That's not the real problem with false declarations, I think, just an inevitable result of it. The real problem is that if false declarations are allowed, and you want to capture an outpost, the best way to do it is to declare an attack and not show up, and then again, and again, and again. And eventually the defenders will stop showing up, and you can suddenly attack full force and probably manage to get a high tresshold as there'll not be many defenders.wakatack69 wrote:4. False Declarations are probably the only thing to worry about truely... if they are really false, used intentionally, and malicously to raise and keep thresholds raised, making it so much harder for any attackers - then that is a dirty trick, if not exploit.
The defending guild can show up in force for the defense round ofcourse, but so can the attackers. A full force of defenders fighting both the NPC guards and a full force of attackers can never get the same tresshold as the full force of attackers could fighting only the NPC guards.
This means a huge advantage for the attackers. Defending an outpost would become pretty much futile. Treshold raising would simply be the only way to protect your outpost anymore. Instead of fighting other players, outpost battles would only be about killing the NPC guards. And much as I'd like some more of a PvE element to outposts, that's not what I had in mind.