ZonMezz wrote:I also have a problem with the designation "major problems" under stability. Yet they have nothing except the linksys, old-ATI card problems and a couple of creature "rubber banding" incidents to back it up. Where's the horrible lag, server downtime and horrible instability we should be experiencing with a "major problems with stability" game?
Well, the choice was to desingate the problems as "minor", or "major". While there isn't significant server downtime (thankfully, since there's only one), I think it's unfair to players who expect software to be largely bug-free to characterize Ryzom's problems as "minor". The lag issues were handled better by some patches than others, but they're definitely a serious issue, especially since most recent MMOs have done a much better job avoiding it.
>This is the same designation ("major problems" under stability) given to Anarchy Online, and a lot of people (including myself) in game currently have the opinion that Ryzom's launch has been more stable than Daoc's.
Definitely Anarchy Online was worse, but I strongly disagree with Camelot's stability was worse - maybe for the PvP aspects, but not for the game generally.
>Uhm... City of Heroes is boring after about a month. I still have my Asheron's Call account(that's 5 years). In addition, and few people know this, Asheron's Call's launch was seamless.
Asheron's Call had one of the best launches of any MMO - completely agree. And I liked AC, so the reference was intended to be disparaging. But given the emphasis of recent MMOs on more interesting combat, better quest systems, flashy and different special abilities, etc. - Ryzom seems more old school.
You may not be persuaded by my viewpoints (and that's perfectly cool), but it's untrue to say that I'm inexperienced - for years I ran an RPG news site (Desslock's RPG News, which is hosted by GameSpot), I was Computer Gaming World's RPG expert for years, and wrote a monthly RPG column, and I'm now PC Gamer magazine's RPG expert and write its monthly RPG column currently -- I have no doubt you guys know RPGs at least as well as I do, and I'm not suggesting otherwise, but I'm not exactly a newbie reviewer who doesn't like RPGs.
I really think there's two schools to RPG design - the "virtual world" school of design, which tries to create a detailed "realistic", open-ended fantasy world (as represented by games like Star Wars Galaxies and Ultima Online, as MMOs, or Morrowind, Gothic 2), and the "storytelling" school of design, which put more emphasis on combat and linear question, and don't really focus on giving you open-ended role-playing opportunities (games like Knights of the Old Republic, or City of Heroes) -- the best games of either style can be enjoyable, but probably players will have a preference for one or the other.
I don't think Ryzom does a good job at either -- it has some neat "virtual world" stuff, such as the rudimentary ecology, but it's not as immersive as some other RPGs that really attempt to make you feel like you can live a virtual life of your own choosing -- it feels "too gamey" for that. Yet it also doesn't do a good job of providing entertaining quests or combat, both of which feel pretty perfunctory. So what you're left with is primarily a game about leveling attributes, and while that can be addictive for a while, I think it gets stale quickly.
"Desslock"