targosz wrote:[...]
1. HoPos (Honour points) should be back IG - but their usage should be different tho- they should be gathered during all ur gameplay (not only for pvp) and could be used for access to special quests rewarded with unique titles, craft plans or skills - this HoPos could be accumulated by special missions, became a reward for weeks/months of subscribtion (this hardcore but this days hard to tell if one of masters is realy experienced player or just a hardcorely trained newbie who will leave game after few 250s gained in 4 weeks ).
Could balance hardcore players (lots of hours a day, typically stundents) and afternoon players (people with jobs, kids, etc). Interesting.
targosz wrote:
2. New Areas with rewards- yeah I know Kittin Lair is somewhere out there but the majority of us needs new goals and it doesn't need to be more xp or another 250- ie. use Ring for create area where we will get possibility to obtain rewards worth getting- mats w/o digging , special lighter ammo for ranged, special mats for dying armors we creating......
New areas deffinitedly will keep all community busy for months, depends how large they can support one, if. Reawards are a pain to compute tho as to not debalance crafting efforts, rewards as plans would be the best, same way as the actual NPC bosses give, but in hard fights that don't necessarily involve half a planet, rather more brains (Ryzom already lacks the damage type specifficity, at some point everything dies with whatever is hit if hard enough, what a waste). Expensive production: expand map, cheap production: instantiated maps.
targosz wrote:
3. For crafters - let us create shops/stands for selling guilds/crafters own crafted goods - so simply and would boost whole economy
This is something that could keep community busy for years, and it worth every single penny. It comes not only with shops, but with visitable appartmentas and guildhalls. At a higher (and more expensive) developpment, may come with droppable decorations and a new crafting branch to create them. Out of present day useless items, most mission mats that can be dug have nice icons that can be transformed in home decorations.
targosz wrote:
4. For money sink- add q200 or even q250 NPC ammo - make it crazy expensive but this should give us reason for spending/earning dapps
Inflation is not so deep as to need a new money sink, any of the above would boost commerce, and ranged is not tested enough. Untill the patch (and maybe after as well) there is no way to say if ranged isn't just an I win button.
targosz wrote:
5.For PvP hardcorers - give us ability to (this will shake few ppl lol) - loot opponents - lets try imagine we could loot all except for things we wear during fight (try imagine if Yaffle forgot to leave his shinny-thingies at packer ;p ) - of course this could be option for highest lev pvpers (vide HoPos)
Deffinitedly not. Looting opponent's corpse has been tried elsewhere and with obvious result: a nice ganker/l33t community. OPs already get the worst out of us, this will only "improve" the community life. But make death a collapse for 1 minute and immerison of pvp would be much higher, impact of people with 2 PCs and 2 chars less visible, make the pvp-er fight for his life not only for the best damage he can bring.
targosz wrote:
6.
Raids! - every 2-3 months flood part of ATys with serious invasion- kittins, mad tribes or goo creatures ect - but make it worth joining- ie free FF of invasion or no digging there
(or try imagine power inwasion at SNs )
This always worked. Cheap and funny. Keeps community busy as it lasts. But same as bug fixes
won't make us incredibly happy. Will give the newer players tho a lot of fun.
targosz wrote:
7. OPs - allow crafters and diggers help to defend -attack - sounds wicked but how about owning guild+ allies could spend huge amount of time digging around to create kind of obstacles for attackers or sheilds or traps or anything else and ie few days before planned attack- attacking side could work on neutralising it ect.
Very good idea, but will change the map of the place, wonder if they want to invest so much, but would be a great feature to have.
targosz wrote:
8.WORK ON TRIBES - this could give us hundreds of hours to play with - whole tribes fame system working , quests, small campaigns for helping them conquering parts of Atys , hunting for bosses with NPCs for small rewards ect
Same as above.
targosz wrote:
9. Encyclopedia - make it work= dozens of oldies will come back
[...]
The whole mission system needs to be revamped in the same manner they changed the old islands to SIlan. Lots and lots of work. A majority of the players base now is composed by the people who finished by accepting that the ML doesn't have the mission system viable same as SIlan so only some percentage will have fun out of them.
Less than making oldies come, retaining the players who come now to the game seems more important. Oldies after all loved a complex lore game, a new map, a non pvp game. Ryzom is none of the above anymore. But new players who chose to come and didn't leave the gamne as soonas they relaised the huge gap between Silan and ML are those who enjoy the game as is. It is this "as is" that needs to be expanded.
All in all in the short run: action. Whatever action you want is good, from Kitin Patrols to invasion. In the long run I know nothing to keep people longer than housing, be it GHs, appartments, shops, any of these.