op armor and jools for the other half that play

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shoud gf give us what we want

Poll ended at Fri Oct 05, 2007 10:03 pm

I want op armor and jool patterns
32
73%
I want it the same as it is now
9
20%
neither apply to me so i dont care
3
7%
 
Total votes: 44

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nstotler
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Re: op armor and jools for the other half that play

Post by nstotler »

dmarxs wrote: There was also some screen shots of different amps than we have now, kara ones were all metal like.

I knew it!!! I could swear i saw these big robotic oven mits on som lil tryker a while back....was just told I was hallucinating ;)
[highlight]Duran[/highlight]
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great83
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Re: op armor and jools for the other half that play

Post by great83 »

blaah wrote:yeah, there should be some missions for temples like "Fetch me 10 rat tails" that give you some faction points (and fame points ofcourse) and so one could buy stuff from temple vendor
Heh, in all truth i think they shouldnt of added some of the rewards they did for that event... and from what some people told me they didnt even have to fight the opposite faction or dig for theirs, they just had to kill some tribe for HP and fame... real great way to earn things there huh? and it sure wouldnt be right for them to add the titles back again for 100 cult fame or 100+ hrs of work on a rite sense people back in ep2 earned them :)
Biskibis
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eriu3
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Re: op armor and jools for the other half that play

Post by eriu3 »

Having to find a reciepe for jewels in an op plan would take ages, but the stats of the jewels would be so much higher that it would be almost unfair for the nono pvp jewel holders :) though, i still voted i want it cause well.. it would take some time to get all the mats and first so i think it should be worth it, other plans for jewels for letting you craft them in an other colour would be nice aswell.

Fasi
xtarsia
Posts: 358
Joined: Mon Oct 30, 2006 9:46 am

Re: op armor and jools for the other half that play

Post by xtarsia »

eriu3 wrote:Having to find a reciepe for jewels in an op plan would take ages, but the stats of the jewels would be so much higher that it would be almost unfair for the nono pvp jewel holders :) though, i still voted i want it cause well.. it would take some time to get all the mats and first so i think it should be worth it, other plans for jewels for letting you craft them in an other colour would be nice aswell.

Fasi
eh?

any current mix would work.






and i have mentioned on more than one occasion the possable boosts the OP mats for jewels and armour could make : /

does no one read? >_<
Last edited by xtarsia on Thu Sep 06, 2007 9:26 am, edited 1 time in total.
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eriu3
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Re: op armor and jools for the other half that play

Post by eriu3 »

having acces to all race mats in jewels would be 10 jewels of q250 with stats like 42+ and around 274+ which is now kinda impossible (done a little research)

and i do read, and i know you did
xtarsia
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Joined: Mon Oct 30, 2006 9:46 am

Re: op armor and jools for the other half that play

Post by xtarsia »

the do ppl read wasent aimed at you btw Fas :)


tho yeah, i se what you are saying.. though its only another 3 hours with a pen and paper for each race lol

not that bad (....once you have enough mats to play with..)
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great83
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Re: op armor and jools for the other half that play

Post by great83 »

eriu3 wrote:having acces to all race mats in jewels would be 10 jewels of q250 with stats like 42+ and around 274+ which is now kinda impossible (done a little research)

and i do read, and i know you did
So you would end up with the stats of a boosted set for the most part? Hmmm i think that would make nuking completely pointless after a period of time when a army will have 60%+ of their front liners with such jewels.
Biskibis
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eriu3
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Re: op armor and jools for the other half that play

Post by eriu3 »

great83 wrote:So you would end up with the stats of a boosted set for the most part? Hmmm i think that would make nuking completely pointless after a period of time when a army will have 60%+ of their front liners with such jewels.
and having an op armor too then... well melee would do less dmg aswell so killing would take longer and longer.

i would like to see op mats for jewels and armor, but not to get acces to all races mats. maybe some new look and make jewels viewable in the faction style would be Coowl :)
xtarsia
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Re: op armor and jools for the other half that play

Post by xtarsia »

simple fix, the plans are generic in that any race can be used, BUT only 1 type at a time in a single jewel.

so the plan will allow Zorai OR matis mats, not both.

solved.

tht'll be £50 please
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great83
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Re: op armor and jools for the other half that play

Post by great83 »

eriu3 wrote:and having an op armor too then... well melee would do less dmg aswell so killing would take longer and longer.

i would like to see op mats for jewels and armor, but not to get acces to all races mats. maybe some new look and make jewels viewable in the faction style would be Coowl :)
TBH if a meele is hitting a protected part of the body when killing a mage they are a bit noobish.... all hits on a mage should be to the head... expect with the rare occasion of a h2h master that actually smart enough to switch to parry in OP battles... then you just spam the fear enchantment and smack them twice in the head :P
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