Awesome game....horrible computer

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zenchi
Posts: 65
Joined: Thu Sep 16, 2004 5:26 pm

Re: Awesome game....horrible computer

Post by zenchi »

Unregistered wrote:anyone?
I really need help
It should play, not fantastically, just run things low so you don't suffer that much slowdown during intense battles.
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kovah
Posts: 179
Joined: Thu Sep 16, 2004 5:08 pm

Re: Awesome game....horrible computer

Post by kovah »

Found this by looking back to page 4 of this forum, wish they had a search feature.
Shenanigans wrote:I ran Ryzom open beta with the following specs:

P3 800 (slightly overclocked)
512 MB PC800 RDRAM
Radeon 9600se 128MB (slightly overclocked)
Win XP with all the latest drivers


Running the game with the following configuration:
----
1024x768x32
Medium (128) texture detail
Micro-vegetation off (its beautiful, but a major framerate killer)
All other settings on low/medium (max polys 20k, 15 characters, etc)
Medium distance settings for how far I can view characters/mobs
2x anti aliasing
8x anisotropic filtering
----


Note that decreasing the settings from what I have them at gives almost NO further FPS increases.... I suspect that my CPU speed is the major bottleneck for that; might as well enjoy the beauty if it doesn't cost me any extra frames.

I get a decent FPS of around 18-22 in most outdoor areas (even in big battles): slightly lower in the jungle, slightly higher in the desert. 20FPS is unplayable for a first-person shooter, but for a tactical third-person game I find this acceptable and playable. This is where you will spend most of your time.

I get around 15-16 FPS in small towns and villages. Not horrible.

40+ FPS indoors (i.e. newbie island trainers). Nice :)

10-12 FPS in major cities (Fyros/Matis capital) Yuck :(

6-7 FPS in the Zora capital city.... I dont recommend playing Zora for anyone with a low-spec system.


**note that the initial game loading time is fairly long (about a full minute), but after that things are fine: the in-game loading screens for respawning/teleporting are only 10-15 seconds.

Basically, all I have to do is try to avoid the capital cities (and the Zora one is a no-go area) and the game is certainly playable on my POS machine. The game is certainly not a 3-4 FPS slideshow like the Doom 3 demo was!
Will you be "able" to play? yes. will it look like ****? yes. gl
Last edited by cerest on Thu Sep 23, 2004 8:57 pm, edited 1 time in total.
Havok of Zora

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kovah
Posts: 179
Joined: Thu Sep 16, 2004 5:08 pm

Re: Awesome game....horrible computer

Post by kovah »

notice he played on medium with a processor 200mhz slower than yours....
Havok of Zora

Zorai by birth,
Unafiliated by choice,
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lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

Re: Awesome game....horrible computer

Post by lawrence »

Unregistered wrote:...................need facts, may an admin answer this?
Sure.

The official minimum requirements are as follows:

- Windows 98se / 2000 / XP
- Pentium III 1 GHz or higher
- 512 MB RAM
- 4x CD-ROM
- Nvidia GeForce 2 or equivalent card with 64 MByte RAM
- DirectX 8 compatible soundcard
- 56k Modem
- 5 Gbyte HD space
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