well to a large degree I agree with you Fik. If you don't like something, change it an all that. The Kami have been beat down for so long now even the most positive are starting to not even bother anymore, depressing I know. But I guess it's finding the point where everyones low but can still raise up and become strong again and the point where they don't even care enough to try. I'm not sure what stage we're at here, maybe just a low point...waiting...watching for the right moment..Rawr
Kodel.
a very possible future for the english server
Re: a very possible future for the english server
Treating other players with respect is the most important thing.
This isnt a shooter game, where the sole purpose is to defeat the enemy.
Crushing and humiliating your opponents does not do anything positive for the game.
It is people, with a lot of time invested in their avatars who have kept Ryzom going all this time, and they will take the ingame fortunes and treatment of that avatar personally.
Despite all the forum propaganda and rhetoric about how evil the "Karavan Alliance" was, they still chose not to try to take all the Outposts at the time when they could have succeeded. These days the balance of power is probably more even. It will change again, and again and again.
There are players on all sides of Atysian politics that beleive a victory for any one side will result in the death of the game.
-there are also players who beleive that such a victory will push the story to its next episode, somehow create all the new content we have been asking for, maybe open up the canopy, deeper roots, polar regions and raise the level cap to 350 - but personally I dont see it happening.
Perhaps Aniro will show us what the price of victory really is?
This isnt a shooter game, where the sole purpose is to defeat the enemy.
Crushing and humiliating your opponents does not do anything positive for the game.
It is people, with a lot of time invested in their avatars who have kept Ryzom going all this time, and they will take the ingame fortunes and treatment of that avatar personally.
Despite all the forum propaganda and rhetoric about how evil the "Karavan Alliance" was, they still chose not to try to take all the Outposts at the time when they could have succeeded. These days the balance of power is probably more even. It will change again, and again and again.
There are players on all sides of Atysian politics that beleive a victory for any one side will result in the death of the game.
-there are also players who beleive that such a victory will push the story to its next episode, somehow create all the new content we have been asking for, maybe open up the canopy, deeper roots, polar regions and raise the level cap to 350 - but personally I dont see it happening.
Perhaps Aniro will show us what the price of victory really is?
Re: a very possible future for the english server
Lol, what, the devs just waiting for one side to finish it in order to rush out a ton of new content....who are these people, and who put acid in their coffee this morning . If that was the case i'd gladly lay down my PvP axe just to see it happen. I'm not sure that i'd call the balance exactly even at the moment, but it STILL doesn't mean it can't change.
Kodel.
Kodel.
Re: a very possible future for the english server
Aye. And the problem is one person alone cant do sh*t. You gotta have a whole faction behind you (well about 60 peeps orso if you want to stand a chance).viper579 wrote:thats a great attitude until it stops being fun, and then not worth the 15 dollars a month or the time.
I am still having fun, thats not the problem. But i perfectly understand why people who are here for 1year + (or even less) start to give up. I think you'll see the point better when you are here a couple of months more
Re: a very possible future for the english server
Fik, I think you have failed to learn some of the mechanics of OP battles and general politics on Atys. First off for a attack to be successful the attacking army needs to out number the defenders to be able to overcome the guards. In my eyes the ratio is about 1.2:1 for a ql 200/250 op less for a 150 and below. With the margin being so close it means every single person at the battle makes a difference, no one there just to look cute
Secondly you have to look at human nature when it comes to picking sides and the general goal most people have in a MMO, they want to grow strong and high level as quick as possible..hence they will join larger more developed guilds that can offer them more resources to level up quicker (Cats). The guilds that have more cats to spare are the guilds that are dominating the OP scene. So the winning side continues to grow sense they can provide 10-15 stacks of cats to a newbie a day to grind up combat skills (something the current losing side cant even think of being able to do... personally for my guild we reserve cats just for dig/craft levels, cause they are a luxury for us)
The only bad thing about this type of recruiting is that in the end these newbies are usually are burnt out of grinding and ryzom in general after reaching a master or 2 in a 3 month time span (looking at old /who lists for about 6-8 months ago show about 40-50 semi newbies at that time that currently not playing anymore). So well i guess in the end like iwojimmy says the power of balance will continue to change depending on the influx of newbies to the game, oldies taking a break (happens quite a bit), and those newbies that leave before ever learning to love Atys.
Edit: darn typos
Secondly you have to look at human nature when it comes to picking sides and the general goal most people have in a MMO, they want to grow strong and high level as quick as possible..hence they will join larger more developed guilds that can offer them more resources to level up quicker (Cats). The guilds that have more cats to spare are the guilds that are dominating the OP scene. So the winning side continues to grow sense they can provide 10-15 stacks of cats to a newbie a day to grind up combat skills (something the current losing side cant even think of being able to do... personally for my guild we reserve cats just for dig/craft levels, cause they are a luxury for us)
The only bad thing about this type of recruiting is that in the end these newbies are usually are burnt out of grinding and ryzom in general after reaching a master or 2 in a 3 month time span (looking at old /who lists for about 6-8 months ago show about 40-50 semi newbies at that time that currently not playing anymore). So well i guess in the end like iwojimmy says the power of balance will continue to change depending on the influx of newbies to the game, oldies taking a break (happens quite a bit), and those newbies that leave before ever learning to love Atys.
Edit: darn typos
Biskibis
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- Posts: 26
- Joined: Tue Aug 28, 2007 6:56 am
Re: a very possible future for the english server
People need to lose the winning/losing ideas. Everyone is winning if fun is being had. Beau just made a video if i'm not mistaken proving battles can be fun for BOTH attackers and defenders. TBH forget the factions. Factions can't claim OPs, but guilds can. So REALLY there is a tiny handful of these so called "winners". If taking their precious OP away means they don't have fun then they need to find a game where everything is handed to you OR get on the good side of the so called "Winner" and trade. Or take another OP that that other "winner" is eyeballing and negotiate. Just do something, but for the love at Atys don't give up.
(That did spark a question though, can guilds claim more than one OP? Thanks!)
Edit - "Fik, I think you have failed to learn some of the mechanics of OP battles and general politics on Atys. First off for a attack to be successful the attacking army needs to out number the defenders to be able to overcome the guards. In my eyes the ratio is about 1.2:1 for a ql 200/250 op less for a 150 and below. With the margin being so close it means every single person at the battle makes a difference, no one there just to look cute"
Second Edit - Alright just to clarify... people can still attack without outnumber the defences right? Cause if thats the case one technique would be to wait for the guild members to not be on and ninja the OP. Gain a few resources while you have it before the other guild does the same. Sneaky? Yes. Fun? You know it. Doesn't oversupply one guild to feed out to all the newbies and gives people something to shoot for on a day by day basis. Just some ideas.
(That did spark a question though, can guilds claim more than one OP? Thanks!)
Edit - "Fik, I think you have failed to learn some of the mechanics of OP battles and general politics on Atys. First off for a attack to be successful the attacking army needs to out number the defenders to be able to overcome the guards. In my eyes the ratio is about 1.2:1 for a ql 200/250 op less for a 150 and below. With the margin being so close it means every single person at the battle makes a difference, no one there just to look cute"
Second Edit - Alright just to clarify... people can still attack without outnumber the defences right? Cause if thats the case one technique would be to wait for the guild members to not be on and ninja the OP. Gain a few resources while you have it before the other guild does the same. Sneaky? Yes. Fun? You know it. Doesn't oversupply one guild to feed out to all the newbies and gives people something to shoot for on a day by day basis. Just some ideas.
Fik, Tryker of Atys
Re: a very possible future for the english server
what are you going to suggest next, guild vs guild combat?sapunkster wrote:People need to lose the winning/losing ideas. Everyone is winning if fun is being had. Beau just made a video if i'm not mistaken proving battles can be fun for BOTH attackers and defenders. TBH forget the factions. Factions can't claim OPs, but guilds can.
sapunkster wrote: (That did spark a question though, can guilds claim more than one OP? Thanks!)
yes guilds can claim more than one op
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
Re: a very possible future for the english server
And this is where you are wrong. Currently the ops arent GvG, but FvF (well maybe more Alliance vs alliance). And no way on Atys this is ever gonne chance unless Gameforge restricts the number of attacking/defending guilds. Every guild looks for help from friendly guilds, mostly of the same faction. Alliances get formed, and suddenly its not one guild you are facing but 15 guilds.sapunkster wrote: TBH forget the factions. Factions can't claim OPs, but guilds can.
GvG has been proposed pretty often, but the owner of the op never accepts the challenge.
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- Posts: 26
- Joined: Tue Aug 28, 2007 6:56 am
Re: a very possible future for the english server
Beh yeah I hate to say it but it sounds like the mechanics need tweaking. Although on the bright side if thats the biggest problem with it this game is 3984323423 steps ahead of most the streamline MMOs. With those kinds of mechanics it seems to make attackers the huge underdog. So don't expect to see me ever defending whether your a friend or not. Nothing personal, but I like a good fair fight where skill determines the winner, not mechanics. One place I really thought this game would prevail over others too. ='(
Fik, Tryker of Atys
Re: a very possible future for the english server
Okay maybe i am wrong to see things as one side winning while another is losing...Lets use the terms one side dominating the op scene while one side isnt. Does that sound better?sapunkster wrote:People need to lose the winning/losing ideas. Everyone is winning if fun is being had. Beau just made a video if i'm not mistaken proving battles can be fun for BOTH attackers and defenders. TBH forget the factions. Factions can't claim OPs, but guilds can. So REALLY there is a tiny handful of these so called "winners". If taking their precious OP away means they don't have fun then they need to find a game where everything is handed to you OR get on the good side of the so called "Winner" and trade. Or take another OP that that other "winner" is eyeballing and negotiate. Just do something, but for the love at Atys don't give up.
Then about that video Beau made of that OP battle that i attended as a defender... not everyone was having fun, i sure in the hell didnt. It was a boring fight with little to no people showing up for the attack, then when i headed to GoC where as attacker i got sick of listening to the bickering in region for 15 minutes. I ended up going back to the south end dune farm and went to sleep while i stayed in the OP. I will admit some battles in the past have been fun, about 50-60% of them depending if i was asked to ona role of a battle leader or not... But the point is not all battles are fun everyone that is attending... and a 3rd party view can be bias as well.
Take a look at this thread to see who owns what when it comes to OPs http://forums.ryzom.com/forum/showthread.php?t=30700sapunkster wrote: (That did spark a question though, can guilds claim more than one OP? Thanks!)
Also all of the kami guilds that are currently holding a OP are allied together and all of the karas expect for Phaedrea's Tears are allied together. Just hopefully this gives you more insight on things.
Biskibis