I just posted this URL seperatly for translation; however I am writing more about it here as it is directly related to this post, and i wanted the translation request post to stay as clean as posible
http://mmog.gdynamite.de/specials_846.html
Anyway, using Babelfish, i got a very crude translation of the interview; enough to post the following points/concern:
1. GF suggest they dont have skills for a 3D games
(from the development of aufwaendigen 3D-Spielen(PLAYS) no notion have) - Babelfish
(Klaas: We did not develop ever a aufwändiges 3D-Spiel, that are perfectly correct. And if I would look for a developer for a MMOG,
I would not go also to us, although we developed already large projects and are therefore not completely inexperienced) Google Translation - Thanks Jayce

- That explains the lack of changes since take over
2. GF say their skills are "Good in PUBLISHING & MARKETING"
(We are good in the enterprise, in the Publishing and the marketing both from Browser and with clientbasierten plays)
- Could someone please show me this good marketing of Ryzom since they took over from Nevrax?
Finally:
(the Ryzom team in the development. Together we will move worlds.)
- Again, could someone please show me what world got moved?
Except for Outposts/PvP, Atys is the same as when i Beta'd it back in Mid 2004; (considers paying £8 to log-in on with Sept 2004 account)
I hope everyone understands, i am not demanding content, simply responses.
I believe as paying customers we have the right to know the vision / direction and ultimate future of this game.
And as posted above; if Ryzom has turned out too much of a challenge for GF; please have the profesional courtesy and let us know that is the case.
Regards