jared96 wrote:Starting this thread as other has become a bit sidetracked with issues regarding GF responsiveness etc. Would appreciate keeping this to technical discussion and perhaps we can track down where the problem lies and any workarounds that work. Here' the original post:
1. After patching when ya hit "Click here to relaunch", game still crashes when prograss bar hits about 50%. This problem has existed since before the recent round of problems introduced with last patch.
2. I can make flags when in full screen mode w/o crashing.
3. I exited w/o crashing (once). However logging back in still screws up game window placements with all reduced to 800 x 600 footprint.
4. Somethin's funky. Alternate tabbing to web browser or any programs has fonts looking all blotchy. Close Ryzom and they all get crisp and clean again.
I'll address what I have found so far. Please use the numbers to refer to which issue you are responding to:
1. I have made no progress here. As workaround, I am just gonna not hit relaunch, kill the game and try starting again.
2. I am not having any flag issues since 8/20 patch but heard from others who are. If ya still have problems post some details about game settings. Tho, as ya will see below, I have switched to Direct3D and haven't tried to plant a flag yet. Maybe they just gone under OpenGL ?
3. Window remapping is still a problem, at least in OpenGL. In fact today when I logged in, I got the normal 1000 x 600 size character selection window covering 1/4 of my screen. However after clicking on my toon, the game continued to load in the 1/4 size window. Once in game, I went to game settings, clicked on "full screen" so I could see what resolution it thot I was using and it said 1920 x 1200. Hmmm....that's not 1/4 of my screen. Changing it to something else and back to 1920 x 1200 solves it ... well at least for that session.
However, tried something else and this appears to be the reason why some peeps have the problem and some don't. I like OpenGL in Ryzom. If ya have an nVidia card, OpenGL is usally what most peeps prefer. Post 2 or 3 patches ago, shadows became square bar code looking things but hey I could live with that as it's preferable to Direct3D. However, now that I have tried it, one thing Direct3D also seems to have done is eliminated the window location remapping. Under Direct3D all my windows are right were they belong when logging in.
On a side note, I don't like how Direct3D minimizes Ryzom when I alt tab.
EDIT: On 1st exit in Direct3D I got runtime error crash
4. Problem 4, I have found a workaround for which is posted in the other thread. When you go from windowed to fill screen it was changing ya resolution from 1920 x 1200 to 1920 x 1080. Sometimes it displayed the 1080, sometimes it displayed the 1080, sometimes it didn't, but changing it to something else and back again, seems to hold it till the next relog.
So if ya have any of these problems, post the number as referenced above and post ya game settings, vid card, resolution, what initiates the issue etc. and maybe we can recognize some commonalities. If ya have a new "post patch" problem, pick a number ..... 5 is next
Hello.
First of all i have no problems in running Ryzom. I know that my few crashes depends, unfortunately, mostly by my old soundcard and, with hot weather, by my hard disk.
Last time i got a problem was with that unfortunate patch when most people were unable to login due to a client crash before the login process, and devs had to release a special client patch.
After that i run Ryzom smoothly and i don't suffer any of the problem you mentioned.
Anyway this is something i found, and maybe could help a bit:
1. I have seen that the client need a lot of time to release the memory, so it's better to wait at least one minute (depending of the system) before relaunching it.
1. Still: if you don't click 'relaunch' you can miss some patching process, because i'm pretty sure that some 'last minute' patch is done after you click the button, maybe not always, but i've seen it. This can cause also some patching loop that someone suffered in the past. It's better to click that button.
2. I can't tell anything around this issue: i never crashed with the flags nor i missed them a single time (i do the backup anyway).
3. It's absolutely clear that you just lose the client.cfg file where the UI preferences are stored. When you lose the client.cfg file (or maybe, the file is not saved at all), the client will use the default settings, stored in client_default.cfg. When the game start in a different resolution, obviously all the window settings will be broken, regardless of what is saved in the 'save' folder, expecially when u jump to a low resolution from a very high one.
You can try this: when you are in game with the correct settings and resolution, do alt-tab and go into Ryzom folder. Then search and copy the client.cfg in some other part. When you logout with crash, just go look the file and see if it is missed or if the content seems broken.
4. This is not unusual. The most common reason is having different desktop resolution/frequency than in the game and often, expecially the OpenGL drivers, don't switch very well. The best thing to try is, in my opinion, to always run games (not only Ryzom) at the same resolution/frequency of your desktop. This will result also in a better alt-tabbing.
You don't get problems switching between character selection and in game because it's the same engine that is working.
Furthermore, i have to say that i got some strange thing in the past, when trying to change my settings, searching my preferred one:
One time i got the same 'font' problem switching from 1920x1440 back to 1600x1200, but what i have done was simply to logout and relog, and the fonts were restored in the correct way.
After some patch, i got the 'sound muted' problem. I resolved this doing:
when in game with sound muted: i switch 'sound off' in the option panel then i logout. When i relog (with the sound 'normally' turned off), i switch the sound on in the option panel. It always worked (well, i got the problem only after a couple of patches).
Finally, here is my hardware and my settings, just for someone that wanna do a comparison:
Intel CPU 2.4 GHz with HT enabled (this means around 3.2GHz)
ASUS P4P800S FSB800
1GB PC3200 RAM
ATI X1650 AGP 8x 256MB
SATA HD 120 GB
Creative SBLive 5.1
Windows XP SP2 fully updated
DirectX 9.0c (used OpenGL drivers with Ryzom only one time)
You can see that, except for the ATI, the PC is pretty old. But i started Ryzom with a Radeon 64MB ViVo, then i used an AIW 9800 128MB till few months ago.
With this old PC i run Ryzom in full settings, except the textures where i use only the 64MB, just because i've seen no differences in using the 128MB.
All other settings are at max, and i have them maxed also during OP battles.
I have also the "Save config file when quitting the game" checked (this checkbox is found using the external configurator).
I play games always in fullscreen, so maybe this can't be of any use for people playing in windowed mode.
Anyway, hope this can be useful for someone.