I have a suggestion.
What if we could see a blinking dot in the compass which represents a player who's health is criticaly low ?
I do not recall if there is a color for dead player but it could flash between the normal player and the dead player color and the more critical his/her health is, the faster it would flash ?
That way, if one player sees a flashing dot, he knows someone is in danger and in need of immediate attention. When you are in a critical situation, you do not always have the time to call out for help.
The only things to confirm for this suggestions :
- actualy flashing or something else ?
- should start changing/flashing at what % health ?
- inc case there is no color for players in coma, then there should be one
What do you think ?
Suggestion : spoting a player in health crisis in the compass
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Suggestion : spoting a player in health crisis in the compass
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Re: Suggestion : spoting a player in health crisis in the compass
good idea.
id suggest 30% health point for a slow flash (or possably a plosive ring type animation?)
and 15% for faster
..to be Disabled in OP battles, the compass would become unuseable..
id suggest 30% health point for a slow flash (or possably a plosive ring type animation?)
and 15% for faster
..to be Disabled in OP battles, the compass would become unuseable..
DOOMSDAY CAME =( =(
Re: Suggestion : spoting a player in health crisis in the compass
That would be nice.
For the most part it'd serve as a helper feature to people who would go out of their way to help/res others in any case.
But I wonder what effect it would have in Lands of Umbra and Nexus. Would some people use it to spot weakened characters whom they can kill easily?

But I wonder what effect it would have in Lands of Umbra and Nexus. Would some people use it to spot weakened characters whom they can kill easily?
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Re: Suggestion : spoting a player in health crisis in the compass
can I have a modified version that just highlights vorax
Re: Suggestion : spoting a player in health crisis in the compass
hallo again, helpfull poster of muchios suggestions, generally dead homin = blue to yellow dot, or a nice yellow dot in a place where it shouldnt be
the good res'er always notices these things 
once someone suggested a rite would be for homins to gain a "aggro non aggro special compass but this could also be included
) say for healer minions 
wooop


once someone suggested a rite would be for homins to gain a "aggro non aggro special compass but this could also be included


wooop
Re: Suggestion : spoting a player in health crisis in the compass
I think just an all purpose flash perhaps though nothing else because of the issue Kat brings up.
Be it HP or a time left count, either way it's not good.
However, this should be pretty low the dev priority list.
Be it HP or a time left count, either way it's not good.
However, this should be pretty low the dev priority list.
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Re: Suggestion : spoting a player in health crisis in the compass
The colour for dead player (and creature) is yellow. The difference between yellow and the other white spots in the compass isn't enough, so I recently changed the color of dead entity to red. Much better.
Besides the suggested change to the compass, why not an animation floating over the dead corpse. Not only would it be easier to find the corpse, that sometimes can be hidden under Atys bark, but would be a satisfying sight at a PVP event. The graphic from the old heal animation would do fine.
Besides the suggested change to the compass, why not an animation floating over the dead corpse. Not only would it be easier to find the corpse, that sometimes can be hidden under Atys bark, but would be a satisfying sight at a PVP event. The graphic from the old heal animation would do fine.
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Re: Suggestion : spoting a player in health crisis in the compass
Well I know there is a speperate color for the dead but does it tell you the player is dead as in realy dead or in a coma ?
I was thinking about how to spot someone who is in the process of geting to be comatised outside of our view plane but reachable within reasonable distances. Seeing a dead color spot might eventualy wind up in you reaching the point and finding out the player respawned before you got there. Its to get there in time before the player gives up. Sure the comatised player could always yell "Rez me!" in the chat, but I do not think people have their chat ON at all times. So they might miss his distress chat.
I was thinking about how to spot someone who is in the process of geting to be comatised outside of our view plane but reachable within reasonable distances. Seeing a dead color spot might eventualy wind up in you reaching the point and finding out the player respawned before you got there. Its to get there in time before the player gives up. Sure the comatised player could always yell "Rez me!" in the chat, but I do not think people have their chat ON at all times. So they might miss his distress chat.
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Re: Suggestion : spoting a player in health crisis in the compass
pretty low means wont be here in the next... couple of years?ajsuk wrote:I think just an all purpose flash perhaps though nothing else because of the issue Kat brings up.
Be it HP or a time left count, either way it's not good.
However, this should be pretty low the dev priority list.

Re: Suggestion : spoting a player in health crisis in the compass
There were in the past a way to spot a dead player, just because the region chat had the 'chat baloon' enabled. So, the player had just to scream 'HELP!' in region chat to drag attention
with the 'chat baloon' pointing at his position.
At one point, i dunno when, as i was out of the game for a while, devs turned off this behaviour, or changed the range of 'visibility'.
I agree that should be better having a different color (flashing or not it's the same work for the devs) into compass as many don't want the baloons (but was fun, anyway). Also baloons showed at great distance are not 'logic' at all.
I can add also that i would see a different settings for the 'In scene' Enemies, as i hate the names over the animals. The problem is that every time i have to go to an OP battle, i need to change the settings, because the game doesn't distinguish from mobs and opposing players. But the compass can show different colors, actually, so the way to distinguish is already coded.
I don't expect to see anything of these developed, for now.
EDIT: I mean, different color only for players in coma, not with low HP. (edited after rereading OP).

At one point, i dunno when, as i was out of the game for a while, devs turned off this behaviour, or changed the range of 'visibility'.
I agree that should be better having a different color (flashing or not it's the same work for the devs) into compass as many don't want the baloons (but was fun, anyway). Also baloons showed at great distance are not 'logic' at all.
I can add also that i would see a different settings for the 'In scene' Enemies, as i hate the names over the animals. The problem is that every time i have to go to an OP battle, i need to change the settings, because the game doesn't distinguish from mobs and opposing players. But the compass can show different colors, actually, so the way to distinguish is already coded.
I don't expect to see anything of these developed, for now.
EDIT: I mean, different color only for players in coma, not with low HP. (edited after rereading OP).
Last edited by gcaldani on Thu Sep 06, 2007 2:37 am, edited 1 time in total.
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