 w/pike) bulk, which translates to 470(440) mats you can hold. Now if you are harvesting near a place that has a port near it (12251dap cost for a pass, 0 bulk) port to town (every town with a stables has a port spot of some kind). And unload on your packer (which you can have sitting safely in the stables). Now each packer can hold 64 'items' (item being either 1 earring, or a full stack of 99 of a particular quality mat). So now, on your packer alone, you can hold 6336 mats. And if you craft near your packer, you can use the mats that are on them, without transfering them to inventory. And since you can have 3 packers, that now translates to having 19008 mats, outside of your inventory that can be easily accessed for crafting.

Just thought I would clear this up.

<edit> And to add one more point. We are the 3rd generation after near being wiped off the face of Atys. There is no 'standard bank of atys' out there. Having to buy a packer to store your junk makes sense, doesn't it? Innovative in way that isn't designed for 'ease of play'. Damn have to work to get something for a change.
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